/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_menu_node_generic #define header_menu_node_generic #include "API/gui.h" class CL_MenuNode; class CL_Menu; class CL_Menu_Generic; class CL_MenuNode_Generic { public: // construction CL_MenuNode_Generic( CL_MenuNode *self, CL_Menu *parent_menu); virtual ~CL_MenuNode_Generic(); // attributes CL_Component *data; CL_Menu *submenu; CL_Menu *parent_menu; std::string name; bool close_on_click; bool mouse_in_submenus(); bool has_mouse_over(); bool has_mouse_in_submenus(); bool has_open_submenu(); bool child_has_mouse_over(const CL_Component *comp) const; // operations void set_submenu(CL_Menu *menu); void set_parent_menu(CL_Menu *menu); void open_submenu(); void collapse(); void collapse_submenus(); void reposition(); // callbacks void on_mouse_down(const CL_InputEvent &e); void on_mouse_up(const CL_InputEvent &e); void on_mouse_enter(); void on_child_add(CL_Component *child); // signals: CL_Signal_v0 sig_reposition; CL_Signal_v0 sig_clicked; private: // implementation CL_MenuNode *node; bool close_lock; CL_SlotContainer slots; friend class CL_Menu; }; #endif