/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_netsession_generic #define header_netsession_generic #if _MSC_VER > 1000 #pragma once #endif #ifdef WIN32 #pragma warning(disable : 4786) #endif #include #include #include #include #include "API/signals.h" #include "API/Core/Math/number_pool.h" #include "API/Core/System/mutex.h" #include "API/Core/System/thread.h" #include "API/Core/System/event_trigger.h" #include "API/Core/System/keep_alive.h" #include "API/Network/NetSession/netcomputer.h" #include "API/Network/NetSession/netgroup.h" #include "API/Network/NetSession/netpacket.h" #include "API/Network/Socket/socket.h" class CL_NetStream; class CL_NetStream_Generic; class CL_NetComputer_Generic; class CL_NetSession_Generic : public CL_KeepAlive { //! Construction: public: CL_NetSession_Generic(const std::string &app_id); virtual ~CL_NetSession_Generic(); //! Attributes: public: CL_Signal_v1 sig_computer_connected; CL_Signal_v1 sig_computer_reconnected; CL_Signal_v1 sig_computer_disconnected; std::map< std::string, CL_Signal_v1 > map_netstream_connect; std::map< std::string, CL_Signal_v2 > map_netpacket_receive; //: UDP socket to send udp packets. CL_Socket udp_sock; //: trigger called when there is data to be send to clients. CL_EventTrigger udp_wakeup_server_trigger; //: trigger called when there is data to be send to server. CL_EventTrigger udp_wakeup_client_trigger; //: IP and Message address pair. typedef std::pair IPMassagePair; //: Queue of messages for client to be sent across unreliable UDP socket. std::queue send_udp_client_queue; //: Queue of messages for server to be sent across unreliable UDP socket. std::queue send_udp_server_queue; //: The unique number generator to generate the secret(magic) number (UDP stuff) CL_NumberPool secret_number_generator; //: Secret(magic) and IP address pair. typedef std::pair SecretIPPair; //: List of CL_NetComputer_Generics that are pending for udp connection (basically to get the PORT to send to). std::map udp_secret_ip_map; //: List of CL_NetComputer_Generics that already has udp connection ready (got the PORT to send to). std::map udp_ip_port_map; //: List of all computers, after the connect/disconnect signals have been emitted for them. CL_NetGroup all; //: List of connected computers. std::list computers; //: Application Identifier. std::string app_id; //: Packet and Computer received pair. typedef std::pair PacketCompPair; //: List of received netpackets on each channel. std::map< std::string, std::queue > received_netpackets; //: NetStream and channel name pair. typedef std::pair NewStreamPair; //: List of incoming stream connection to be signalled. std::queue new_streams; //: List of incoming connections to be signalled: std::queue new_connections; //: List of incoming connections to be signalled: std::queue reconnections; //: List of incoming disconnections to be signalled: std::queue disconnections; //: Syncronized access to member variables. CL_Mutex mutex; //: Show debug output if this is enabled. bool show_debug; //! Operations: public: void add_ref(); int release_ref(); CL_NetComputer connect(const CL_IPAddress &address); CL_NetComputer connect_async(const std::string &hostname, const std::string &port); void start_listen(const std::string &port); void stop_listen(); void setup_udp_map(CL_NetComputer_Generic *computer, const std::string &address, unsigned int secret); void remove_udp_map(CL_NetComputer_Generic *computer); //: Called by CL_NetComputer_Generic's socket thread when a netpacket is received. void received_netpacket(const std::string &channel, const CL_NetPacket &packet, CL_NetComputer_Generic *comp); //! Implementation: private: virtual void keep_alive(); void boot(); void shutdown(); void accept_thread(); //: thread to send pending udp packets. void udp_thread(); //: method called by udp_thread to dispatch udp message correctly(server) void dispatch_udp_messege_server(const CL_IPAddress &from, int bytes_available, char *buffer); //: method called by udp_thread to dispatch udp message correctly(client) void dispatch_udp_messege_client(const CL_IPAddress &from, int bytes_available, char *buffer); CL_Socket accept_tcp_socket; CL_Socket accept_udp_socket; CL_Thread listen_thread; CL_Thread send_udp_thread; CL_EventTrigger accept_shutdown_trigger; //: trigger to shutdown udp thread. CL_EventTrigger udp_shutdown_trigger; //: Flag to prevent recursive keep alive handling. bool in_keep_alive; // Reference counter. int ref; }; #endif