/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "API/Signals/slot_generic.h" #include "API/Signals/slot.h" ///////////////////////////////////////////////////////////////////////////// // CL_Slot_Generic construction: CL_Slot_Generic::CL_Slot_Generic() : persistent(false), slot_ref_count(0), signal_ref_count(0) { } CL_Slot_Generic::~CL_Slot_Generic() { } ///////////////////////////////////////////////////////////////////////////// // CL_Slot_Generic attributes: int CL_Slot_Generic::get_slot_ref() const { return slot_ref_count; } int CL_Slot_Generic::get_signal_ref() const { return signal_ref_count; } bool CL_Slot_Generic::is_persistent() const { return persistent; } ///////////////////////////////////////////////////////////////////////////// // CL_Slot_Generic operations: void CL_Slot_Generic::add_slot_ref() { slot_ref_count++; } void CL_Slot_Generic::release_slot_ref() { slot_ref_count--; check_delete(); } void CL_Slot_Generic::add_signal_ref(CL_Signal *signal) { connected_signals.push_back(signal); signal_ref_count++; } void CL_Slot_Generic::release_signal_ref(CL_Signal *signal) { connected_signals.remove(signal); signal_ref_count--; check_delete(); } void CL_Slot_Generic::set_persistent(bool flag) { persistent = flag; } ///////////////////////////////////////////////////////////////////////////// //! Implementation: void CL_Slot_Generic::check_delete() { // Try remove from signals immidiately, if possible: if (slot_ref_count == 0 && signal_ref_count > 0) { // Prevent recursive looping (and allows us to create a helper CL_Slot object): slot_ref_count++; std::list signals = connected_signals; connected_signals.clear(); // clear member list to avoid recursive loop problems std::list::iterator it; for (it = signals.begin(); it != signals.end(); ++it) { CL_Signal *cur = (*it); CL_Slot slot(this); cur->disconnect(slot); } slot_ref_count--; } // Delete ourselves if nobody reference us anymore if (slot_ref_count == 0 && signal_ref_count == 0) delete this; }