/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_file_dialog_generic #define header_file_dialog_generic #if _MSC_VER > 1000 #pragma once #endif #include #include "API/Core/System/clanstring.h" #include "API/signals.h" #include "API/GUI/window.h" #include "API/GUI/label.h" #include "API/GUI/inputbox.h" #include "API/GUI/button.h" #include "API/GUI/treeview.h" #include "API/GUI/inputdialog.h" #include "API/GUI/filedialog.h" //class CL_FileDialog; class CL_StyleManager; class CL_TreeNode; ///////////////////////////////////////////////////////////////////////////// // FileInfo class FileInfo { public: FileInfo(std::string name, bool directory, bool readable, bool writable, bool hidden, int size); std::string name; bool directory; bool readable; bool writable; bool hidden; int size; }; ///////////////////////////////////////////////////////////////////////////// // CL_FileDialog_Generic class CL_FileDialog_Generic { //! Construction: public: CL_FileDialog_Generic( CL_FileDialog *self, const std::string &title, const std::string &file, const std::string &filter); ~CL_FileDialog_Generic(); //! Attributes: public: const CL_FileDialog::ButtonPressed &get_pressed_button(void) const; const std::string &get_file() const; const std::string &get_filter() const; const std::string &get_dir() const; const std::string &get_path() const; bool is_hidden_files_visible() const; //! Operations: public: void set_behavior(CL_FileDialog::Behavior behavior); void set_file(const std::string &filename, bool refresh = true); void set_dir(const std::string &dir, bool refresh = true); void set_filter(const std::string &filter, bool refresh = true); void show_hidden_files(bool enable); void refresh(); //! Callbacks: public: void on_file_activated(const CL_TreeNode &node); void on_button_quit(bool ok); void on_button_parent(); void on_button_createdir(); void on_edit_dir(); void on_edit_file(); void on_edit_filter(); void on_set_options(const CL_DomElement &options); //! Signals: public: CL_Signal_v1 sig_file_highlighted; CL_Signal_v1 sig_file_selected; CL_Signal_v1 sig_dir_entered; //! Implementation: private: void read_dir(); static bool sort(const FileInfo &a, const FileInfo &b); // Behaviou CL_FileDialog::Behavior behavior; // Button pressed CL_FileDialog::ButtonPressed button; CL_FileDialog *filedialog; bool show_hidden; CL_SlotContainer slots; CL_Label *label_dir; CL_InputBox *input_dir; CL_Button *button_parent; CL_Button *button_createdir; CL_TreeView *treeview_files; CL_Label *label_file; CL_InputBox *input_file; CL_Label *label_filter; CL_InputBox *input_filter; CL_Button *button_ok; CL_Button *button_cancel; std::string file; std::string filter; std::string dir; std::string path; std::vector Directories; std::vector Files; }; #endif