//==============================================================; // // This source code is only intended as a supplement to // existing Microsoft documentation. // // // // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY // KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR // PURPOSE. // // Copyright (C) 1999 - 2001 Microsoft Corporation. All Rights Reserved. // // // //==============================================================; #ifndef _SNAPINBASE_H #define _SNAPINBASE_H #include #include "DeleBase.h" class CStaticNode : public CDelegationBase { public: static const GUID thisGuid; CStaticNode(); virtual ~CStaticNode(); virtual const _TCHAR *GetDisplayName(int nCol = 0) { return _T("CVSNT Service Configuration"); } virtual const GUID & getNodeType() { return thisGuid; } virtual const int GetBitmapIndex(bool open) { return INDEX_NONE; } virtual void SetScopeItemValue(HSCOPEITEM hscopeitem) { m_hParentHScopeItem = hscopeitem; } virtual HSCOPEITEM GetParentScopeItem() { return m_hParentHScopeItem; } public: // virtual functions go here (for MMCN_*) virtual HRESULT OnExpand(IConsoleNameSpace *pConsoleNameSpace, IConsole *pConsole, HSCOPEITEM parent); private: std::vectorchildren; HSCOPEITEM m_hParentHScopeItem; }; #endif // _SNAPINBASE_H