/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_treeitem_generic #define header_treeitem_generic #if _MSC_VER > 1000 #pragma once #endif #include "API/GUI/treeitem.h" class CL_TreeNode; class CL_TreeItem_Generic { //! Construction: public: CL_TreeItem_Generic(CL_TreeItem *self, CL_TreeNode *node); ~CL_TreeItem_Generic(); //! Attributes: public: struct TreeItemStruct { TreeItemStruct() { component = NULL; } CL_Component *component; std::string text; }; std::vector items; CL_TreeNode *node; CL_Surface *sur_icon; bool delete_sur_icon; int custom_height; int text_margin; //! Signals: public: CL_Signal_v0 sig_clicked; //! Callbacks: private: void on_mouse_down(const CL_InputEvent &key); //! Implementation: private: CL_TreeItem *item; CL_Slot slot_mouse_down; }; #endif