/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/ ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** In addition, as a special exception, Trolltech gives you certain ** additional rights. These rights are described in the Trolltech GPL ** Exception version 1.0, which can be found at ** http://www.trolltech.com/products/qt/gplexception/ and in the file ** GPL_EXCEPTION.txt in this package. ** ** In addition, as a special exception, Trolltech, as the sole copyright ** holder for Qt Designer, grants users of the Qt/Eclipse Integration ** plug-in the right for the Qt/Eclipse Integration to link to ** functionality provided by Qt Designer and its related libraries. ** ** Trolltech reserves all rights not expressly granted herein. ** ** Trolltech ASA (c) 2007 ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #ifndef QTHREAD_H #define QTHREAD_H #include #include QT_BEGIN_HEADER QT_MODULE(Core) class QThreadData; class QThreadPrivate; #ifndef QT_NO_THREAD class Q_CORE_EXPORT QThread : public QObject { public: static Qt::HANDLE currentThreadId(); static QThread *currentThread(); static int idealThreadCount(); explicit QThread(QObject *parent = 0); ~QThread(); enum Priority { IdlePriority, LowestPriority, LowPriority, NormalPriority, HighPriority, HighestPriority, TimeCriticalPriority, InheritPriority }; void setPriority(Priority priority); Priority priority() const; bool isFinished() const; bool isRunning() const; void setStackSize(uint stackSize); uint stackSize() const; void exit(int retcode = 0); public Q_SLOTS: void start(Priority = InheritPriority); void terminate(); void quit(); public: // default argument causes thread to block indefinately bool wait(unsigned long time = ULONG_MAX); Q_SIGNALS: void started(); void finished(); void terminated(); protected: virtual void run() = 0; int exec(); static void setTerminationEnabled(bool enabled = true); static void sleep(unsigned long); static void msleep(unsigned long); static void usleep(unsigned long); #ifdef QT3_SUPPORT public: inline QT3_SUPPORT bool finished() const { return isFinished(); } inline QT3_SUPPORT bool running() const { return isRunning(); } #endif protected: QThread(QThreadPrivate &dd, QObject *parent = 0); private: Q_OBJECT Q_DECLARE_PRIVATE(QThread) static void initialize(); static void cleanup(); friend class QCoreApplication; friend class QThreadData; }; #else // QT_NO_THREAD class Q_CORE_EXPORT QThread : public QObject { public: static Qt::HANDLE currentThreadId() { return Qt::HANDLE(currentThread()); } static QThread* currentThread() { if (!instance) instance = new QThread(); return instance; } private: QThread(); static QThread *instance; friend class QCoreApplication; friend class QThreadData; Q_DECLARE_PRIVATE(QThread) }; #endif // QT_NO_THREAD QT_END_HEADER #endif // QTHREAD_H