// CppUnitTestApp.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "CppUnitTestApp.h" #include "CppUnitTestAppDlg.h" #include #include #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CppUnitTestApp BEGIN_MESSAGE_MAP(CppUnitTestApp, CWinApp) //{{AFX_MSG_MAP(CppUnitTestApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CppUnitTestApp construction CppUnitTestApp::CppUnitTestApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CppUnitTestApp object CppUnitTestApp theApp; ///////////////////////////////////////////////////////////////////////////// // CppUnitTestApp initialization BOOL CppUnitTestApp::InitInstance() { AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL # if _MSC_VER < 1300 // vc6 Enable3dControls(); // Call this when using MFC in a shared DLL # endif #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif SetRegistryKey(_T("Local AppWizard-Generated Applications")); RunTests(); // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; } void CppUnitTestApp::RunTests() { CPPUNIT_NS::MfcUi::TestRunner runner; runner.addTest( CPPUNIT_NS::TestFactoryRegistry::getRegistry().makeTest() ); runner.run(); }