/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "precomp.h" #include "API/GUI/window.h" #include "API/GUI/stylemanager.h" #include "API/GUI/gui_manager.h" #include "API/Core/XML/dom_element.h" #include "window_generic.h" ///////////////////////////////////////////////////////////////////////////// // Construction CL_Window::CL_Window( CL_Component *parent, CL_StyleManager *style) : CL_Component(parent, style), impl(0) { impl = new CL_Window_Generic(this, std::string(), no_buttons); get_style_manager()->connect_styles("window", this); find_preferred_size(); } CL_Window::CL_Window( int button_enum, CL_Component *parent, CL_StyleManager *style) : CL_Component(parent, style), impl(0) { impl = new CL_Window_Generic(this, std::string(), button_enum); get_style_manager()->connect_styles("window", this); find_preferred_size(); } CL_Window::CL_Window( const CL_Rect &pos, const std::string &title, CL_Component *parent, CL_StyleManager *style) : CL_Component(pos, parent, style), impl(0) { impl = new CL_Window_Generic(this, title, no_buttons); get_style_manager()->connect_styles("window", this); } CL_Window::CL_Window( const CL_Rect &pos, const std::string &title, int button_enum, CL_Component *parent, CL_StyleManager *style) : CL_Component(pos, parent, style), impl(0) { impl = new CL_Window_Generic(this, title, button_enum); get_style_manager()->connect_styles("window", this); } CL_Window::CL_Window( const std::string &title, CL_Component *parent, CL_StyleManager *style) : CL_Component(parent, style), impl(0) { impl = new CL_Window_Generic(this, title, no_buttons); get_style_manager()->connect_styles("window", this); find_preferred_size(); } CL_Window::CL_Window( const std::string &title, int button_enum, CL_Component *parent, CL_StyleManager *style) : CL_Component(parent, style), impl(0) { impl = new CL_Window_Generic(this, title, button_enum); get_style_manager()->connect_styles("window", this); find_preferred_size(); } CL_Window::~CL_Window() { delete impl; } ///////////////////////////////////////////////////////////////////////////// // Attributes: const std::string &CL_Window::get_title() const { return impl->title; } CL_Window::TitlebarButtons CL_Window::get_titlebar_buttons_enum() const { return (CL_Window::TitlebarButtons)impl->titlebar_buttons; } ///////////////////////////////////////////////////////////////////////////// // Operations: void CL_Window::set_title(const std::string &text) { impl->title = text; } ///////////////////////////////////////////////////////////////////////////// // Signals: CL_Signal_v0 &CL_Window::sig_close_button_clicked() { return impl->sig_close_button_clicked; } CL_Signal_v0 &CL_Window::sig_minimize_button_clicked() { return impl->sig_minimize_button_clicked; } CL_Signal_v0 &CL_Window::sig_maximize_button_clicked() { return impl->sig_maximize_button_clicked; } CL_Signal_v0 &CL_Window::sig_help_button_clicked() { return impl->sig_help_button_clicked; }