/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "netobject_server_generic.h" #include "netobject_controller_generic.h" #include "API/Network/NetSession/netpacket.h" #include "API/Network/NetSession/netgroup.h" ///////////////////////////////////////////////////////////////////////////// // CL_NetObject_Server_Generic construction: CL_NetObject_Server_Generic::CL_NetObject_Server_Generic( CL_NetObject_Controller_Generic *controller) : obj_id(controller->obj_id_counter++), controller(controller), ref_count(0) { controller->server_objects[obj_id] = this; } CL_NetObject_Server_Generic::~CL_NetObject_Server_Generic() { controller->server_objects.erase(controller->server_objects.find(obj_id)); } ///////////////////////////////////////////////////////////////////////////// // CL_NetObject_Server_Generic attributes: ///////////////////////////////////////////////////////////////////////////// // CL_NetObject_Server_Generic operations: void CL_NetObject_Server_Generic::receive(int msg_type, CL_NetComputer &from, CL_NetPacket &packet) { std::map< int, CL_Signal_v2 >::iterator it; it = sig_received_message.find(msg_type); if (it != sig_received_message.end()) { it->second(from, packet); } else { // No message handler found. // Inform application somehow? } } void CL_NetObject_Server_Generic::send(CL_NetGroup &group, int msg_type, const CL_NetPacket &message, bool reliable) { CL_NetPacket netpacket; netpacket.output.write_bool8(false); netpacket.output.write_int32(obj_id); netpacket.output.write_int32(msg_type); netpacket.output.write(message.get_data(), message.get_size()); group.send(controller->channel, netpacket, reliable); } void CL_NetObject_Server_Generic::send(CL_NetComputer &computer, int msg_type, const CL_NetPacket &message, bool reliable) { CL_NetPacket netpacket; netpacket.output.write_bool8(false); netpacket.output.write_int32(obj_id); netpacket.output.write_int32(msg_type); netpacket.output.write(message.get_data(), message.get_size()); computer.send(controller->channel, netpacket, reliable); } ///////////////////////////////////////////////////////////////////////////// // CL_NetObject_Server_Generic implementation: