#include #include #include #include ///////////////////////////////////////////////////////////////////////////// // Application class class Application : public CL_ClanApplication { public: int main(int argc, char** argv); private: void statetree_test(); } app; ///////////////////////////////////////////////////////////////////////////// // Application main entry point: int Application::main(int argc, char** argv) { CL_ConsoleWindow debug_console("Debug console", 80, 1000); debug_console.redirect_stdio(); try { CL_SetupCore::init(); CL_SetupDisplay::init(); CL_SetupGL::init(); CL_DisplayWindow window("ClanLib StateTree test program", 800, 600, false, true); statetree_test(); CL_SetupGL::deinit(); CL_SetupDisplay::deinit(); CL_SetupCore::deinit(); } catch (CL_Error error) { std::cout << "Uncaught error: " << error.message.c_str() << std::endl; } debug_console.display_close_message(); return 0; } void Application::statetree_test() { CL_Surface image1("images/test32.tga"); while (!CL_Keyboard::get_keycode(CL_KEY_ESCAPE)) { // image1.draw(200,200); image1.draw(CL_Rect(0,0,100,100), CL_Rect(200,200,300,300)); CL_Display::draw_line(0,0,100,100, CL_Color(255,255,255)); CL_Display::fill_rect(CL_Rect(100,100,200,200), CL_Color(255,255,255)); CL_System::keep_alive(); CL_Display::flip(); } }