//==============================================================;
//
// This source code is only intended as a supplement to
// existing Microsoft documentation.
//
//
//
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE.
//
// Copyright (C) 1999 - 2001 Microsoft Corporation. All Rights Reserved.
//
//
//
//==============================================================;
#ifndef _LAND_H
#define _LAND_H
#include "DeleBase.h"
class CServerStatus : public CDelegationBase
{
public:
static const GUID thisGuid;
CServerStatus() { }
virtual ~CServerStatus() {}
virtual const _TCHAR *GetDisplayName(int nCol = 0) { return _T("Server Status"); }
virtual const GUID & getNodeType() { return thisGuid; }
virtual const int GetBitmapIndex(bool open) { return INDEX_CLOSEDFOLDER; }
virtual void SetScopeItemValue(LONG scopeitem) { m_hParentHScopeItem = scopeitem; }
virtual HSCOPEITEM GetParentScopeItem() { return m_hParentHScopeItem; }
private:
enum { IDM_NEW_LAND = 2 };
HSCOPEITEM m_hParentHScopeItem;
};
#endif // _LAND_H
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