// Copyright (C) 2004-2005 Open Source Telecom Corporation. // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // As a special exception, you may use this file as part of a free software // library without restriction. Specifically, if other files instantiate // templates or use macros or inline functions from this file, or you compile // this file and link it with other files to produce an executable, this // file does not by itself cause the resulting executable to be covered by // the GNU General Public License. This exception does not however // invalidate any other reasons why the executable file might be covered by // the GNU General Public License. // // This exception applies only to the code released under the name GNU // Common C++. If you copy code from other releases into a copy of GNU // Common C++, as the General Public License permits, the exception does // not apply to the code that you add in this way. To avoid misleading // anyone as to the status of such modified files, you must delete // this exception notice from them. // // If you write modifications of your own for GNU Common C++, it is your choice // whether to permit this exception to apply to your modifications. // If you do not wish that, delete this exception notice. // #include #include #include #include #include "private.h" #ifdef CCXX_NAMESPACES namespace ost { #endif LinkedSingle::~LinkedSingle() {}; LinkedSingle *LinkedSingle::getFirst(void) { return this; } LinkedSingle *LinkedSingle::getLast(void) { LinkedSingle *obj = this; while(obj->nextObject) obj = obj->nextObject; return obj; } void LinkedSingle::insert(LinkedSingle& obj) { nextObject = obj.nextObject; obj.nextObject = this; } LinkedSingle &LinkedSingle::operator+=(LinkedSingle &obj) { insert(obj); return *this; } LinkedDouble::~LinkedDouble() { detach(); } void LinkedDouble::enterLock() {}; void LinkedDouble::leaveLock() {}; LinkedDouble *LinkedDouble::getFirst(void) { LinkedDouble *node; enterLock(); node = this; while(node->prevObject) node = node->prevObject; leaveLock(); return node; } LinkedDouble *LinkedDouble::getLast(void) { LinkedDouble *node; enterLock(); node = this; while(node->nextObject) node = node->nextObject; leaveLock(); return node; } LinkedDouble *LinkedDouble::getInsert(void) { return getLast(); } void LinkedDouble::insert(LinkedDouble &obj) { LinkedDouble *node; enterLock(); obj.detach(); node = getLast(); obj.nextObject = node->nextObject; obj.prevObject = node; node->nextObject = &obj; if(obj.nextObject) obj.nextObject->prevObject = &obj; leaveLock(); } void LinkedDouble::insert(InsertMode position, LinkedDouble& obj) { LinkedDouble *node; enterLock(); obj.detach(); switch ( position ) { case modeAtFirst : node = getFirst(); obj.nextObject = node; node->prevObject = &obj; break; case modeBefore : obj.nextObject = this; obj.prevObject = this->prevObject; this->prevObject = &obj; if (obj.prevObject) obj.prevObject->nextObject = &obj; break; case modeAfter : obj.nextObject = this->nextObject; obj.prevObject = this; this->nextObject = &obj; if (obj.nextObject) obj.nextObject->prevObject = &obj; break; case modeAtLast : node = getLast(); obj.nextObject = node->nextObject; obj.prevObject = node; node->nextObject = &obj; if(obj.nextObject) obj.nextObject->prevObject = &obj; break; default : insert(obj); break; } leaveLock(); } void LinkedDouble::detach(void) { enterLock(); if(prevObject) prevObject->nextObject = nextObject; if(nextObject) nextObject->prevObject = prevObject; prevObject = NULL; nextObject = NULL; leaveLock(); } LinkedDouble &LinkedDouble::operator+=(LinkedDouble &obj) { insert(obj); return *this; } LinkedDouble &LinkedDouble::operator--() { detach(); return *this; } #ifdef CCXX_NAMESPACES } #endif /** EMACS ** * Local variables: * mode: c++ * c-basic-offset: 8 * End: */