#ifndef __BOARDGAMETEST_H__ #define __BOARDGAMETEST_H__ #include #include template class BoardGameTest : public CPPUNIT_NS::TestFixture { CPPUNIT_TEST_SUITE( BoardGameTest ); CPPUNIT_TEST( testReset ); CPPUNIT_TEST( testResetShouldFail ); CPPUNIT_TEST_SUITE_END(); protected: GAMECLASS *m_game; public: BoardGameTest() { } int countTestCases () const { return 1; } void setUp() { m_game = new GAMECLASS; } void tearDown() { delete m_game; } void testReset() { CPPUNIT_ASSERT( m_game->reset() ); } void testResetShouldFail() { std::cout << "The following test fails, this is intended:" << std::endl; CPPUNIT_ASSERT( !m_game->reset() ); } }; #endif