/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/ ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** In addition, as a special exception, Trolltech gives you certain ** additional rights. These rights are described in the Trolltech GPL ** Exception version 1.0, which can be found at ** http://www.trolltech.com/products/qt/gplexception/ and in the file ** GPL_EXCEPTION.txt in this package. ** ** In addition, as a special exception, Trolltech, as the sole copyright ** holder for Qt Designer, grants users of the Qt/Eclipse Integration ** plug-in the right for the Qt/Eclipse Integration to link to ** functionality provided by Qt Designer and its related libraries. ** ** Trolltech reserves all rights not expressly granted herein. ** ** Trolltech ASA (c) 2007 ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #include #if defined(QT_HAVE_3DNOW) && defined(QT_HAVE_SSE) #include #include struct QSSE3DNOWIntrinsics : public QSSEIntrinsics { static inline void end() { _m_femms(); } }; const CompositionFunctionSolid qt_functionForModeSolid_SSE3DNOW[] = { comp_func_solid_SourceOver, comp_func_solid_DestinationOver, comp_func_solid_Clear, comp_func_solid_Source, 0, comp_func_solid_SourceIn, comp_func_solid_DestinationIn, comp_func_solid_SourceOut, comp_func_solid_DestinationOut, comp_func_solid_SourceAtop, comp_func_solid_DestinationAtop, comp_func_solid_XOR, comp_func_solid_Plus, comp_func_solid_Multiply, comp_func_solid_Screen, comp_func_solid_Overlay, comp_func_solid_Darken, comp_func_solid_Lighten, comp_func_solid_ColorDodge, comp_func_solid_ColorBurn, comp_func_solid_HardLight, comp_func_solid_SoftLight, comp_func_solid_Difference, comp_func_solid_Exclusion }; const CompositionFunction qt_functionForMode_SSE3DNOW[] = { comp_func_SourceOver, comp_func_DestinationOver, comp_func_Clear, comp_func_Source, 0, comp_func_SourceIn, comp_func_DestinationIn, comp_func_SourceOut, comp_func_DestinationOut, comp_func_SourceAtop, comp_func_DestinationAtop, comp_func_XOR, comp_func_Plus, comp_func_Multiply, comp_func_Screen, comp_func_Overlay, comp_func_Darken, comp_func_Lighten, comp_func_ColorDodge, comp_func_ColorBurn, comp_func_HardLight, comp_func_SoftLight, comp_func_Difference, comp_func_Exclusion }; void qt_blend_color_argb_sse3dnow(int count, const QSpan *spans, void *userData) { qt_blend_color_argb_x86(count, spans, userData, (CompositionFunctionSolid*)qt_functionForModeSolid_SSE3DNOW); } void qt_memfill32_sse3dnow(quint32 *dest, quint32 value, int count) { return qt_memfill32_sse_template(dest, value, count); } void qt_bitmapblit16_sse3dnow(QRasterBuffer *rasterBuffer, int x, int y, quint32 color, const uchar *src, int width, int height, int stride) { return qt_bitmapblit16_sse_template(rasterBuffer, x,y, color, src, width, height, stride); } #endif // QT_HAVE_3DNOW && QT_HAVE_SSE