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/****************************************************************************
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** Copyright (C) 2005-2007 Trolltech ASA. All rights reserved.
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#include "fortunethread.h"
#include <QtNetwork>
FortuneThread::FortuneThread(int socketDescriptor, const QString &fortune, QObject *parent)
: QThread(parent), socketDescriptor(socketDescriptor), text(fortune)
{
}
void FortuneThread::run()
{
QTcpSocket tcpSocket;
if (!tcpSocket.setSocketDescriptor(socketDescriptor)) {
emit error(tcpSocket.error());
return;
}
QByteArray block;
QDataStream out(&block, QIODevice::WriteOnly);
out.setVersion(QDataStream::Qt_4_0);
out << (quint16)0;
out << text;
out.device()->seek(0);
out << (quint16)(block.size() - sizeof(quint16));
tcpSocket.write(block);
tcpSocket.disconnectFromHost();
tcpSocket.waitForDisconnected();
}
Copyright © 2007 Trolltech | Trademarks | Qt 4.3.1 |