/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/ ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** In addition, as a special exception, Trolltech gives you certain ** additional rights. These rights are described in the Trolltech GPL ** Exception version 1.0, which can be found at ** http://www.trolltech.com/products/qt/gplexception/ and in the file ** GPL_EXCEPTION.txt in this package. ** ** In addition, as a special exception, Trolltech, as the sole copyright ** holder for Qt Designer, grants users of the Qt/Eclipse Integration ** plug-in the right for the Qt/Eclipse Integration to link to ** functionality provided by Qt Designer and its related libraries. ** ** Trolltech reserves all rights not expressly granted herein. ** ** Trolltech ASA (c) 2007 ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #include "qthread.h" #include "qthreadstorage.h" #include "qmutex.h" #include "qmutexpool_p.h" #include "qreadwritelock.h" #include "qabstracteventdispatcher.h" #include #include #include "qthread_p.h" /* #ifdef Q_OS_WIN32 # include "qt_windows.h" #else # include # include # include # include */ /* # elif defined(Q_OS_HPUX) # include # elif defined(Q_OS_FREEBSD) || defined(Q_OS_OPENBSD) || defined(Q_OS_MAC) # include # endif #endif */ /* QThreadData */ QThreadData::QThreadData(int initialRefCount) : _ref(initialRefCount), thread(0), quitNow(false), eventDispatcher(0), canWait(true) { // fprintf(stderr, "QThreadData %p created\n", this); } QThreadData::~QThreadData() { Q_ASSERT(_ref == 0); QThread *t = thread; thread = 0; delete t; for (int i = 0; i < postEventList.size(); ++i) { const QPostEvent &pe = postEventList.at(i); if (pe.event) { --pe.receiver->d_func()->postedEvents; pe.event->posted = false; delete pe.event; } } // fprintf(stderr, "QThreadData %p destroyed\n", this); } QThreadData *QThreadData::get2(QThread *thread) { Q_ASSERT_X(thread != 0, "QThread", "internal error"); return thread->d_func()->data; } void QThreadData::ref() { #ifndef QT_NO_THREAD (void) _ref.ref(); Q_ASSERT(_ref != 0); #endif } void QThreadData::deref() { #ifndef QT_NO_THREAD if (!_ref.deref()) delete this; #endif } #ifndef QT_NO_THREAD /* QThreadPrivate */ QThreadPrivate::QThreadPrivate(QThreadData *d) : QObjectPrivate(), running(false), finished(false), terminated(false), stackSize(0), priority(QThread::InheritPriority), data(d) { #if defined (Q_OS_UNIX) thread_id = 0; #elif defined (Q_WS_WIN) handle = 0; id = 0; waiters = 0; terminationEnabled = true; terminatePending = false; #endif if (!data) data = new QThreadData; } QThreadPrivate::~QThreadPrivate() { data->deref(); } /* QAdoptedThread */ QAdoptedThread::QAdoptedThread(QThreadData *data) : QThread(*new QThreadPrivate(data)) { // thread should be running and not finished for the lifetime // of the application (even if QCoreApplication goes away) d_func()->running = true; d_func()->finished = false; init(); // fprintf(stderr, "new QAdoptedThread = %p\n", this); } QAdoptedThread::~QAdoptedThread() { QThreadPrivate::finish(this); // fprintf(stderr, "~QAdoptedThread = %p\n", this); } QThread *QAdoptedThread::createThreadForAdoption() { QThread *t = new QAdoptedThread(0); t->moveToThread(t); return t; } /*! \class QThread \brief The QThread class provides platform-independent threads. \ingroup thread \ingroup environment \mainclass A QThread represents a separate thread of control within the program; it shares data with all the other threads within the process but executes independently in the way that a separate program does on a multitasking operating system. Instead of starting in \c main(), QThreads begin executing in run(). To create your own threads, subclass QThread and reimplement run(). For example: \code class MyThread : public QThread { public: void run(); }; void MyThread::run() { QTcpSocket socket; // connect QTcpSocket's signals somewhere meaningful ... socket.connectToHost(hostName, portNumber); exec(); } \endcode This will create a QTcpSocket in the thread and then execute the thread's event loop. Use the start() method to begin execution. Execution ends when you return from run(), just as an application does when it leaves main(). QThread will notifiy you via a signal when the thread is started(), finished(), and terminated(), or you can use isFinished() and isRunning() to query the state of the thread. Use wait() to block until the thread has finished execution. Each thread gets its own stack from the operating system. The operating system also determines the default size of the stack. You can use setStackSize() to set a custom stack size. Each QThread can have its own event loop. You can start the event loop by calling exec(); you can stop it by calling exit() or quit(). Having an event loop in a thread makes it possible to connect signals from other threads to slots in this threads, using a mechanism called \l{Qt::QueuedConnection}{queued connections}. It also makes it possible to use classes that require the event loop, such as QTimer and QTcpSocket, in the thread. In extreme cases, you may want to forcibly terminate() an executing thread. However, doing so is dangerous and discouraged. Please read the documentation for terminate() and setTerminationEnabled() for detailed information. The static functions currentThreadId() and currentThread() return identifiers for the currently executing thread. The former returns a platform specific ID for the thread; the latter returns a QThread pointer. QThread also provides platform independent sleep functions in varying resolutions. Use sleep() for full second resolution, msleep() for millisecond resolution, and usleep() for microsecond resolution. \sa {Thread Support in Qt}, QThreadStorage, QMutex, QSemaphore, QWaitCondition, {Mandelbrot Example}, {Semaphores Example}, {Wait Conditions Example} */ /*! \fn void QThread::started() This signal is emitted when the thread starts executing. \sa finished(), terminated() */ /*! \fn void QThread::finished() This signal is emitted when the thread has finished executing. \sa started(), terminated() */ /*! \fn void QThread::terminated() This signal is emitted when the thread is terminated. \sa started(), finished() */ /*! \enum QThread::Priority This enum type indicates how the operating system should schedule newly created threads. \value IdlePriority scheduled only when no other threads are running. \value LowestPriority scheduled less often than LowPriority. \value LowPriority scheduled less often than NormalPriority. \value NormalPriority the default priority of the operating system. \value HighPriority scheduled more often than NormalPriority. \value HighestPriority scheduled more often than HighPriority. \value TimeCriticalPriority scheduled as often as possible. \value InheritPriority use the same priority as the creating thread. This is the default. */ /*! Returns a pointer to a QThread which represents the currently executing thread. */ QThread *QThread::currentThread() { QThreadData *data = QThreadData::current(); Q_ASSERT(data != 0); return data->thread; } /*! Constructs a new thread with the given \a parent. The thread does not begin executing until start() is called. \sa start() */ QThread::QThread(QObject *parent) : QObject(*(new QThreadPrivate), parent) { Q_D(QThread); // fprintf(stderr, "QThreadData %p created for thread %p\n", d->data, this); d->data->thread = this; } /*! \internal */ QThread::QThread(QThreadPrivate &dd, QObject *parent) : QObject(dd, parent) { Q_D(QThread); // fprintf(stderr, "QThreadData %p taken from private data for thread %p\n", d->data, this); d->data->thread = this; } /*! Destroys the thread. Note that deleting a QThread object will not stop the execution of the thread it represents. Deleting a running QThread (i.e. isFinished() returns false) will probably result in a program crash. You can wait() on a thread to make sure that it has finished. */ QThread::~QThread() { Q_D(QThread); { QMutexLocker locker(&d->mutex); if (d->running && !d->finished) qWarning("QThread: Destroyed while thread is still running"); d->data->thread = 0; } } /*! Returns true is the thread is finished; otherwise returns false. \sa isRunning() */ bool QThread::isFinished() const { Q_D(const QThread); QMutexLocker locker(&d->mutex); return d->finished; } /*! Returns true if the thread is running; otherwise returns false. \sa isFinished() */ bool QThread::isRunning() const { Q_D(const QThread); QMutexLocker locker(&d->mutex); return d->running; } /*! Sets the maximum stack size for the thread to \a stackSize. If \a stackSize is greater than zero, the maximum stack size is set to \a stackSize bytes, otherwise the maximum stack size is automatically determined by the operating system. \warning Most operating systems place minimum and maximum limits on thread stack sizes. The thread will fail to start if the stack size is outside these limits. \sa stackSize() */ void QThread::setStackSize(uint stackSize) { Q_D(QThread); QMutexLocker locker(&d->mutex); Q_ASSERT_X(!d->running, "QThread::setStackSize", "cannot change stack size while the thread is running"); d->stackSize = stackSize; } /*! Returns the maximum stack size for the thread (if set with setStackSize()); otherwise returns zero. \sa setStackSize() */ uint QThread::stackSize() const { Q_D(const QThread); QMutexLocker locker(&d->mutex); return d->stackSize; } /*! Enters the event loop and waits until exit() is called, returning the value that was passed to exit(). The value returned is 0 if exit() is called via quit(). It is necessary to call this function to start event handling. \sa quit(), exit() */ int QThread::exec() { Q_D(QThread); d->mutex.lock(); d->data->quitNow = false; QEventLoop eventLoop; d->mutex.unlock(); int returnCode = eventLoop.exec(); return returnCode; } /*! Tells the thread's event loop to exit with a return code. After calling this function, the thread leaves the event loop and returns from the call to QEventLoop::exec(). The QEventLoop::exec() function returns \a returnCode. By convention, a \a returnCode of 0 means success, any non-zero value indicates an error. Note that unlike the C library function of the same name, this function \e does return to the caller -- it is event processing that stops. This function does nothing if the thread does not have an event loop. \sa quit() QEventLoop */ void QThread::exit(int returnCode) { Q_D(QThread); QMutexLocker locker(&d->mutex); d->data->quitNow = true; for (int i = 0; i < d->data->eventLoops.size(); ++i) { QEventLoop *eventLoop = d->data->eventLoops.at(i); eventLoop->exit(returnCode); } } /*! Tells the thread's event loop to exit with return code 0 (success). Equivalent to calling QThread::exit(0). This function does nothing if the thread does not have an event loop. \sa exit() QEventLoop */ void QThread::quit() { exit(); } /*! \fn void QThread::run() This method is pure virtual and must be implemented in derived classes in order to do useful work. Returning from this method will end the execution of the thread. \sa wait() */ /*! \internal Initializes the QThread system. */ void QThread::initialize() { if (qt_global_mutexpool) return; qt_global_mutexpool = QMutexPool::instance(); #if defined (Q_OS_WIN) extern void qt_create_tls(); qt_create_tls(); #endif } /*! \internal Cleans up the QThread system. */ void QThread::cleanup() { qt_global_mutexpool = 0; } /*! \fn bool QThread::finished() const Use isFinished() instead. */ /*! \fn bool QThread::running() const Use isRunning() instead. */ /*! \fn void QThread::setPriority(Priority priority) \since 4.1 This function sets the \a priority for a running thread. If the thread is not running, this function does nothing and returns immediately. Use start() to start a thread with a specific priority. The \a priority argument can be any value in the \c QThread::Priority enum except for \c InheritPriorty. \sa Priority priority() start() */ /*! \since 4.1 Returns the priority for a running thread. If the thread is not running, this function returns \c InheritPriority. \sa Priority setPriority() start() */ QThread::Priority QThread::priority() const { Q_D(const QThread); QMutexLocker locker(&d->mutex); return d->priority; } #else // QT_NO_THREAD #include QThread* QThread::instance = 0; QThread::QThread() : QObject(*new QThreadPrivate, (QObject*)0) { Q_D(QThread); d->data->thread = this; QCoreApplicationPrivate::theMainThread = this; } QThreadData* QThreadData::current() { if (QThread::instance) return QThread::instance->d_func()->data; return 0; } #endif // QT_NO_THREAD