// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MAINFRM_H__A9C94DEB_1663_11D2_A499_00805FC1C042__INCLUDED_)
#define AFX_MAINFRM_H__A9C94DEB_1663_11D2_A499_00805FC1C042__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

class CMainFrame : public CFrameWnd
{
protected: // create from serialization only
    CMainFrame();
    DECLARE_DYNCREATE(CMainFrame)

// Attributes
public:

// Operations
public:

// Overrides
    // ClassWizard generated virtual function overrides
    //{{AFX_VIRTUAL(CMainFrame)
    virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
    //}}AFX_VIRTUAL

// Implementation
public:
    virtual ~CMainFrame();
#ifdef _DEBUG
    virtual void AssertValid() const;
    virtual void Dump(CDumpContext& dc) const;
#endif

protected:  // control bar embedded members
    CStatusBar  m_wndStatusBar;
    CToolBar    m_wndToolBar;

// Generated message map functions
protected:
    //{{AFX_MSG(CMainFrame)
    afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
        // NOTE - the ClassWizard will add and remove member functions here.
        //    DO NOT EDIT what you see in these blocks of generated code!
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MAINFRM_H__A9C94DEB_1663_11D2_A499_00805FC1C042__INCLUDED_)


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