/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include "Sound/precomp.h" #include "API/Sound/soundbuffer_session.h" #include "API/Sound/soundprovider_session.h" #include "API/Sound/soundfilter.h" #include "soundbuffer_session_generic.h" #include "soundoutput_generic.h" ///////////////////////////////////////////////////////////////////////////// // CL_SoundBuffer_Session construction: CL_SoundBuffer_Session::CL_SoundBuffer_Session() { } CL_SoundBuffer_Session::CL_SoundBuffer_Session(const CL_SoundBuffer_Session ©) : impl(copy.impl) { } CL_SoundBuffer_Session::CL_SoundBuffer_Session(const CL_MutexSharedPtr &impl) : impl(impl) { } CL_SoundBuffer_Session::~CL_SoundBuffer_Session() { } ///////////////////////////////////////////////////////////////////////////// // CL_SoundBuffer_Session attributes: int CL_SoundBuffer_Session::get_position() const { CL_MutexSection mutex_lock(&impl->mutex); return impl->provider_session->get_position(); } float CL_SoundBuffer_Session::get_position_relative() const { CL_MutexSection mutex_lock(&impl->mutex); int position = impl->provider_session->get_position(); int length = impl->provider_session->get_num_samples(); if (length == 0) return 1.0f; return position / (float) length; } int CL_SoundBuffer_Session::get_length() const { if (!impl) return 0; CL_MutexSection mutex_lock(&impl->mutex); return impl->provider_session->get_num_samples(); } int CL_SoundBuffer_Session::get_frequency() const { CL_MutexSection mutex_lock(&impl->mutex); return impl->provider_session->get_frequency(); } float CL_SoundBuffer_Session::get_volume() const { CL_MutexSection mutex_lock(&impl->mutex); return impl->volume; } float CL_SoundBuffer_Session::get_pan() const { CL_MutexSection mutex_lock(&impl->mutex); return impl->pan; } bool CL_SoundBuffer_Session::is_playing() { if (!impl) return false; CL_MutexSection mutex_lock(&impl->mutex); return impl->playing; } ///////////////////////////////////////////////////////////////////////////// // CL_SoundBuffer_Session operations: bool CL_SoundBuffer_Session::set_position(int new_pos) { CL_MutexSection mutex_lock(&impl->mutex); if (impl->provider_session->set_position(new_pos)) { // instantly update position here? return true; } return false; } bool CL_SoundBuffer_Session::set_position_relative(float new_pos) { int length = get_length(); return set_position((int) (new_pos * length)); } bool CL_SoundBuffer_Session::set_frequency(int new_freq) { CL_MutexSection mutex_lock(&impl->mutex); // if (!impl->provider_session->set_frequency(new_freq)) return false; return true; } void CL_SoundBuffer_Session::set_volume(float new_volume) { CL_MutexSection mutex_lock(&impl->mutex); impl->volume = new_volume; } void CL_SoundBuffer_Session::set_pan(float new_pan) { CL_MutexSection mutex_lock(&impl->mutex); impl->pan = new_pan; } void CL_SoundBuffer_Session::play() { CL_MutexSection mutex_lock(&impl->mutex); if (impl->playing) return; if (impl->provider_session->play()) { impl->playing = true; CL_SoundOutput_Generic *output = impl->output; mutex_lock.leave(); output->play_session(impl); } } void CL_SoundBuffer_Session::stop() { if (!impl) return; CL_MutexSection mutex_lock(&impl->mutex); if (!impl->playing) return; CL_SoundOutput_Generic *output = impl->output; mutex_lock.leave(); output->stop_session(impl); mutex_lock.enter(); impl->playing = false; impl->provider_session->stop(); } void CL_SoundBuffer_Session::set_looping(bool loop) { CL_MutexSection mutex_lock(&impl->mutex); impl->looping = loop; impl->provider_session->set_looping(loop); } void CL_SoundBuffer_Session::add_filter(CL_SoundFilter *filter, bool delete_filter) { CL_MutexSection mutex_lock(&impl->mutex); impl->filters.push_back(filter); impl->delete_filters.push_back(delete_filter); } void CL_SoundBuffer_Session::remove_filter(CL_SoundFilter *filter) { CL_MutexSection mutex_lock(&impl->mutex); for (std::vector::size_type i=0; ifilters.size(); i++) { if (impl->filters[i] == filter) { if (impl->delete_filters[i]) delete impl->filters[i]; impl->filters.erase(impl->filters.begin()+i); impl->delete_filters.erase(impl->delete_filters.begin()+i); } } } ///////////////////////////////////////////////////////////////////////////// // CL_SoundBuffer_Session implementation: