/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_netstream_generic #define header_netstream_generic #if _MSC_VER > 1000 #pragma once #endif #ifdef _MSC_VER #pragma warning(disable : 4786) #endif #include "API/Core/System/event_trigger.h" #include "API/Core/System/mutex.h" #include #include class CL_NetComputer; class CL_NetComputer_Generic; class CL_NetSession_Generic; class CL_NetStream_Generic { //! Construction: public: //: Connect constructor. CL_NetStream_Generic( const std::string &netstream, CL_NetComputer &dest, CL_NetSession_Generic *session); //: Received constructor. CL_NetStream_Generic( int channel_id, CL_NetComputer_Generic *dest, CL_NetSession_Generic *session); ~CL_NetStream_Generic(); //! Attributes: public: //: Flag to be raised by netsession when all data has been written to a channel. CL_EventTrigger write_trigger; //: Flag to be raised by netsession when there is data to be read from the channel. CL_EventTrigger read_trigger; //: Receive buffer queue: std::queue receive_queue; //: Syncronized access to member variables. CL_Mutex mutex; //: NetSession that stream is connected to. CL_NetSession_Generic *session; //: Computer the stream is communicating with. CL_NetComputer_Generic *computer; //: Stream channel identifier. int channel_id; //: True if connection was closed. bool closed; //: Returns the reference count of the netstream. int get_ref_count() const { return ref_count; } //! Operations: public: //: Increases the reference count. void add_ref(); //: Decreases the reference count. If the count reaches zero, deletes this. int release_ref(); //! Implementation: private: //: Reference counter. int ref_count; }; #endif