/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Sound/precomp.h" #include "API/Sound/setupsound.h" #include "API/Sound/SoundProviders/soundprovider_wave.h" #include "API/Sound/SoundProviders/soundprovider_type_register.h" #include "API/Core/Resources/resource_manager.h" #include "resourcetype_sample.h" ///////////////////////////////////////////////////////////////////////////// // CL_SetupSound operations: static int ref_count = 0; static CL_Slot slot_resource_added; static CL_SoundProviderType *providertype_wave = 0; static void clansound_resource_added(CL_Resource &resource) { std::string type = resource.get_type(); if (type == "sample") new CL_ResourceData_Sample(resource); } CL_SetupSound::CL_SetupSound(bool register_resources_only) { CL_SetupSound::init(register_resources_only); } CL_SetupSound::~CL_SetupSound() { CL_SetupSound::deinit(); } void CL_SetupSound::init(bool register_resources_only) { ref_count++; if (ref_count > 1) return; slot_resource_added = CL_ResourceManager::sig_resource_added().connect(&clansound_resource_added); providertype_wave = new CL_SoundProviderType_Register("wav"); if (register_resources_only) return; } void CL_SetupSound::deinit() { ref_count--; if (ref_count > 0) return; // Wait until final call to deinit delete providertype_wave; providertype_wave = 0; slot_resource_added = CL_Slot(); }