/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_guimanager_generic #define header_guimanager_generic #if _MSC_VER > 1000 #pragma once #endif #include "API/GUI/gui_manager.h" #include "API/signals.h" #include "API/Core/System/event_trigger.h" #include class CL_InputDevice; class CL_InputEvent; class CL_GUIManager_Generic { //! Construction: public: CL_GUIManager_Generic(CL_GUIManager *owner); ~CL_GUIManager_Generic(); //! Attributes: public: CL_Component *get_focus(); CL_Component *get_capture(); bool is_input_enabled(); CL_EventTrigger update_trigger; //! Operations: public: void run(CL_Component *modal_level); void show(); void quit(); void enable_input(); void disable_input(); void gui_capture_mouse(CL_Component *component); void gui_release_mouse(); void set_focus(CL_Component *component); void component_deleted(CL_Component *component); CL_Component *get_modal_component() const; //! Signals: public: CL_Signal_v1 sig_focus_changed; //! Implementation: private: void on_input_up(const CL_InputEvent &key); void on_input_down(const CL_InputEvent &key); void on_mouse_move(const CL_InputEvent &key); void on_mouse_dblclk(const CL_InputEvent &key); void on_resize(int width, int height); void on_paint(const CL_Rect &rect); CL_Component *find_focus_component(const CL_InputEvent &key); void do_mouse_enter_leave(int x, int y, CL_Component *new_focus); CL_Component *tab_next(); CL_Component *tab_previous(); int find_highest_tab_id(const CL_Component *component); CL_SlotContainer slots; volatile bool quit_run; CL_GUIManager *owner; bool input_enabled; int current_tab_id; CL_Component *comp_focus; CL_Component *comp_capture_mouse; CL_Component *comp_mouse_over; //: This is a temporary worker variable for event handlers. //-

Only reason this is in the header is because it must be set to null when component_deleted //- is called with the component.

CL_Component *focus_component; std::stack modal_stack; }; #endif