/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "precomp.h" #include "API/GUI/layout.h" #include "layout_generic.h" ///////////////////////////////////////////////////////////////////////////// // CL_Layout construction: CL_Layout::CL_Layout() { } CL_Layout::CL_Layout(const CL_Layout ©) : impl(copy.impl) { } CL_Layout::CL_Layout(CL_LayoutType type) { impl = new CL_Layout_Generic(type); } CL_Layout::~CL_Layout() { } ///////////////////////////////////////////////////////////////////////////// // CL_Layout operations: void CL_Layout::set_grid_columns(int columns) { if (impl) impl->grid_columns = columns; } void CL_Layout::set_margin(int margin) { if (impl) impl->margin = margin; } void CL_Layout::set_spacing(int spacing) { if (impl) impl->spacing = spacing; } void CL_Layout::add_component(CL_Component *component) { impl->elements.push_back(new CL_LayoutItem(component)); } void CL_Layout::add_component(int index, CL_Component *component) { impl->elements.push_back(new CL_LayoutItem(component)); } void CL_Layout::add_component(int col, int row, CL_Component *component, int span) { impl->elements.push_back(new CL_LayoutItem(component)); } void CL_Layout::add_layout(const CL_Layout &layout) { impl->elements.push_back(new CL_LayoutItem(layout.impl)); } void CL_Layout::add_layout(int index, const CL_Layout &layout) { impl->elements.push_back(new CL_LayoutItem(layout.impl)); } void CL_Layout::add_layout(int col, int row, const CL_Layout &layout, int span) { impl->elements.push_back(new CL_LayoutItem(layout.impl)); } void CL_Layout::remove_component(CL_Component *component) { } void CL_Layout::remove_layout(CL_Layout *layout) { } void CL_Layout::set_position(const CL_Rect &pos) { if (impl == 0) return; impl->set_position(pos); } ///////////////////////////////////////////////////////////////////////////// // CL_Layout implementation: