/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/ ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** In addition, as a special exception, Trolltech gives you certain ** additional rights. These rights are described in the Trolltech GPL ** Exception version 1.0, which can be found at ** http://www.trolltech.com/products/qt/gplexception/ and in the file ** GPL_EXCEPTION.txt in this package. ** ** In addition, as a special exception, Trolltech, as the sole copyright ** holder for Qt Designer, grants users of the Qt/Eclipse Integration ** plug-in the right for the Qt/Eclipse Integration to link to ** functionality provided by Qt Designer and its related libraries. ** ** Trolltech reserves all rights not expressly granted herein. ** ** Trolltech ASA (c) 2007 ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #include "qiconengine.h" #include "qpainter.h" /*! \class QIconEngine \brief The QIconEngine class provides an abstract base class for QIcon renderers. \ingroup multimedia \bold {Use QIconEngineV2 instead.} An icon engine provides the rendering functions for a QIcon. Each icon has a corresponding icon engine that is responsible for drawing the icon with a requested size, mode and state. The icon is rendered by the paint() function, and the icon can additionally be obtained as a pixmap with the pixmap() function (the default implementation simply uses paint() to achieve this). The addPixmap() function can be used to add new pixmaps to the icon engine, and is used by QIcon to add specialized custom pixmaps. The paint(), pixmap(), and addPixmap() functions are all virtual, and can therefore be reimplemented in subclasses of QIconEngine. \sa QIconEngineV2, QIconEnginePlugin */ /*! \fn virtual void QIconEngine::paint(QPainter *painter, const QRect &rect, QIcon::Mode mode, QIcon::State state) = 0; Uses the given \a painter to paint the icon with the required \a mode and \a state into the rectangle \a rect. */ /*! Returns the actual size of the icon the engine provides for the requested \a size, \a mode and \a state. The default implementation returns the given \a size. */ QSize QIconEngine::actualSize(const QSize &size, QIcon::Mode /*mode*/, QIcon::State /*state*/) { return size; } /*! Destroys the icon engine. */ QIconEngine::~QIconEngine() { } /*! Returns the icon as a pixmap with the required \a size, \a mode, and \a state. The default implementation creates a new pixmap and calls paint() to fill it. */ QPixmap QIconEngine::pixmap(const QSize &size, QIcon::Mode mode, QIcon::State state) { QPixmap pm(size); { QPainter p(&pm); paint(&p, QRect(QPoint(0,0),size), mode, state); } return pm; } /*! Called by QIcon::addPixmap(). Adds a specialized \a pixmap for the given \a mode and \a state. The default pixmap-based engine stores any supplied pixmaps, and it uses them instead of scaled pixmaps if the size of a pixmap matches the size of icon requested. Custom icon engines that implement scalable vector formats are free to ignores any extra pixmaps. */ void QIconEngine::addPixmap(const QPixmap &/*pixmap*/, QIcon::Mode /*mode*/, QIcon::State /*state*/) { } /*! Called by QIcon::addFile(). Adds a specialized pixmap from the file with the given \a fileName, \a size, \a mode and \a state. The default pixmap-based engine stores any supplied file names, and it loads the pixmaps on demand instead of using scaled pixmaps if the size of a pixmap matches the size of icon requested. Custom icon engines that implement scalable vector formats are free to ignores any extra files. */ void QIconEngine::addFile(const QString &/*fileName*/, const QSize &/*size*/, QIcon::Mode /*mode*/, QIcon::State /*state*/) { } // version 2 functions /*! \class QIconEngineV2 \brief The QIconEngineV2 class provides an abstract base class for QIcon renderers. \ingroup multimedia \since 4.3 An icon engine renders \l{QIcon}s. With icon engines, you can customize icons. Qt provides a default engine that makes icons adhere to the current style by scaling the icons and providing a disabled appearance. An engine is installed on an icon either through a QIcon constructor or through a QIconEnginePluginV2. The plugins are used by Qt if a specific engine is not given when the icon is created. See the QIconEngineV2 class description to learn how to create icon engine plugins. An icon engine provides the rendering functions for a QIcon. Each icon has a corresponding icon engine that is responsible for drawing the icon with a requested size, mode and state. QIconEngineV2 extends the API of QIconEngine to allow streaming of the icon engine contents, and should be used instead of QIconEngine for implementing new icon engines. \sa QIconEnginePluginV2 */ /*! Returns a key that identifies this icon engine. */ QString QIconEngineV2::key() const { return QString(); } /*! Returns a clone of this icon engine. */ QIconEngineV2 *QIconEngineV2::clone() const { return 0; } /*! Reads icon engine contents from the QDataStream \a in. Returns true if the contents were read; otherwise returns false. QIconEngineV2's default implementation always return false. */ bool QIconEngineV2::read(QDataStream &) { return false; } /*! Writes the contents of this engine to the QDataStream \a out. Returns true if the contents were written; otherwise returns false. QIconEngineV2's default implementation always return false. */ bool QIconEngineV2::write(QDataStream &) const { return false; } /*! \internal */ void QIconEngineV2::virtual_hook(int, void *) { }