/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/ ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** In addition, as a special exception, Trolltech gives you certain ** additional rights. These rights are described in the Trolltech GPL ** Exception version 1.0, which can be found at ** http://www.trolltech.com/products/qt/gplexception/ and in the file ** GPL_EXCEPTION.txt in this package. ** ** In addition, as a special exception, Trolltech, as the sole copyright ** holder for Qt Designer, grants users of the Qt/Eclipse Integration ** plug-in the right for the Qt/Eclipse Integration to link to ** functionality provided by Qt Designer and its related libraries. ** ** Trolltech reserves all rights not expressly granted herein. ** ** Trolltech ASA (c) 2007 ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #ifndef QSOUND_H #define QSOUND_H #include QT_BEGIN_HEADER QT_MODULE(Gui) #ifndef QT_NO_SOUND class QSoundPrivate; class Q_GUI_EXPORT QSound : public QObject { Q_OBJECT public: static bool isAvailable(); static void play(const QString& filename); explicit QSound(const QString& filename, QObject* parent = 0); ~QSound(); int loops() const; int loopsRemaining() const; void setLoops(int); QString fileName() const; bool isFinished() const; public Q_SLOTS: void play(); void stop(); public: #ifdef QT3_SUPPORT QT3_SUPPORT_CONSTRUCTOR QSound(const QString& filename, QObject* parent, const char* name); static inline QT3_SUPPORT bool available() { return isAvailable(); } #endif private: Q_DECLARE_PRIVATE(QSound) friend class QAuServer; }; #endif // QT_NO_SOUND QT_END_HEADER #endif // QSOUND_H