/////////////////////////////////////////////////////////////////////////////
// Name: basic2.cpp
// Purpose: Basic OGL classes (2)
// Author: Julian Smart
// Modified by:
// Created: 12/07/98
// RCS-ID: $Id: basic2.cpp,v 1.1.1.1 2003/06/06 11:28:03 horakdan Exp $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifdef __GNUG__
#pragma implementation "basicp.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include <wx/wx.h>
#endif
#include <wx/wxexpr.h>
#ifdef new
#undef new
#endif
#include <stdio.h>
#include <ctype.h>
#include <math.h>
#include <wx/ogl/basic.h>
#include <wx/ogl/basicp.h>
#include <wx/ogl/composit.h>
#include <wx/ogl/lines.h>
#include <wx/ogl/canvas.h>
#include <wx/ogl/divided.h>
#include <wx/ogl/misc.h>
// Control point types
// Rectangle and most other shapes
#define CONTROL_POINT_VERTICAL 1
#define CONTROL_POINT_HORIZONTAL 2
#define CONTROL_POINT_DIAGONAL 3
// Line
#define CONTROL_POINT_ENDPOINT_TO 4
#define CONTROL_POINT_ENDPOINT_FROM 5
#define CONTROL_POINT_LINE 6
// Two stage construction: need to call Create
IMPLEMENT_DYNAMIC_CLASS(wxPolygonShape, wxShape)
wxPolygonShape::wxPolygonShape()
{
m_points = NULL;
m_originalPoints = NULL;
}
void wxPolygonShape::Create(wxList *the_points)
{
ClearPoints();
m_originalPoints = the_points;
// Duplicate the list of points
m_points = new wxList;
wxNode *node = the_points->First();
while (node)
{
wxRealPoint *point = (wxRealPoint *)node->Data();
wxRealPoint *new_point = new wxRealPoint(point->x, point->y);
m_points->Append((wxObject*) new_point);
node = node->Next();
}
CalculateBoundingBox();
m_originalWidth = m_boundWidth;
m_originalHeight = m_boundHeight;
SetDefaultRegionSize();
}
wxPolygonShape::~wxPolygonShape()
{
ClearPoints();
}
void wxPolygonShape::ClearPoints()
{
if (m_points)
{
wxNode *node = m_points->First();
while (node)
{
wxRealPoint *point = (wxRealPoint *)node->Data();
delete point;
delete node;
node = m_points->First();
}
delete m_points;
m_points = NULL;
}
if (m_originalPoints)
{
wxNode *node = m_originalPoints->First();
while (node)
{
wxRealPoint *point = (wxRealPoint *)node->Data();
delete point;
delete node;
node = m_originalPoints->First();
}
delete m_originalPoints;
m_originalPoints = NULL;
}
}
// Width and height. Centre of object is centre of box.
void wxPolygonShape::GetBoundingBoxMin(double *width, double *height)
{
*width = m_boundWidth;
*height = m_boundHeight;
}
void wxPolygonShape::CalculateBoundingBox()
{
// Calculate bounding box at construction (and presumably resize) time
double left = 10000;
double right = -10000;
double top = 10000;
double bottom = -10000;
wxNode *node = m_points->First();
while (node)
{
wxRealPoint *point = (wxRealPoint *)node->Data();
if (point->x < left) left = point->x;
if (point->x > right) right = point->x;
if (point->y < top) top = point->y;
if (point->y > bottom) bottom = point->y;
node = node->Next();
}
m_boundWidth = right - left;
m_boundHeight = bottom - top;
}
// Recalculates the centre of the polygon, and
// readjusts the point offsets accordingly.
// Necessary since the centre of the polygon
// is expected to be the real centre of the bounding
// box.
void wxPolygonShape::CalculatePolygonCentre()
{
double left = 10000;
double right = -10000;
double top = 10000;
double bottom = -10000;
wxNode *node = m_points->First();
while (node)
{
wxRealPoint *point = (wxRealPoint *)node->Data();
if (point->x < left) left = point->x;
if (point->x > right) right = point->x;
if (point->y < top) top = point->y;
if (point->y > bottom) bottom = point->y;
node = node->Next();
}
double bwidth = right - left;
double bheight = bottom - top;
double newCentreX = (double)(left + (bwidth/2.0));
double newCentreY = (double)(top + (bheight/2.0));
node = m_points->First();
while (node)
{
wxRealPoint *point = (wxRealPoint *)node->Data();
point->x -= newCentreX;
point->y -= newCentreY;
node = node->Next();
}
m_xpos += newCentreX;
m_ypos += newCentreY;
}
bool PolylineHitTest(double n, double xvec[], double yvec[],
double x1, double y1, double x2, double y2)
{
bool isAHit = FALSE;
int i;
double lastx = xvec[0];
double lasty = yvec[0];
double min_ratio = 1.0;
double line_ratio;
double other_ratio;
// char buf[300];
for (i = 1; i < n; i++)
{
oglCheckLineIntersection(x1, y1, x2, y2, lastx, lasty, xvec[i], yvec[i],
&line_ratio, &other_ratio);
if (line_ratio != 1.0)
isAHit = TRUE;
// sprintf(buf, "Line ratio = %.2f, other ratio = %.2f\n", line_ratio, other_ratio);
// ClipsErrorFunction(buf);
lastx = xvec[i];
lasty = yvec[i];
if (line_ratio < min_ratio)
min_ratio = line_ratio;
}
// Do last (implicit) line if last and first doubles are not identical
if (!(xvec[0] == lastx && yvec[0] == lasty))
{
oglCheckLineIntersection(x1, y1, x2, y2, lastx, lasty, xvec[0], yvec[0],
&line_ratio, &other_ratio);
if (line_ratio != 1.0)
isAHit = TRUE;
// sprintf(buf, "Line ratio = %.2f, other ratio = %.2f\n", line_ratio, other_ratio);
// ClipsErrorFunction(buf);
if (line_ratio < min_ratio)
min_ratio = line_ratio;
}
// ClipsErrorFunction("\n");
return isAHit;
}
bool wxPolygonShape::HitTest(double x, double y, int *attachment, double *distance)
{
// Imagine four lines radiating from this point. If all of these lines hit the polygon,
// we're inside it, otherwise we're not. Obviously we'd need more radiating lines
// to be sure of correct results for very strange (concave) shapes.
double endPointsX[4];
double endPointsY[4];
// North
endPointsX[0] = x;
endPointsY[0] = (double)(y - 1000.0);
// East
endPointsX[1] = (double)(x + 1000.0);
endPointsY[1] = y;
// South
endPointsX[2] = x;
endPointsY[2] = (double)(y + 1000.0);
// West
endPointsX[3] = (double)(x - 1000.0);
endPointsY[3] = y;
// Store polygon points in an array
int np = m_points->Number();
double *xpoints = new double[np];
double *ypoints = new double[np];
wxNode *node = m_points->First();
int i = 0;
while (node)
{
wxRealPoint *point = (wxRealPoint *)node->Data();
xpoints[i] = point->x + m_xpos;
ypoints[i] = point->y + m_ypos;
node = node->Next();
i ++;
}
// We assume it's inside the polygon UNLESS one or more
// lines don't hit the outline.
bool isContained = TRUE;
int noPoints = 4;
for (i = 0; i < noPoints; i++)
{
if (!PolylineHitTest(np, xpoints, ypoints, x, y, endPointsX[i], endPointsY[i]))
isContained = FALSE;
}
/*
if (isContained)
ClipsErrorFunction("It's a hit!\n");
else
ClipsErrorFunction("No hit.\n");
*/
delete[] xpoints;
delete[] ypoints;
if (!isContained)
return FALSE;
int nearest_attachment = 0;
// If a hit, check the attachment points within the object.
int n = GetNumberOfAttachments();
double nearest = 999999.0;
for (i = 0; i < n; i++)
{
double xp, yp;
if (GetAttachmentPositionEdge(i, &xp, &yp))
{
double l = (double)sqrt(((xp - x) * (xp - x)) +
((yp - y) * (yp - y)));
if (l < nearest)
{
nearest = l;
nearest_attachment = i;
}
}
}
*attachment = nearest_attachment;
*distance = nearest;
return TRUE;
}
// Really need to be able to reset the shape! Otherwise, if the
// points ever go to zero, we've lost it, and can't resize.
void wxPolygonShape::SetSize(double new_width, double new_height, bool recursive)
{
SetAttachmentSize(new_width, new_height);
// Multiply all points by proportion of new size to old size
double x_proportion = (double)(fabs(new_width/m_originalWidth));
double y_proportion = (double)(fabs(new_height/m_originalHeight));
wxNode *node = m_points->First();
wxNode *original_node = m_originalPoints->First();
while (node && original_node)
{
wxRealPoint *point = (wxRealPoint *)node->Data();
wxRealPoint *original_point = (wxRealPoint *)original_node->Data();
point->x = (original_point->x * x_proportion);
point->y = (original_point->y * y_proportion);
node = node->Next();
original_node = original_node->Next();
}
// CalculateBoundingBox();
m_boundWidth = (double)fabs(new_width);
m_boundHeight = (double)fabs(new_height);
SetDefaultRegionSize();
}
// Make the original points the same as the working points
void wxPolygonShape::UpdateOriginalPoints()
{
if (!m_originalPoints) m_originalPoints = new wxList;
wxNode *original_node = m_originalPoints->First();
while (original_node)
{
wxNode *next_node = original_node->Next();
wxRealPoint *original_point = (wxRealPoint *)original_node->Data();
delete original_point;
delete original_node;
original_node = next_node;
}
wxNode *node = m_points->First();
while (node)
{
wxRealPoint *point = (wxRealPoint *)node->Data();
wxRealPoint *original_point = new wxRealPoint(point->x, point->y);
m_originalPoints->Append((wxObject*) original_point);
node = node->Next();
}
CalculateBoundingBox();
m_originalWidth = m_boundWidth;
m_originalHeight = m_boundHeight;
}
void wxPolygonShape::AddPolygonPoint(int pos)
{
wxNode *node = m_points->Nth(pos);
if (!node) node = m_points->First();
wxRealPoint *firstPoint = (wxRealPoint *)node->Data();
wxNode *node2 = m_points->Nth(pos + 1);
if (!node2) node2 = m_points->First();
wxRealPoint *secondPoint = (wxRealPoint *)node2->Data();
double x = (double)((secondPoint->x - firstPoint->x)/2.0 + firstPoint->x);
double y = (double)((secondPoint->y - firstPoint->y)/2.0 + firstPoint->y);
wxRealPoint *point = new wxRealPoint(x, y);
if (pos >= (m_points->Number() - 1))
m_points->Append((wxObject*) point);
else
m_points->Insert(node2, (wxObject*) point);
UpdateOriginalPoints();
if (m_selected)
{
DeleteControlPoints();
MakeControlPoints();
}
}
void wxPolygonShape::DeletePolygonPoint(int pos)
{
wxNode *node = m_points->Nth(pos);
if (node)
{
wxRealPoint *point = (wxRealPoint *)node->Data();
delete point;
delete node;
UpdateOriginalPoints();
if (m_selected)
{
DeleteControlPoints();
MakeControlPoints();
}
}
}
// Assume (x1, y1) is centre of box (most generally, line end at box)
bool wxPolygonShape::GetPerimeterPoint(double x1, double y1,
double x2, double y2,
double *x3, double *y3)
{
int n = m_points->Number();
// First check for situation where the line is vertical,
// and we would want to connect to a point on that vertical --
// oglFindEndForPolyline can't cope with this (the arrow
// gets drawn to the wrong place).
if ((m_attachmentMode == ATTACHMENT_MODE_NONE) && (x1 == x2))
{
// Look for the point we'd be connecting to. This is
// a heuristic...
wxNode *node = m_points->First();
while (node)
{
wxRealPoint *point = (wxRealPoint *)node->Data();
if (point->x == 0.0)
{
if ((y2 > y1) && (point->y > 0.0))
{
*x3 = point->x + m_xpos;
*y3 = point->y + m_ypos;
return TRUE;
}
else if ((y2 < y1) && (point->y < 0.0))
{
*x3 = point->x + m_xpos;
*y3 = point->y + m_ypos;
return TRUE;
}
}
node = node->Next();
}
}
double *xpoints = new double[n];
double *ypoints = new double[n];
wxNode *node = m_points->First();
int i = 0;
while (node)
{
wxRealPoint *point = (wxRealPoint *)node->Data();
xpoints[i] = point->x + m_xpos;
ypoints[i] = point->y + m_ypos;
node = node->Next();
i ++;
}
oglFindEndForPolyline(n, xpoints, ypoints,
x1, y1, x2, y2, x3, y3);
delete[] xpoints;
delete[] ypoints;
return TRUE;
}
void wxPolygonShape::OnDraw(wxDC& dc)
{
int n = m_points->Number();
wxPoint *intPoints = new wxPoint[n];
int i;
for (i = 0; i < n; i++)
{
wxRealPoint* point = (wxRealPoint*) m_points->Nth(i)->Data();
intPoints[i].x = WXROUND(point->x);
intPoints[i].y = WXROUND(point->y);
}
if (m_shadowMode != SHADOW_NONE)
{
if (m_shadowBrush)
dc.SetBrush(* m_shadowBrush);
dc.SetPen(* g_oglTransparentPen);
dc.DrawPolygon(n, intPoints, WXROUND(m_xpos + m_shadowOffsetX), WXROUND(m_ypos + m_shadowOffsetY));
}
if (m_pen)
{
if (m_pen->GetWidth() == 0)
dc.SetPen(* g_oglTransparentPen);
else
dc.SetPen(* m_pen);
}
if (m_brush)
dc.SetBrush(* m_brush);
dc.DrawPolygon(n, intPoints, WXROUND(m_xpos), WXROUND(m_ypos));
delete[] intPoints;
}
void wxPolygonShape::OnDrawOutline(wxDC& dc, double x, double y, double w, double h)
{
dc.SetBrush(* wxTRANSPARENT_BRUSH);
// Multiply all points by proportion of new size to old size
double x_proportion = (double)(fabs(w/m_originalWidth));
double y_proportion = (double)(fabs(h/m_originalHeight));
int n = m_originalPoints->Number();
wxPoint *intPoints = new wxPoint[n];
int i;
for (i = 0; i < n; i++)
{
wxRealPoint* point = (wxRealPoint*) m_originalPoints->Nth(i)->Data();
intPoints[i].x = WXROUND(x_proportion * point->x);
intPoints[i].y = WXROUND(y_proportion * point->y);
}
dc.DrawPolygon(n, intPoints, WXROUND(x), WXROUND(y));
delete[] intPoints;
}
// Make as many control points as there are vertices.
void wxPolygonShape::MakeControlPoints()
{
wxNode *node = m_points->First();
while (node)
{
wxRealPoint *point = (wxRealPoint *)node->Data();
wxPolygonControlPoint *control = new wxPolygonControlPoint(m_canvas, this, CONTROL_POINT_SIZE,
point, point->x, point->y);
m_canvas->AddShape(control);
m_controlPoints.Append(control);
node = node->Next();
}
}
void wxPolygonShape::ResetControlPoints()
{
wxNode *node = m_points->First();
wxNode *controlPointNode = m_controlPoints.First();
while (node && controlPointNode)
{
wxRealPoint *point = (wxRealPoint *)node->Data();
wxPolygonControlPoint *controlPoint = (wxPolygonControlPoint *)controlPointNode->Data();
controlPoint->m_xoffset = point->x;
controlPoint->m_yoffset = point->y;
controlPoint->m_polygonVertex = point;
node = node->Next();
controlPointNode = controlPointNode->Next();
}
}
#if wxUSE_PROLOGIO
void wxPolygonShape::WriteAttributes(wxExpr *clause)
{
wxShape::WriteAttributes(clause);
clause->AddAttributeValue(wxT("x"), m_xpos);
clause->AddAttributeValue(wxT("y"), m_ypos);
// Make a list of lists for the coordinates
wxExpr *list = new wxExpr(wxExprList);
wxNode *node = m_points->First();
while (node)
{
wxRealPoint *point = (wxRealPoint *)node->Data();
wxExpr *point_list = new wxExpr(wxExprList);
wxExpr *x_expr = new wxExpr((double)point->x);
wxExpr *y_expr = new wxExpr((double)point->y);
point_list->Append(x_expr);
point_list->Append(y_expr);
list->Append(point_list);
node = node->Next();
}
clause->AddAttributeValue(wxT("points"), list);
// Save the original (unscaled) points
list = new wxExpr(wxExprList);
node = m_originalPoints->First();
while (node)
{
wxRealPoint *point = (wxRealPoint *)node->Data();
wxExpr *point_list = new wxExpr(wxExprList);
wxExpr *x_expr = new wxExpr((double) point->x);
wxExpr *y_expr = new wxExpr((double) point->y);
point_list->Append(x_expr);
point_list->Append(y_expr);
list->Append(point_list);
node = node->Next();
}
clause->AddAttributeValue(wxT("m_originalPoints"), list);
}
void wxPolygonShape::ReadAttributes(wxExpr *clause)
{
wxShape::ReadAttributes(clause);
// Read a list of lists
m_points = new wxList;
m_originalPoints = new wxList;
wxExpr *points_list = NULL;
clause->AssignAttributeValue(wxT("points"), &points_list);
// If no points_list, don't crash!! Assume a diamond instead.
double the_height = 100.0;
double the_width = 100.0;
if (!points_list)
{
wxRealPoint *point = new wxRealPoint(0.0, (-the_height/2));
m_points->Append((wxObject*) point);
point = new wxRealPoint((the_width/2), 0.0);
m_points->Append((wxObject*) point);
point = new wxRealPoint(0.0, (the_height/2));
m_points->Append((wxObject*) point);
point = new wxRealPoint((-the_width/2), 0.0);
m_points->Append((wxObject*) point);
point = new wxRealPoint(0.0, (-the_height/2));
m_points->Append((wxObject*) point);
}
else
{
wxExpr *node = points_list->value.first;
while (node)
{
wxExpr *xexpr = node->value.first;
long x = xexpr->IntegerValue();
wxExpr *yexpr = xexpr->next;
long y = yexpr->IntegerValue();
wxRealPoint *point = new wxRealPoint((double)x, (double)y);
m_points->Append((wxObject*) point);
node = node->next;
}
}
points_list = NULL;
clause->AssignAttributeValue(wxT("m_originalPoints"), &points_list);
// If no points_list, don't crash!! Assume a diamond instead.
if (!points_list)
{
wxRealPoint *point = new wxRealPoint(0.0, (-the_height/2));
m_originalPoints->Append((wxObject*) point);
point = new wxRealPoint((the_width/2), 0.0);
m_originalPoints->Append((wxObject*) point);
point = new wxRealPoint(0.0, (the_height/2));
m_originalPoints->Append((wxObject*) point);
point = new wxRealPoint((-the_width/2), 0.0);
m_originalPoints->Append((wxObject*) point);
point = new wxRealPoint(0.0, (-the_height/2));
m_originalPoints->Append((wxObject*) point);
m_originalWidth = the_width;
m_originalHeight = the_height;
}
else
{
wxExpr *node = points_list->value.first;
double min_x = 1000;
double min_y = 1000;
double max_x = -1000;
double max_y = -1000;
while (node)
{
wxExpr *xexpr = node->value.first;
long x = xexpr->IntegerValue();
wxExpr *yexpr = xexpr->next;
long y = yexpr->IntegerValue();
wxRealPoint *point = new wxRealPoint((double)x, (double)y);
m_originalPoints->Append((wxObject*) point);
if (x < min_x)
min_x = (double)x;
if (y < min_y)
min_y = (double)y;
if (x > max_x)
max_x = (double)x;
if (y > max_y)
max_y = (double)y;
node = node->next;
}
m_originalWidth = max_x - min_x;
m_originalHeight = max_y - min_y;
}
CalculateBoundingBox();
}
#endif
void wxPolygonShape::Copy(wxShape& copy)
{
wxShape::Copy(copy);
wxASSERT( copy.IsKindOf(CLASSINFO(wxPolygonShape)) );
wxPolygonShape& polyCopy = (wxPolygonShape&) copy;
polyCopy.ClearPoints();
polyCopy.m_points = new wxList;
polyCopy.m_originalPoints = new wxList;
wxNode *node = m_points->First();
while (node)
{
wxRealPoint *point = (wxRealPoint *)node->Data();
wxRealPoint *new_point = new wxRealPoint(point->x, point->y);
polyCopy.m_points->Append((wxObject*) new_point);
node = node->Next();
}
node = m_originalPoints->First();
while (node)
{
wxRealPoint *point = (wxRealPoint *)node->Data();
wxRealPoint *new_point = new wxRealPoint(point->x, point->y);
polyCopy.m_originalPoints->Append((wxObject*) new_point);
node = node->Next();
}
polyCopy.m_boundWidth = m_boundWidth;
polyCopy.m_boundHeight = m_boundHeight;
polyCopy.m_originalWidth = m_originalWidth;
polyCopy.m_originalHeight = m_originalHeight;
}
int wxPolygonShape::GetNumberOfAttachments() const
{
int maxN = (m_points ? (m_points->Number() - 1) : 0);
wxNode *node = m_attachmentPoints.First();
while (node)
{
wxAttachmentPoint *point = (wxAttachmentPoint *)node->Data();
if (point->m_id > maxN)
maxN = point->m_id;
node = node->Next();
}
return maxN+1;;
}
bool wxPolygonShape::GetAttachmentPosition(int attachment, double *x, double *y,
int nth, int no_arcs, wxLineShape *line)
{
if ((m_attachmentMode == ATTACHMENT_MODE_EDGE) && m_points && attachment < m_points->Number())
{
wxRealPoint *point = (wxRealPoint *)m_points->Nth(attachment)->Data();
*x = point->x + m_xpos;
*y = point->y + m_ypos;
return TRUE;
}
else
{ return wxShape::GetAttachmentPosition(attachment, x, y, nth, no_arcs, line); }
}
bool wxPolygonShape::AttachmentIsValid(int attachment)
{
if (!m_points)
return FALSE;
if ((attachment >= 0) && (attachment < m_points->Number()))
return TRUE;
wxNode *node = m_attachmentPoints.First();
while (node)
{
wxAttachmentPoint *point = (wxAttachmentPoint *)node->Data();
if (point->m_id == attachment)
return TRUE;
node = node->Next();
}
return FALSE;
}
// Rotate about the given axis by the given amount in radians
void wxPolygonShape::Rotate(double x, double y, double theta)
{
double actualTheta = theta-m_rotation;
// Rotate attachment points
double sinTheta = (double)sin(actualTheta);
double cosTheta = (double)cos(actualTheta);
wxNode *node = m_attachmentPoints.First();
while (node)
{
wxAttachmentPoint *point = (wxAttachmentPoint *)node->Data();
double x1 = point->m_x;
double y1 = point->m_y;
point->m_x = x1*cosTheta - y1*sinTheta + x*(1.0 - cosTheta) + y*sinTheta;
point->m_y = x1*sinTheta + y1*cosTheta + y*(1.0 - cosTheta) + x*sinTheta;
node = node->Next();
}
node = m_points->First();
while (node)
{
wxRealPoint *point = (wxRealPoint *)node->Data();
double x1 = point->x;
double y1 = point->y;
point->x = x1*cosTheta - y1*sinTheta + x*(1.0 - cosTheta) + y*sinTheta;
point->y = x1*sinTheta + y1*cosTheta + y*(1.0 - cosTheta) + x*sinTheta;
node = node->Next();
}
node = m_originalPoints->First();
while (node)
{
wxRealPoint *point = (wxRealPoint *)node->Data();
double x1 = point->x;
double y1 = point->y;
point->x = x1*cosTheta - y1*sinTheta + x*(1.0 - cosTheta) + y*sinTheta;
point->y = x1*sinTheta + y1*cosTheta + y*(1.0 - cosTheta) + x*sinTheta;
node = node->Next();
}
m_rotation = theta;
CalculatePolygonCentre();
CalculateBoundingBox();
ResetControlPoints();
}
// Rectangle object
IMPLEMENT_DYNAMIC_CLASS(wxRectangleShape, wxShape)
wxRectangleShape::wxRectangleShape(double w, double h)
{
m_width = w; m_height = h; m_cornerRadius = 0.0;
SetDefaultRegionSize();
}
void wxRectangleShape::OnDraw(wxDC& dc)
{
double x1 = (double)(m_xpos - m_width/2.0);
double y1 = (double)(m_ypos - m_height/2.0);
if (m_shadowMode != SHADOW_NONE)
{
if (m_shadowBrush)
dc.SetBrush(* m_shadowBrush);
dc.SetPen(* g_oglTransparentPen);
if (m_cornerRadius != 0.0)
dc.DrawRoundedRectangle(WXROUND(x1 + m_shadowOffsetX), WXROUND(y1 + m_shadowOffsetY),
WXROUND(m_width), WXROUND(m_height), m_cornerRadius);
else
dc.DrawRectangle(WXROUND(x1 + m_shadowOffsetX), WXROUND(y1 + m_shadowOffsetY), WXROUND(m_width), WXROUND(m_height));
}
if (m_pen)
{
if (m_pen->GetWidth() == 0)
dc.SetPen(* g_oglTransparentPen);
else
dc.SetPen(* m_pen);
}
if (m_brush)
dc.SetBrush(* m_brush);
if (m_cornerRadius != 0.0)
dc.DrawRoundedRectangle(WXROUND(x1), WXROUND(y1), WXROUND(m_width), WXROUND(m_height), m_cornerRadius);
else
dc.DrawRectangle(WXROUND(x1), WXROUND(y1), WXROUND(m_width), WXROUND(m_height));
}
void wxRectangleShape::GetBoundingBoxMin(double *the_width, double *the_height)
{
*the_width = m_width;
*the_height = m_height;
}
void wxRectangleShape::SetSize(double x, double y, bool recursive)
{
SetAttachmentSize(x, y);
m_width = (double)wxMax(x, 1.0);
m_height = (double)wxMax(y, 1.0);
SetDefaultRegionSize();
}
void wxRectangleShape::SetCornerRadius(double rad)
{
m_cornerRadius = rad;
}
// Assume (x1, y1) is centre of box (most generally, line end at box)
bool wxRectangleShape::GetPerimeterPoint(double x1, double y1,
double x2, double y2,
double *x3, double *y3)
{
double bound_x, bound_y;
GetBoundingBoxMax(&bound_x, &bound_y);
oglFindEndForBox(bound_x, bound_y, m_xpos, m_ypos, x2, y2, x3, y3);
return TRUE;
}
#if wxUSE_PROLOGIO
void wxRectangleShape::WriteAttributes(wxExpr *clause)
{
wxShape::WriteAttributes(clause);
clause->AddAttributeValue(wxT("x"), m_xpos);
clause->AddAttributeValue(wxT("y"), m_ypos);
clause->AddAttributeValue(wxT("width"), m_width);
clause->AddAttributeValue(wxT("height"), m_height);
if (m_cornerRadius != 0.0)
clause->AddAttributeValue(wxT("corner"), m_cornerRadius);
}
void wxRectangleShape::ReadAttributes(wxExpr *clause)
{
wxShape::ReadAttributes(clause);
clause->AssignAttributeValue(wxT("width"), &m_width);
clause->AssignAttributeValue(wxT("height"), &m_height);
clause->AssignAttributeValue(wxT("corner"), &m_cornerRadius);
// In case we're reading an old file, set the region's size
if (m_regions.Number() == 1)
{
wxShapeRegion *region = (wxShapeRegion *)m_regions.First()->Data();
region->SetSize(m_width, m_height);
}
}
#endif
void wxRectangleShape::Copy(wxShape& copy)
{
wxShape::Copy(copy);
wxASSERT( copy.IsKindOf(CLASSINFO(wxRectangleShape)) );
wxRectangleShape& rectCopy = (wxRectangleShape&) copy;
rectCopy.m_width = m_width;
rectCopy.m_height = m_height;
rectCopy.m_cornerRadius = m_cornerRadius;
}
int wxRectangleShape::GetNumberOfAttachments() const
{
return wxShape::GetNumberOfAttachments();
}
// There are 4 attachment points on a rectangle - 0 = top, 1 = right, 2 = bottom,
// 3 = left.
bool wxRectangleShape::GetAttachmentPosition(int attachment, double *x, double *y,
int nth, int no_arcs, wxLineShape *line)
{
return wxShape::GetAttachmentPosition(attachment, x, y, nth, no_arcs, line);
}
// Text object (no box)
IMPLEMENT_DYNAMIC_CLASS(wxTextShape, wxRectangleShape)
wxTextShape::wxTextShape(double width, double height):
wxRectangleShape(width, height)
{
}
void wxTextShape::OnDraw(wxDC& dc)
{
}
void wxTextShape::Copy(wxShape& copy)
{
wxRectangleShape::Copy(copy);
}
#if wxUSE_PROLOGIO
void wxTextShape::WriteAttributes(wxExpr *clause)
{
wxRectangleShape::WriteAttributes(clause);
}
#endif
// Ellipse object
IMPLEMENT_DYNAMIC_CLASS(wxEllipseShape, wxShape)
wxEllipseShape::wxEllipseShape(double w, double h)
{
m_width = w; m_height = h;
SetDefaultRegionSize();
}
void wxEllipseShape::GetBoundingBoxMin(double *w, double *h)
{
*w = m_width; *h = m_height;
}
bool wxEllipseShape::GetPerimeterPoint(double x1, double y1,
double x2, double y2,
double *x3, double *y3)
{
double bound_x, bound_y;
GetBoundingBoxMax(&bound_x, &bound_y);
// oglFindEndForBox(bound_x, bound_y, m_xpos, m_ypos, x2, y2, x3, y3);
oglDrawArcToEllipse(m_xpos, m_ypos, bound_x, bound_y, x2, y2, x1, y1, x3, y3);
return TRUE;
}
void wxEllipseShape::OnDraw(wxDC& dc)
{
if (m_shadowMode != SHADOW_NONE)
{
if (m_shadowBrush)
dc.SetBrush(* m_shadowBrush);
dc.SetPen(* g_oglTransparentPen);
dc.DrawEllipse((long) ((m_xpos - GetWidth()/2) + m_shadowOffsetX),
(long) ((m_ypos - GetHeight()/2) + m_shadowOffsetY),
(long) GetWidth(), (long) GetHeight());
}
if (m_pen)
{
if (m_pen->GetWidth() == 0)
dc.SetPen(* g_oglTransparentPen);
else
dc.SetPen(* m_pen);
}
if (m_brush)
dc.SetBrush(* m_brush);
dc.DrawEllipse((long) (m_xpos - GetWidth()/2), (long) (m_ypos - GetHeight()/2), (long) GetWidth(), (long) GetHeight());
}
void wxEllipseShape::SetSize(double x, double y, bool recursive)
{
SetAttachmentSize(x, y);
m_width = x;
m_height = y;
SetDefaultRegionSize();
}
#if wxUSE_PROLOGIO
void wxEllipseShape::WriteAttributes(wxExpr *clause)
{
wxShape::WriteAttributes(clause);
clause->AddAttributeValue(wxT("x"), m_xpos);
clause->AddAttributeValue(wxT("y"), m_ypos);
clause->AddAttributeValue(wxT("width"), m_width);
clause->AddAttributeValue(wxT("height"), m_height);
}
void wxEllipseShape::ReadAttributes(wxExpr *clause)
{
wxShape::ReadAttributes(clause);
clause->AssignAttributeValue(wxT("width"), &m_width);
clause->AssignAttributeValue(wxT("height"), &m_height);
// In case we're reading an old file, set the region's size
if (m_regions.Number() == 1)
{
wxShapeRegion *region = (wxShapeRegion *)m_regions.First()->Data();
region->SetSize(m_width, m_height);
}
}
#endif
void wxEllipseShape::Copy(wxShape& copy)
{
wxShape::Copy(copy);
wxASSERT( copy.IsKindOf(CLASSINFO(wxEllipseShape)) );
wxEllipseShape& ellipseCopy = (wxEllipseShape&) copy;
ellipseCopy.m_width = m_width;
ellipseCopy.m_height = m_height;
}
int wxEllipseShape::GetNumberOfAttachments() const
{
return wxShape::GetNumberOfAttachments();
}
// There are 4 attachment points on an ellipse - 0 = top, 1 = right, 2 = bottom,
// 3 = left.
bool wxEllipseShape::GetAttachmentPosition(int attachment, double *x, double *y,
int nth, int no_arcs, wxLineShape *line)
{
if (m_attachmentMode == ATTACHMENT_MODE_BRANCHING)
return wxShape::GetAttachmentPosition(attachment, x, y, nth, no_arcs, line);
if (m_attachmentMode != ATTACHMENT_MODE_NONE)
{
double top = (double)(m_ypos + m_height/2.0);
double bottom = (double)(m_ypos - m_height/2.0);
double left = (double)(m_xpos - m_width/2.0);
double right = (double)(m_xpos + m_width/2.0);
int physicalAttachment = LogicalToPhysicalAttachment(attachment);
switch (physicalAttachment)
{
case 0:
{
if (m_spaceAttachments)
*x = left + (nth + 1)*m_width/(no_arcs + 1);
else *x = m_xpos;
*y = top;
// We now have the point on the bounding box: but get the point on the ellipse
// by imagining a vertical line from (*x, m_ypos - m_height- 500) to (*x, m_ypos) intersecting
// the ellipse.
oglDrawArcToEllipse(m_xpos, m_ypos, m_width, m_height, *x, (double)(m_ypos-m_height-500), *x, m_ypos, x, y);
break;
}
case 1:
{
*x = right;
if (m_spaceAttachments)
*y = bottom + (nth + 1)*m_height/(no_arcs + 1);
else *y = m_ypos;
oglDrawArcToEllipse(m_xpos, m_ypos, m_width, m_height, (double)(m_xpos+m_width+500), *y, m_xpos, *y, x, y);
break;
}
case 2:
{
if (m_spaceAttachments)
*x = left + (nth + 1)*m_width/(no_arcs + 1);
else *x = m_xpos;
*y = bottom;
oglDrawArcToEllipse(m_xpos, m_ypos, m_width, m_height, *x, (double)(m_ypos+m_height+500), *x, m_ypos, x, y);
break;
}
case 3:
{
*x = left;
if (m_spaceAttachments)
*y = bottom + (nth + 1)*m_height/(no_arcs + 1);
else *y = m_ypos;
oglDrawArcToEllipse(m_xpos, m_ypos, m_width, m_height, (double)(m_xpos-m_width-500), *y, m_xpos, *y, x, y);
break;
}
default:
{
return wxShape::GetAttachmentPosition(attachment, x, y, nth, no_arcs, line);
break;
}
}
return TRUE;
}
else
{ *x = m_xpos; *y = m_ypos; return TRUE; }
}
// Circle object
IMPLEMENT_DYNAMIC_CLASS(wxCircleShape, wxEllipseShape)
wxCircleShape::wxCircleShape(double diameter):wxEllipseShape(diameter, diameter)
{
SetMaintainAspectRatio(TRUE);
}
void wxCircleShape::Copy(wxShape& copy)
{
wxEllipseShape::Copy(copy);
}
bool wxCircleShape::GetPerimeterPoint(double x1, double y1,
double x2, double y2,
double *x3, double *y3)
{
oglFindEndForCircle(m_width/2,
m_xpos, m_ypos, // Centre of circle
x2, y2, // Other end of line
x3, y3);
return TRUE;
}
// Control points
double wxControlPoint::sm_controlPointDragStartX = 0.0;
double wxControlPoint::sm_controlPointDragStartY = 0.0;
double wxControlPoint::sm_controlPointDragStartWidth = 0.0;
double wxControlPoint::sm_controlPointDragStartHeight = 0.0;
double wxControlPoint::sm_controlPointDragEndWidth = 0.0;
double wxControlPoint::sm_controlPointDragEndHeight = 0.0;
double wxControlPoint::sm_controlPointDragPosX = 0.0;
double wxControlPoint::sm_controlPointDragPosY = 0.0;
IMPLEMENT_DYNAMIC_CLASS(wxControlPoint, wxRectangleShape)
wxControlPoint::wxControlPoint(wxShapeCanvas *theCanvas, wxShape *object, double size, double the_xoffset, double the_yoffset, int the_type):wxRectangleShape(size, size)
{
m_canvas = theCanvas;
m_shape = object;
m_xoffset = the_xoffset;
m_yoffset = the_yoffset;
m_type = the_type;
SetPen(g_oglBlackForegroundPen);
SetBrush(wxBLACK_BRUSH);
m_oldCursor = NULL;
m_visible = TRUE;
m_eraseObject = TRUE;
}
wxControlPoint::~wxControlPoint()
{
}
// Don't even attempt to draw any text - waste of time!
void wxControlPoint::OnDrawContents(wxDC& dc)
{
}
void wxControlPoint::OnDraw(wxDC& dc)
{
m_xpos = m_shape->GetX() + m_xoffset;
m_ypos = m_shape->GetY() + m_yoffset;
wxRectangleShape::OnDraw(dc);
}
void wxControlPoint::OnErase(wxDC& dc)
{
wxRectangleShape::OnErase(dc);
}
// Implement resizing of canvas object
void wxControlPoint::OnDragLeft(bool draw, double x, double y, int keys, int attachment)
{
m_shape->GetEventHandler()->OnSizingDragLeft(this, draw, x, y, keys, attachment);
}
void wxControlPoint::OnBeginDragLeft(double x, double y, int keys, int attachment)
{
m_shape->GetEventHandler()->OnSizingBeginDragLeft(this, x, y, keys, attachment);
}
void wxControlPoint::OnEndDragLeft(double x, double y, int keys, int attachment)
{
m_shape->GetEventHandler()->OnSizingEndDragLeft(this, x, y, keys, attachment);
}
int wxControlPoint::GetNumberOfAttachments() const
{
return 1;
}
bool wxControlPoint::GetAttachmentPosition(int attachment, double *x, double *y,
int nth, int no_arcs, wxLineShape *line)
{
*x = m_xpos; *y = m_ypos;
return TRUE;
}
// Control points ('handles') redirect control to the actual shape, to make it easier
// to override sizing behaviour.
void wxShape::OnSizingDragLeft(wxControlPoint* pt, bool draw, double x, double y, int keys, int attachment)
{
double bound_x;
double bound_y;
this->GetBoundingBoxMin(&bound_x, &bound_y);
wxClientDC dc(GetCanvas());
GetCanvas()->PrepareDC(dc);
dc.SetLogicalFunction(OGLRBLF);
wxPen dottedPen(wxColour(0, 0, 0), 1, wxDOT);
dc.SetPen(dottedPen);
dc.SetBrush((* wxTRANSPARENT_BRUSH));
if (this->GetCentreResize())
{
// Maintain the same centre point.
double new_width = (double)(2.0*fabs(x - this->GetX()));
double new_height = (double)(2.0*fabs(y - this->GetY()));
// Constrain sizing according to what control point you're dragging
if (pt->m_type == CONTROL_POINT_HORIZONTAL)
{
if (GetMaintainAspectRatio())
{
new_height = bound_y*(new_width/bound_x);
}
else
new_height = bound_y;
}
else if (pt->m_type == CONTROL_POINT_VERTICAL)
{
if (GetMaintainAspectRatio())
{
new_width = bound_x*(new_height/bound_y);
}
else
new_width = bound_x;
}
else if (pt->m_type == CONTROL_POINT_DIAGONAL && (keys & KEY_SHIFT))
new_height = bound_y*(new_width/bound_x);
if (this->GetFixedWidth())
new_width = bound_x;
if (this->GetFixedHeight())
new_height = bound_y;
pt->sm_controlPointDragEndWidth = new_width;
pt->sm_controlPointDragEndHeight = new_height;
this->GetEventHandler()->OnDrawOutline(dc, this->GetX(), this->GetY(),
new_width, new_height);
}
else
{
// Don't maintain the same centre point!
double newX1 = wxMin(pt->sm_controlPointDragStartX, x);
double newY1 = wxMin(pt->sm_controlPointDragStartY, y);
double newX2 = wxMax(pt->sm_controlPointDragStartX, x);
double newY2 = wxMax(pt->sm_controlPointDragStartY, y);
if (pt->m_type == CONTROL_POINT_HORIZONTAL)
{
newY1 = pt->sm_controlPointDragStartY;
newY2 = newY1 + pt->sm_controlPointDragStartHeight;
}
else if (pt->m_type == CONTROL_POINT_VERTICAL)
{
newX1 = pt->sm_controlPointDragStartX;
newX2 = newX1 + pt->sm_controlPointDragStartWidth;
}
else if (pt->m_type == CONTROL_POINT_DIAGONAL && ((keys & KEY_SHIFT) || GetMaintainAspectRatio()))
{
double newH = (double)((newX2 - newX1)*(pt->sm_controlPointDragStartHeight/pt->sm_controlPointDragStartWidth));
if (GetY() > pt->sm_controlPointDragStartY)
newY2 = (double)(newY1 + newH);
else
newY1 = (double)(newY2 - newH);
}
double newWidth = (double)(newX2 - newX1);
double newHeight = (double)(newY2 - newY1);
if (pt->m_type == CONTROL_POINT_VERTICAL && GetMaintainAspectRatio())
{
newWidth = bound_x * (newHeight/bound_y) ;
}
if (pt->m_type == CONTROL_POINT_HORIZONTAL && GetMaintainAspectRatio())
{
newHeight = bound_y * (newWidth/bound_x) ;
}
pt->sm_controlPointDragPosX = (double)(newX1 + (newWidth/2.0));
pt->sm_controlPointDragPosY = (double)(newY1 + (newHeight/2.0));
if (this->GetFixedWidth())
newWidth = bound_x;
if (this->GetFixedHeight())
newHeight = bound_y;
pt->sm_controlPointDragEndWidth = newWidth;
pt->sm_controlPointDragEndHeight = newHeight;
this->GetEventHandler()->OnDrawOutline(dc, pt->sm_controlPointDragPosX, pt->sm_controlPointDragPosY, newWidth, newHeight);
}
}
void wxShape::OnSizingBeginDragLeft(wxControlPoint* pt, double x, double y, int keys, int attachment)
{
m_canvas->CaptureMouse();
wxClientDC dc(GetCanvas());
GetCanvas()->PrepareDC(dc);
/*
if (pt->m_eraseObject)
this->Erase(dc);
*/
dc.SetLogicalFunction(OGLRBLF);
double bound_x;
double bound_y;
this->GetBoundingBoxMin(&bound_x, &bound_y);
// Choose the 'opposite corner' of the object as the stationary
// point in case this is non-centring resizing.
if (pt->GetX() < this->GetX())
pt->sm_controlPointDragStartX = (double)(this->GetX() + (bound_x/2.0));
else
pt->sm_controlPointDragStartX = (double)(this->GetX() - (bound_x/2.0));
if (pt->GetY() < this->GetY())
pt->sm_controlPointDragStartY = (double)(this->GetY() + (bound_y/2.0));
else
pt->sm_controlPointDragStartY = (double)(this->GetY() - (bound_y/2.0));
if (pt->m_type == CONTROL_POINT_HORIZONTAL)
pt->sm_controlPointDragStartY = (double)(this->GetY() - (bound_y/2.0));
else if (pt->m_type == CONTROL_POINT_VERTICAL)
pt->sm_controlPointDragStartX = (double)(this->GetX() - (bound_x/2.0));
// We may require the old width and height.
pt->sm_controlPointDragStartWidth = bound_x;
pt->sm_controlPointDragStartHeight = bound_y;
wxPen dottedPen(wxColour(0, 0, 0), 1, wxDOT);
dc.SetPen(dottedPen);
dc.SetBrush((* wxTRANSPARENT_BRUSH));
if (this->GetCentreResize())
{
double new_width = (double)(2.0*fabs(x - this->GetX()));
double new_height = (double)(2.0*fabs(y - this->GetY()));
// Constrain sizing according to what control point you're dragging
if (pt->m_type == CONTROL_POINT_HORIZONTAL)
{
if (GetMaintainAspectRatio())
{
new_height = bound_y*(new_width/bound_x);
}
else
new_height = bound_y;
}
else if (pt->m_type == CONTROL_POINT_VERTICAL)
{
if (GetMaintainAspectRatio())
{
new_width = bound_x*(new_height/bound_y);
}
else
new_width = bound_x;
}
else if (pt->m_type == CONTROL_POINT_DIAGONAL && (keys & KEY_SHIFT))
new_height = bound_y*(new_width/bound_x);
if (this->GetFixedWidth())
new_width = bound_x;
if (this->GetFixedHeight())
new_height = bound_y;
pt->sm_controlPointDragEndWidth = new_width;
pt->sm_controlPointDragEndHeight = new_height;
this->GetEventHandler()->OnDrawOutline(dc, this->GetX(), this->GetY(),
new_width, new_height);
}
else
{
// Don't maintain the same centre point!
double newX1 = wxMin(pt->sm_controlPointDragStartX, x);
double newY1 = wxMin(pt->sm_controlPointDragStartY, y);
double newX2 = wxMax(pt->sm_controlPointDragStartX, x);
double newY2 = wxMax(pt->sm_controlPointDragStartY, y);
if (pt->m_type == CONTROL_POINT_HORIZONTAL)
{
newY1 = pt->sm_controlPointDragStartY;
newY2 = newY1 + pt->sm_controlPointDragStartHeight;
}
else if (pt->m_type == CONTROL_POINT_VERTICAL)
{
newX1 = pt->sm_controlPointDragStartX;
newX2 = newX1 + pt->sm_controlPointDragStartWidth;
}
else if (pt->m_type == CONTROL_POINT_DIAGONAL && ((keys & KEY_SHIFT) || GetMaintainAspectRatio()))
{
double newH = (double)((newX2 - newX1)*(pt->sm_controlPointDragStartHeight/pt->sm_controlPointDragStartWidth));
if (pt->GetY() > pt->sm_controlPointDragStartY)
newY2 = (double)(newY1 + newH);
else
newY1 = (double)(newY2 - newH);
}
double newWidth = (double)(newX2 - newX1);
double newHeight = (double)(newY2 - newY1);
if (pt->m_type == CONTROL_POINT_VERTICAL && GetMaintainAspectRatio())
{
newWidth = bound_x * (newHeight/bound_y) ;
}
if (pt->m_type == CONTROL_POINT_HORIZONTAL && GetMaintainAspectRatio())
{
newHeight = bound_y * (newWidth/bound_x) ;
}
pt->sm_controlPointDragPosX = (double)(newX1 + (newWidth/2.0));
pt->sm_controlPointDragPosY = (double)(newY1 + (newHeight/2.0));
if (this->GetFixedWidth())
newWidth = bound_x;
if (this->GetFixedHeight())
newHeight = bound_y;
pt->sm_controlPointDragEndWidth = newWidth;
pt->sm_controlPointDragEndHeight = newHeight;
this->GetEventHandler()->OnDrawOutline(dc, pt->sm_controlPointDragPosX, pt->sm_controlPointDragPosY, newWidth, newHeight);
}
}
void wxShape::OnSizingEndDragLeft(wxControlPoint* pt, double x, double y, int keys, int attachment)
{
wxClientDC dc(GetCanvas());
GetCanvas()->PrepareDC(dc);
m_canvas->ReleaseMouse();
dc.SetLogicalFunction(wxCOPY);
this->Recompute();
this->ResetControlPoints();
this->Erase(dc);
/*
if (!pt->m_eraseObject)
this->Show(FALSE);
*/
this->SetSize(pt->sm_controlPointDragEndWidth, pt->sm_controlPointDragEndHeight);
// The next operation could destroy this control point (it does for label objects,
// via formatting the text), so save all values we're going to use, or
// we'll be accessing garbage.
wxShape *theObject = this;
wxShapeCanvas *theCanvas = m_canvas;
bool eraseIt = pt->m_eraseObject;
if (theObject->GetCentreResize())
theObject->Move(dc, theObject->GetX(), theObject->GetY());
else
theObject->Move(dc, pt->sm_controlPointDragPosX, pt->sm_controlPointDragPosY);
/*
if (!eraseIt)
theObject->Show(TRUE);
*/
// Recursively redraw links if we have a composite.
if (theObject->GetChildren().Number() > 0)
theObject->DrawLinks(dc, -1, TRUE);
double width, height;
theObject->GetBoundingBoxMax(&width, &height);
theObject->GetEventHandler()->OnEndSize(width, height);
if (!theCanvas->GetQuickEditMode() && eraseIt) theCanvas->Redraw(dc);
}
// Polygon control points
IMPLEMENT_DYNAMIC_CLASS(wxPolygonControlPoint, wxControlPoint)
wxPolygonControlPoint::wxPolygonControlPoint(wxShapeCanvas *theCanvas, wxShape *object, double size,
wxRealPoint *vertex, double the_xoffset, double the_yoffset):
wxControlPoint(theCanvas, object, size, the_xoffset, the_yoffset, 0)
{
m_polygonVertex = vertex;
m_originalDistance = 0.0;
}
wxPolygonControlPoint::~wxPolygonControlPoint()
{
}
// Calculate what new size would be, at end of resize
void wxPolygonControlPoint::CalculateNewSize(double x, double y)
{
double bound_x;
double bound_y;
GetShape()->GetBoundingBoxMin(&bound_x, &bound_y);
double dist = (double)sqrt((x - m_shape->GetX())*(x - m_shape->GetX()) +
(y - m_shape->GetY())*(y - m_shape->GetY()));
m_newSize.x = (double)(dist/this->m_originalDistance)*this->m_originalSize.x;
m_newSize.y = (double)(dist/this->m_originalDistance)*this->m_originalSize.y;
}
// Implement resizing polygon or moving the vertex.
void wxPolygonControlPoint::OnDragLeft(bool draw, double x, double y, int keys, int attachment)
{
m_shape->GetEventHandler()->OnSizingDragLeft(this, draw, x, y, keys, attachment);
}
void wxPolygonControlPoint::OnBeginDragLeft(double x, double y, int keys, int attachment)
{
m_shape->GetEventHandler()->OnSizingBeginDragLeft(this, x, y, keys, attachment);
}
void wxPolygonControlPoint::OnEndDragLeft(double x, double y, int keys, int attachment)
{
m_shape->GetEventHandler()->OnSizingEndDragLeft(this, x, y, keys, attachment);
}
// Control points ('handles') redirect control to the actual shape, to make it easier
// to override sizing behaviour.
void wxPolygonShape::OnSizingDragLeft(wxControlPoint* pt, bool draw, double x, double y, int keys, int attachment)
{
wxPolygonControlPoint* ppt = (wxPolygonControlPoint*) pt;
wxClientDC dc(GetCanvas());
GetCanvas()->PrepareDC(dc);
dc.SetLogicalFunction(OGLRBLF);
wxPen dottedPen(wxColour(0, 0, 0), 1, wxDOT);
dc.SetPen(dottedPen);
dc.SetBrush((* wxTRANSPARENT_BRUSH));
if (0) // keys & KEY_CTRL)
{
// TODO: mend this code. Currently we rely on altering the
// actual points, but we should assume we're not, as per
// the normal sizing case.
m_canvas->Snap(&x, &y);
// Move point
ppt->m_polygonVertex->x = x - this->GetX();
ppt->m_polygonVertex->y = y - this->GetY();
ppt->SetX(x);
ppt->SetY(y);
((wxPolygonShape *)this)->CalculateBoundingBox();
((wxPolygonShape *)this)->CalculatePolygonCentre();
}
else
{
ppt->CalculateNewSize(x, y);
}
this->GetEventHandler()->OnDrawOutline(dc, this->GetX(), this->GetY(),
ppt->GetNewSize().x, ppt->GetNewSize().y);
}
void wxPolygonShape::OnSizingBeginDragLeft(wxControlPoint* pt, double x, double y, int keys, int attachment)
{
wxPolygonControlPoint* ppt = (wxPolygonControlPoint*) pt;
wxClientDC dc(GetCanvas());
GetCanvas()->PrepareDC(dc);
this->Erase(dc);
dc.SetLogicalFunction(OGLRBLF);
double bound_x;
double bound_y;
this->GetBoundingBoxMin(&bound_x, &bound_y);
double dist = (double)sqrt((x - this->GetX())*(x - this->GetX()) +
(y - this->GetY())*(y - this->GetY()));
ppt->m_originalDistance = dist;
ppt->m_originalSize.x = bound_x;
ppt->m_originalSize.y = bound_y;
if (ppt->m_originalDistance == 0.0) ppt->m_originalDistance = (double) 0.0001;
wxPen dottedPen(wxColour(0, 0, 0), 1, wxDOT);
dc.SetPen(dottedPen);
dc.SetBrush((* wxTRANSPARENT_BRUSH));
if (0) // keys & KEY_CTRL)
{
// TODO: mend this code. Currently we rely on altering the
// actual points, but we should assume we're not, as per
// the normal sizing case.
m_canvas->Snap(&x, &y);
// Move point
ppt->m_polygonVertex->x = x - this->GetX();
ppt->m_polygonVertex->y = y - this->GetY();
ppt->SetX(x);
ppt->SetY(y);
((wxPolygonShape *)this)->CalculateBoundingBox();
((wxPolygonShape *)this)->CalculatePolygonCentre();
}
else
{
ppt->CalculateNewSize(x, y);
}
this->GetEventHandler()->OnDrawOutline(dc, this->GetX(), this->GetY(),
ppt->GetNewSize().x, ppt->GetNewSize().y);
m_canvas->CaptureMouse();
}
void wxPolygonShape::OnSizingEndDragLeft(wxControlPoint* pt, double x, double y, int keys, int attachment)
{
wxPolygonControlPoint* ppt = (wxPolygonControlPoint*) pt;
wxClientDC dc(GetCanvas());
GetCanvas()->PrepareDC(dc);
m_canvas->ReleaseMouse();
dc.SetLogicalFunction(wxCOPY);
// If we're changing shape, must reset the original points
if (keys & KEY_CTRL)
{
((wxPolygonShape *)this)->CalculateBoundingBox();
((wxPolygonShape *)this)->UpdateOriginalPoints();
}
else
{
SetSize(ppt->GetNewSize().x, ppt->GetNewSize().y);
}
((wxPolygonShape *)this)->CalculateBoundingBox();
((wxPolygonShape *)this)->CalculatePolygonCentre();
this->Recompute();
this->ResetControlPoints();
this->Move(dc, this->GetX(), this->GetY());
if (!m_canvas->GetQuickEditMode()) m_canvas->Redraw(dc);
}
/*
* Object region
*
*/
IMPLEMENT_DYNAMIC_CLASS(wxShapeRegion, wxObject)
wxShapeRegion::wxShapeRegion()
{
m_regionText = wxEmptyString;
m_font = g_oglNormalFont;
m_minHeight = 5.0;
m_minWidth = 5.0;
m_width = 0.0;
m_height = 0.0;
m_x = 0.0;
m_y = 0.0;
m_regionProportionX = -1.0;
m_regionProportionY = -1.0;
m_formatMode = FORMAT_CENTRE_HORIZ | FORMAT_CENTRE_VERT;
m_regionName = wxEmptyString;
m_textColour = wxT("BLACK");
m_penColour = wxT("BLACK");
m_penStyle = wxSOLID;
m_actualColourObject = NULL;
m_actualPenObject = NULL;
}
wxShapeRegion::wxShapeRegion(wxShapeRegion& region)
{
m_regionText = region.m_regionText;
m_regionName = region.m_regionName;
m_textColour = region.m_textColour;
m_font = region.m_font;
m_minHeight = region.m_minHeight;
m_minWidth = region.m_minWidth;
m_width = region.m_width;
m_height = region.m_height;
m_x = region.m_x;
m_y = region.m_y;
m_regionProportionX = region.m_regionProportionX;
m_regionProportionY = region.m_regionProportionY;
m_formatMode = region.m_formatMode;
m_actualColourObject = NULL;
m_actualPenObject = NULL;
m_penStyle = region.m_penStyle;
m_penColour = region.m_penColour;
ClearText();
wxNode *node = region.m_formattedText.First();
while (node)
{
wxShapeTextLine *line = (wxShapeTextLine *)node->Data();
wxShapeTextLine *new_line =
new wxShapeTextLine(line->GetX(), line->GetY(), line->GetText());
m_formattedText.Append(new_line);
node = node->Next();
}
}
wxShapeRegion::~wxShapeRegion()
{
ClearText();
}
void wxShapeRegion::ClearText()
{
wxNode *node = m_formattedText.First();
while (node)
{
wxShapeTextLine *line = (wxShapeTextLine *)node->Data();
wxNode *next = node->Next();
delete line;
delete node;
node = next;
}
}
void wxShapeRegion::SetFont(wxFont *f)
{
m_font = f;
}
void wxShapeRegion::SetMinSize(double w, double h)
{
m_minWidth = w;
m_minHeight = h;
}
void wxShapeRegion::SetSize(double w, double h)
{
m_width = w;
m_height = h;
}
void wxShapeRegion::SetPosition(double xp, double yp)
{
m_x = xp;
m_y = yp;
}
void wxShapeRegion::SetProportions(double xp, double yp)
{
m_regionProportionX = xp;
m_regionProportionY = yp;
}
void wxShapeRegion::SetFormatMode(int mode)
{
m_formatMode = mode;
}
void wxShapeRegion::SetColour(const wxString& col)
{
m_textColour = col;
m_actualColourObject = NULL;
}
wxColour *wxShapeRegion::GetActualColourObject()
{
if (!m_actualColourObject)
m_actualColourObject = wxTheColourDatabase->FindColour(GetColour());
if (!m_actualColourObject)
m_actualColourObject = wxBLACK;
return m_actualColourObject;
}
void wxShapeRegion::SetPenColour(const wxString& col)
{
m_penColour = col;
m_actualPenObject = NULL;
}
// Returns NULL if the pen is invisible
// (different to pen being transparent; indicates that
// region boundary should not be drawn.)
wxPen *wxShapeRegion::GetActualPen()
{
if (m_actualPenObject)
return m_actualPenObject;
if (!m_penColour) return NULL;
if (m_penColour == wxT("Invisible"))
return NULL;
m_actualPenObject = wxThePenList->FindOrCreatePen(m_penColour, 1, m_penStyle);
return m_actualPenObject;
}
syntax highlighted by Code2HTML, v. 0.9.1