/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "precomp.h" #include "API/GUI/gui_manager.h" #include "API/Display/display.h" #include "gui_manager_generic.h" ///////////////////////////////////////////////////////////////////////////// // CL_GUIManager Construction: CL_GUIManager::CL_GUIManager(CL_StyleManager *style) : CL_Component(CL_Rect(0, 0, CL_Display::get_width(), CL_Display::get_height()), NULL, style) { impl = new CL_GUIManager_Generic(this); set_focusable(false); } CL_GUIManager::~CL_GUIManager() { delete impl; impl = NULL; //SETH> Don't remove this, it's used to check "shuttong down" to avoid //a crash in the recursive delete process } ///////////////////////////////////////////////////////////////////////////// // CL_GUIManager Attributes: CL_Component *CL_GUIManager::get_focus() const { return impl->get_focus(); } CL_Component *CL_GUIManager::get_capture() const { return impl->get_capture(); } bool CL_GUIManager::is_input_enabled() const { return impl->is_input_enabled(); } CL_EventTrigger *CL_GUIManager::get_update_trigger() { return &impl->update_trigger; } bool CL_GUIManager::is_shutting_down() const { return impl == NULL; } ///////////////////////////////////////////////////////////////////////////// // CL_GUIManager Operations: void CL_GUIManager::set_focus(CL_Component *component) { impl->set_focus(component); } void CL_GUIManager::run(CL_Component *modal_component) { impl->run(modal_component); } void CL_GUIManager::show() { impl->show(); } void CL_GUIManager::quit() { impl->quit(); } void CL_GUIManager::enable_input() { impl->enable_input(); } void CL_GUIManager::disable_input() { impl->disable_input(); } void CL_GUIManager::gui_capture_mouse(CL_Component *component) { impl->gui_capture_mouse(component); } void CL_GUIManager::gui_release_mouse() { impl->gui_release_mouse(); } ///////////////////////////////////////////////////////////////////////////// // CL_GUIManager Signals: CL_Signal_v1 &CL_GUIManager::sig_focus_changed() { return impl->sig_focus_changed; } CL_Component * CL_GUIManager::get_modal_component() const { return impl->get_modal_component(); }