/* "CodeWorker": a scripting language for parsing and generating text. Copyright (C) 1996-1997, 1999-2002 Cédric Lemaire This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA To contact the author: codeworker@free.fr */ #ifdef WIN32 #pragma warning (disable : 4786) #endif #include "DtaScriptVariable.h" #include "DtaProject.h" #include "ScpStream.h" #include "UtlTimer.h" #include "CppCompilerEnvironment.h" #include "GrfDelay.h" namespace CodeWorker { class GrfDelayTimer { private: UtlTimer* _pOldTimer; UtlTimer _timer; public: GrfDelayTimer() { _pOldTimer = DtaProject::getInstance().getDelayTimer(); DtaProject::getInstance().setDelayTimer(&_timer); _timer.start(); } ~GrfDelayTimer() { _timer.stop(); double dDuration = _timer.getTimeInSec(); DtaProject::getInstance().setLastDelay(dDuration); DtaProject::getInstance().setDelayTimer(_pOldTimer); } }; GrfDelay::~GrfDelay() {} SEQUENCE_INTERRUPTION_LIST GrfDelay::executeInternal(DtaScriptVariable& visibility) { SEQUENCE_INTERRUPTION_LIST result; GrfDelayTimer theTimer; result = GrfBlock::executeInternal(visibility); return result; } void GrfDelay::compileCpp(CppCompilerEnvironment& theCompilerEnvironment) const { CW_BODY_INDENT << "clock_t _compiler_start = clock();"; CW_BODY_ENDL; CW_BODY_INDENT << "clock_t _compiler_finish = clock();"; CW_BODY_ENDL; CW_BODY_INDENT; GrfBlock::compileCpp(theCompilerEnvironment); CW_BODY_INDENT << "double _compiler_duration = (double)(_compiler_finish - _compiler_start) / CLOCKS_PER_SEC;"; CW_BODY_ENDL; CW_BODY_INDENT << "CGRuntime::setLastDelay(_compiler_duration);"; CW_BODY_ENDL; } }