/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** Kenneth Gangstų ** (if your name is missing here, please add it) */ #include "API/Display/display.h" #include "API/Display/surface.h" #include "API/Core/Resources/resource_manager.h" #include "API/GUIStyleSilver/progressbar_silver.h" #include "API/GUIStyleSilver/stylemanager_silver.h" ///////////////////////////////////////////////////////////////////////////// // Construction: CL_ProgressBar_Silver::CL_ProgressBar_Silver( CL_ProgressBar *progressbar, CL_StyleManager_Silver *style) : CL_ComponentStyle(progressbar), style(style), progressbar(progressbar) { CL_ResourceManager *resources = style->get_resources(); sur_foreground = new CL_Surface("ProgressBar/surface_foreground", resources); sur_background = new CL_Surface("ProgressBar/surface_background", resources); slot_paint = progressbar->sig_paint().connect( this, &CL_ProgressBar_Silver::on_paint); } ///////////////////////////////////////////////////////////////////////////// // Callbacks: void CL_ProgressBar_Silver::on_paint() { int width = progressbar->get_width(); float percent = progressbar->get_percentage(); int length = (int) ((width - 4) * percent); CL_Rect rect = progressbar->get_screen_rect(); // Outline CL_Display::draw_rect(rect, CL_Color(128, 142, 159)); sur_background->draw(CL_Rect(rect.left + 1, rect.top + 1, rect.right - 1, rect.bottom - 1)); sur_foreground->draw(CL_Rect(rect.left + 1, rect.top + 1, rect.left + length - 1, rect.bottom - 1)); // TODO: Write percentage in text // font->draw(...); }