/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Sound/precomp.h" #include "API/Sound/sound.h" #include "API/Sound/soundoutput.h" ///////////////////////////////////////////////////////////////////////////// // CL_SoundOutput accessors: static CL_SoundOutput *cl_current_output = 0; const std::string &CL_Sound::get_name() { return get_current_output()->get_name(); } int CL_Sound::get_mixing_frequency() { return get_current_output()->get_mixing_frequency(); } CL_SoundOutput *CL_Sound::get_current_output() { return cl_current_output; } void CL_Sound::select_output(CL_SoundOutput *output) { cl_current_output = output; }