/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "netobject_controller_generic.h" #include "netobject_server_generic.h" #include "netobject_client_generic.h" #include "API/Network/NetObjects/netobject_client.h" #include "API/Network/NetSession/netpacket.h" ///////////////////////////////////////////////////////////////////////////// // CL_NetObject_Controller_Generic construction: CL_NetObject_Controller_Generic::CL_NetObject_Controller_Generic( CL_NetSession *netsession, const std::string &channel) : netsession(netsession), channel(channel), obj_id_counter(0), ref_count(0) { slot_received_netpacket = netsession->sig_netpacket_receive(channel).connect( this, &CL_NetObject_Controller_Generic::on_received_netpacket); } CL_NetObject_Controller_Generic::~CL_NetObject_Controller_Generic() { } ///////////////////////////////////////////////////////////////////////////// // CL_NetObject_Controller_Generic attributes: ///////////////////////////////////////////////////////////////////////////// // CL_NetObject_Controller_Generic operations: ///////////////////////////////////////////////////////////////////////////// // CL_NetObject_Controller_Generic implementation: void CL_NetObject_Controller_Generic::on_received_netpacket( CL_NetPacket &packet, CL_NetComputer &from) { bool server_obj = packet.input.read_bool8(); int obj_id = packet.input.read_int32(); int msg_type = packet.input.read_int32(); int sub_pos = packet.input.tell(); CL_NetPacket subpacket(packet.get_data()+sub_pos, packet.get_size()-sub_pos); if (server_obj) { std::map::iterator it; it = server_objects.find(obj_id); if (it != server_objects.end()) { it->second->receive(msg_type, from, subpacket); } else { // No such server object. Junk message. // Maybe we should allow application to deal with this kind of messages? } } else { std::map::iterator it; it = client_objects.find(ClientID(from, obj_id)); if (it != client_objects.end()) { it->second->receive(msg_type, subpacket); } else { // No such client object. Construct new one and inform application. CL_NetObject_Client netobj(obj_id, from, this); sig_create_object(netobj, msg_type, subpacket); } } }