/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "API/Network/NetObjects/netobject_server.h" #include "API/Network/NetObjects/netobject_controller.h" #include "netobject_server_generic.h" ///////////////////////////////////////////////////////////////////////////// // CL_NetObject_Server construction: CL_NetObject_Server::CL_NetObject_Server(CL_NetObject_Controller *controller) : impl(0) { impl = new CL_NetObject_Server_Generic(controller->impl); impl->add_ref(); } CL_NetObject_Server::CL_NetObject_Server(const CL_NetObject_Server ©) : impl(copy.impl) { if (impl) impl->add_ref(); } CL_NetObject_Server::~CL_NetObject_Server() { if (impl) impl->release_ref(); } ///////////////////////////////////////////////////////////////////////////// // CL_NetObject_Server attributes: int CL_NetObject_Server::get_obj_id() const { return impl->obj_id; } ///////////////////////////////////////////////////////////////////////////// // CL_NetObject_Server operations: void CL_NetObject_Server::send(CL_NetGroup &group, int msg_type, const CL_NetPacket &message, bool reliable) { impl->send(group, msg_type, message, reliable); } void CL_NetObject_Server::send(CL_NetComputer &computer, int msg_type, const CL_NetPacket &message, bool reliable) { impl->send(computer, msg_type, message, reliable); } ///////////////////////////////////////////////////////////////////////////// // CL_NetObject_Server signals: CL_Signal_v2 &CL_NetObject_Server::sig_received_message(int msg_type) { return impl->sig_received_message[msg_type]; } ///////////////////////////////////////////////////////////////////////////// // CL_NetObject_Server implementation: