/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/ ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** In addition, as a special exception, Trolltech gives you certain ** additional rights. These rights are described in the Trolltech GPL ** Exception version 1.0, which can be found at ** http://www.trolltech.com/products/qt/gplexception/ and in the file ** GPL_EXCEPTION.txt in this package. ** ** In addition, as a special exception, Trolltech, as the sole copyright ** holder for Qt Designer, grants users of the Qt/Eclipse Integration ** plug-in the right for the Qt/Eclipse Integration to link to ** functionality provided by Qt Designer and its related libraries. ** ** Trolltech reserves all rights not expressly granted herein. ** ** Trolltech ASA (c) 2007 ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #ifndef QMATRIX_H #define QMATRIX_H #include #include #include #include #include #include QT_BEGIN_HEADER QT_MODULE(Gui) class QPainterPath; class QVariant; class Q_GUI_EXPORT QMatrix // 2D transform matrix { public: QMatrix(); QMatrix(qreal m11, qreal m12, qreal m21, qreal m22, qreal dx, qreal dy); QMatrix(const QMatrix &matrix); void setMatrix(qreal m11, qreal m12, qreal m21, qreal m22, qreal dx, qreal dy); qreal m11() const { return _m11; } qreal m12() const { return _m12; } qreal m21() const { return _m21; } qreal m22() const { return _m22; } qreal dx() const { return _dx; } qreal dy() const { return _dy; } void map(int x, int y, int *tx, int *ty) const; void map(qreal x, qreal y, qreal *tx, qreal *ty) const; QRect mapRect(const QRect &) const; QRectF mapRect(const QRectF &) const; QPoint map(const QPoint &p) const; QPointF map(const QPointF&p) const; QLine map(const QLine &l) const; QLineF map(const QLineF &l) const; QPolygonF map(const QPolygonF &a) const; QPolygon map(const QPolygon &a) const; QRegion map(const QRegion &r) const; QPainterPath map(const QPainterPath &p) const; QPolygon mapToPolygon(const QRect &r) const; void reset(); inline bool isIdentity() const; QMatrix &translate(qreal dx, qreal dy); QMatrix &scale(qreal sx, qreal sy); QMatrix &shear(qreal sh, qreal sv); QMatrix &rotate(qreal a); bool isInvertible() const { return !qFuzzyCompare(_m11*_m22 - _m12*_m21, 0); } qreal det() const { return _m11*_m22 - _m12*_m21; } QMatrix inverted(bool *invertible = 0) const; bool operator==(const QMatrix &) const; bool operator!=(const QMatrix &) const; QMatrix &operator*=(const QMatrix &); QMatrix operator*(const QMatrix &o) const; QMatrix &operator=(const QMatrix &); operator QVariant() const; #ifdef QT3_SUPPORT inline QT3_SUPPORT QMatrix invert(bool *invertible=0) const { return inverted(invertible); } inline QT3_SUPPORT QRect map(const QRect &r) const { return mapRect(r); } QT3_SUPPORT QRegion mapToRegion(const QRect &r) const; #endif private: friend class QTransform; qreal _m11, _m12; qreal _m21, _m22; qreal _dx, _dy; }; Q_DECLARE_TYPEINFO(QMatrix, Q_MOVABLE_TYPE); // mathematical semantics Q_GUI_EXPORT_INLINE QPoint operator*(const QPoint &p, const QMatrix &m) { return m.map(p); } Q_GUI_EXPORT_INLINE QPointF operator*(const QPointF &p, const QMatrix &m) { return m.map(p); } Q_GUI_EXPORT_INLINE QLineF operator*(const QLineF &l, const QMatrix &m) { return m.map(l); } Q_GUI_EXPORT_INLINE QLine operator*(const QLine &l, const QMatrix &m) { return m.map(l); } Q_GUI_EXPORT_INLINE QPolygon operator *(const QPolygon &a, const QMatrix &m) { return m.map(a); } Q_GUI_EXPORT_INLINE QPolygonF operator *(const QPolygonF &a, const QMatrix &m) { return m.map(a); } Q_GUI_EXPORT_INLINE QRegion operator *(const QRegion &r, const QMatrix &m) { return m.map(r); } Q_GUI_EXPORT QPainterPath operator *(const QPainterPath &p, const QMatrix &m); inline bool QMatrix::isIdentity() const { return qFuzzyCompare(_m11, 1) && qFuzzyCompare(_m22, 1) && qFuzzyCompare(_m12, 0) && qFuzzyCompare(_m21, 0) && qFuzzyCompare(_dx, 0) && qFuzzyCompare(_dy, 0); } /***************************************************************************** QMatrix stream functions *****************************************************************************/ Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QMatrix &); Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QMatrix &); #ifndef QT_NO_DEBUG_STREAM Q_GUI_EXPORT QDebug operator<<(QDebug, const QMatrix &); #endif #ifdef QT3_SUPPORT #include #endif QT_END_HEADER #endif // QMATRIX_H