/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_treenode_generic #define header_treenode_generic #if _MSC_VER > 1000 #pragma once #endif #include #include "API/Signals/slot_container.h" #include "API/Core/Math/point.h" #include "API/Display/input_event.h" class CL_TreeNode; //: TreeView node class CL_TreeNode_Generic { public: CL_TreeNode_Generic(CL_TreeNode *self, CL_TreeNode *parent, CL_TreeView *root); ~CL_TreeNode_Generic(); void set_collapsed(bool new_collapsed); void show_nodes(bool show); void set_component(CL_Component *new_component); void clear(bool do_signal); CL_TreeView *root; CL_TreeNode *parent; CL_TreeNode *treenode; CL_Component *component; std::list children; CL_SlotContainer slots; CL_Slot slot_mouse_up; void *userdata; bool collapsed; bool selected; int selectable; // 0 - not selectable, 1 - selectable, 2 - use parent setting int collapsable; // 0 - not collapsable, 1 - collapsable, 2 - use parent setting bool root_node; int placement_offset; void on_child_click(const CL_InputEvent &key); CL_Signal_v1 sig_paint_node; private: void destroy(); //removes all children and kills its component }; #endif