#include #include #include #include #include #include // #include "C:\Program Files\Rational\Quantify\pure.h" ///////////////////////////////////////////////////////////////////////////// // Application class class Application : public CL_ClanApplication { public: int main(int argc, char** argv); void test_artifact(CL_DisplayWindow &window); void test_texturesize(CL_DisplayWindow &window); } app; ///////////////////////////////////////////////////////////////////////////// // Application main entry point: int Application::main(int argc, char** argv) { CL_ConsoleWindow debug_console("Debug console"); debug_console.redirect_stdio(); try { CL_SetupCore::init(); CL_SetupDisplay::init(); CL_SetupGL::init(); CL_DisplayWindow window("ClanLib Texture Size test program", 1024, 768, false, true); test_artifact(window); CL_SetupGL::deinit(); CL_SetupDisplay::deinit(); CL_SetupCore::deinit(); } catch (CL_Error error) { std::cout << "Uncaught error: " << error.message.c_str() << std::endl; debug_console.wait_for_key(); } return 0; } void Application::test_artifact(CL_DisplayWindow &window) { /* CL_Surface ImageTGA("images/ship.tga"); CL_Surface ImagePNG("images/ship.png"); ImageTGA.set_alignment(origin_center); ImagePNG.set_alignment(origin_center); CL_SpriteDescription desc; desc.add_frame(new CL_PNGProvider("images/ship.png"), true); CL_Sprite sprite(desc); while(!CL_Keyboard::get_keycode(CL_KEY_ESCAPE)) { CL_Display::clear(); if(CL_Keyboard::get_keycode(CL_KEY_SPACE)) { ImageTGA.rotate(0.01f); ImagePNG.rotate(0.01f); sprite.rotate(0.01f); } ImageTGA.draw(100, 100); ImagePNG.draw(200, 100); sprite.draw(100,200); CL_System::keep_alive(); CL_Display::flip(); } */} void Application::test_texturesize(CL_DisplayWindow &window) { /* CL_Size max_texture_size = window.get_gc()->get_max_surface_size(); std::cout << "Max texture size: " << max_texture_size.width << "x" << max_texture_size.height << std::endl; std::cout << "2045x2045: "; CL_SpriteDescription desc1; desc1.add_frame(new CL_JPEGProvider("images/2045x2045.jpg"), true); CL_Sprite sprite1(desc1); std::cout << "is ok" << std::endl; std::cout << "2046x2046: "; CL_SpriteDescription desc2; desc2.add_frame(new CL_JPEGProvider("images/2046x2046.jpg"), true); CL_Sprite sprite2(desc2); std::cout << "is ok" << std::endl; std::cout << "2047x2047: "; CL_SpriteDescription desc3; desc3.add_frame(new CL_JPEGProvider("images/2047x2047.jpg"), true); CL_Sprite sprite3(desc3); std::cout << "is ok" << std::endl; std::cout << "2048x2048: "; CL_SpriteDescription desc4; desc4.add_frame(new CL_JPEGProvider("images/2048x2048.jpg"), true); CL_Sprite sprite4(desc4); std::cout << "is ok" << std::endl; std::cout << "2049x2049: "; CL_SpriteDescription desc5; desc5.add_frame(new CL_JPEGProvider("images/2049x2049.jpg"), true); CL_Sprite sprite5(desc5); std::cout << "is ok" << std::endl; while(!CL_Keyboard::get_keycode(CL_KEY_ESCAPE)) { CL_Display::clear(); CL_System::keep_alive(); CL_Display::flip(); } */ }