/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/ ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** In addition, as a special exception, Trolltech gives you certain ** additional rights. These rights are described in the Trolltech GPL ** Exception version 1.0, which can be found at ** http://www.trolltech.com/products/qt/gplexception/ and in the file ** GPL_EXCEPTION.txt in this package. ** ** In addition, as a special exception, Trolltech, as the sole copyright ** holder for Qt Designer, grants users of the Qt/Eclipse Integration ** plug-in the right for the Qt/Eclipse Integration to link to ** functionality provided by Qt Designer and its related libraries. ** ** Trolltech reserves all rights not expressly granted herein. ** ** Trolltech ASA (c) 2007 ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #ifndef QPAINTENGINE_D3D_P_H #define QPAINTENGINE_D3D_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "QtGui/qpaintengine.h" #include class QDirect3DPaintEnginePrivate; class QDirect3DPaintEngine : public QPaintEngine { Q_DECLARE_PRIVATE(QDirect3DPaintEngine) public: QDirect3DPaintEngine(); ~QDirect3DPaintEngine(); bool begin(QPaintDevice *device); void drawEllipse(const QRectF &rect); void drawEllipse(const QRect &rect); void drawImage(const QRectF &rectangle, const QImage &image, const QRectF &sr, Qt::ImageConversionFlags flags = Qt::AutoColor); void drawLines(const QLineF *lines, int lineCount); void drawLines(const QLine *lines, int lineCount); void drawPath(const QPainterPath &path); void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr); void drawPoints(const QPointF *points, int pointCount); void drawPoints(const QPoint *points, int pointCount); void drawPolygon(const QPointF *points, int pointCount, PolygonDrawMode mode); void drawPolygon(const QPoint *points, int pointCount, PolygonDrawMode mode); void drawRects(const QRectF *rects, int rectCount); void drawRects(const QRect * rects, int rectCount); void drawTextItem(const QPointF &p, const QTextItem &textItem); void drawTiledPixmap(const QRectF &r, const QPixmap &pm, const QPointF &sr); bool end(); Type type() const { return Direct3D; } void updateState(const QPaintEngineState &state); void cleanup(); HDC getDC() const; void setFlushOnEnd(bool flushOnEnd); bool hasDirect3DSupport(); public: void scroll(QPaintDevice *pd, const RECT &srcrect, const RECT &destrect); LPDIRECT3DSWAPCHAIN9 swapChain(QPaintDevice *pd); void releaseSwapChain(QPaintDevice *pd); private: Q_DISABLE_COPY(QDirect3DPaintEngine) friend class QPixmap; friend class QD3DGlyphCache; }; #endif