/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #ifndef header_soundoutput_macosx #define header_soundoutput_macosx #if _MSC_VER > 1000 #pragma once #endif #include "../soundoutput_generic.h" #include #include class CL_SoundOutput_MacOSX : public CL_SoundOutput_Generic { //! Construction: public: CL_SoundOutput_MacOSX(int mixing_frequency); ~CL_SoundOutput_MacOSX(); //! Attributes: public: //! Operations: public: //: Called when we have no samples to play - and wants to tell the soundcard //: about this possible event. virtual void silence(); //: Returns the buffer size used by device (returned as num [stereo] samples). virtual int get_fragment_size(); //: Writes a fragment to the soundcard. virtual void write_fragment(short *data); //: Waits until output source isn't full anymore. virtual void wait(); //! Implementation: private: // Callback handler for CoreAudio HAL. static OSStatus audio_handler( AudioDeviceID in_device, const AudioTimeStamp *in_now, const AudioBufferList *in_input_data, const AudioTimeStamp *in_input_time, AudioBufferList *out_output_data, const AudioTimeStamp *in_output_time, void *user_data); // Device ID for the output we are using. AudioDeviceID device; // Buffer size returned by kAudioDevicePropertyBufferSize UInt32 device_buffer_size; // Format description for the device. AudioStreamBasicDescription device_format; // True if CoreAudio HAL successfully was put to play audio. bool playing; // Ring buffer for audio fragments std::vector fragment_buffer; unsigned int fragment_insert_position; unsigned int fragment_play_position; }; #endif