/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "precomp.h" #include "../API/GUI/treenode.h" #include "../API/GUI/treeview.h" #include "../API/Display/keys.h" #include "treenode_generic.h" ///////////////////////////////////////////////////////////////////////////// // Construction: CL_TreeNode_Generic::CL_TreeNode_Generic(CL_TreeNode *self, CL_TreeNode *parent, CL_TreeView *root) { treenode = self; this->root = root; this->parent = parent; component = NULL; collapsed = false; selected = false; selectable = 2; collapsable = 2; userdata = NULL; root_node = false; } CL_TreeNode_Generic::~CL_TreeNode_Generic() { destroy(); } ///////////////////////////////////////////////////////////////////////////// // Operations: void CL_TreeNode_Generic::set_collapsed(bool new_collapsed) { if(collapsed == new_collapsed || children.empty()) return; collapsed = new_collapsed; if(collapsed) { show_nodes(false); root->sig_item_collapsed()(*treenode); } else { show_nodes(true); root->sig_item_expanded()(*treenode); } } void CL_TreeNode_Generic::show_nodes(bool show) { std::list::iterator it; for (it = children.begin(); it != children.end(); ++it) { (*it)->impl->component->enable(show); (*it)->impl->show_nodes(show); } } void CL_TreeNode_Generic::set_component(CL_Component *new_component) { if(component) { component->sig_mouse_up().disconnect(slot_mouse_up); delete component; } component = new_component; slot_mouse_up = component->sig_mouse_up().connect( this, &CL_TreeNode_Generic::on_child_click); } void CL_TreeNode_Generic::destroy() { if(component) { component->sig_mouse_up().disconnect(slot_mouse_up); delete component; component = NULL; } //let's schedule these for deletion ASAP, can't do it now because we might be in a //callback create by one of them (CL_FileDialog does this) std::list::iterator it; for (it = children.begin(); it != children.end(); ++it) { root->add_node_to_delete_list(*it); } children.clear(); } void CL_TreeNode_Generic::clear(bool do_signal) { destroy(); if(do_signal) root->sig_clear()(); } ///////////////////////////////////////////////////////////////////////////// // Callbacks: void CL_TreeNode_Generic::on_child_click(const CL_InputEvent &key) { if(key.id == CL_MOUSE_LEFT) { if(treenode->is_collapsable()) treenode->set_collapsed(!collapsed); if(treenode->is_selectable()) treenode->set_selected(); // else // root->sig_item_clicked()(*treenode); } }