/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/ ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** In addition, as a special exception, Trolltech gives you certain ** additional rights. These rights are described in the Trolltech GPL ** Exception version 1.0, which can be found at ** http://www.trolltech.com/products/qt/gplexception/ and in the file ** GPL_EXCEPTION.txt in this package. ** ** In addition, as a special exception, Trolltech, as the sole copyright ** holder for Qt Designer, grants users of the Qt/Eclipse Integration ** plug-in the right for the Qt/Eclipse Integration to link to ** functionality provided by Qt Designer and its related libraries. ** ** Trolltech reserves all rights not expressly granted herein. ** ** Trolltech ASA (c) 2007 ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ // QtCore #include #include // QtGui #include "qbitmap.h" #include "qimage.h" #include "qpaintdevice.h" #include "qpaintengine.h" #include "qpainter.h" #include "qpainter_p.h" #include "qpainterpath.h" #include "qpicture.h" #include "qpixmapcache.h" #include "qpolygon.h" #include "qtextlayout.h" #include "qwidget.h" #include "qapplication.h" #include "qstyle.h" #include "qthread.h" #include "qvarlengtharray.h" #include #include #include #include #include #include #define QGradient_StretchToDevice 0x10000000 #define QPaintEngine_OpaqueBackground 0x40000000 // #define QT_DEBUG_DRAW #ifdef QT_DEBUG_DRAW bool qt_show_painter_debug_output = true; #endif extern QPixmap qt_pixmapForBrush(int style, bool invert); void qt_format_text(const QFont &font, const QRectF &_r, int tf, const QTextOption *option, const QString& str, QRectF *brect, int tabstops, int* tabarray, int tabarraylen, QPainter *painter); /* Returns true if the gradient requires stretch to device...*/ static inline bool check_gradient(const QBrush &brush) { switch (brush.style()) { case Qt::LinearGradientPattern: case Qt::RadialGradientPattern: case Qt::ConicalGradientPattern: if (brush.gradient()->coordinateMode() == QGradient::StretchToDeviceMode) return true; default: ; } return false; } static inline bool is_brush_transparent(const QBrush &brush) { Qt::BrushStyle s = brush.style(); return ((s >= Qt::Dense1Pattern && s <= Qt::DiagCrossPattern) || (s == Qt::TexturePattern && brush.texture().isQBitmap())); } static inline bool is_pen_transparent(const QPen &pen) { return pen.style() > Qt::SolidLine || is_brush_transparent(pen.brush()); } /* Discards the emulation flags that are not relevant for line drawing and returns the result */ static inline uint line_emulation(uint emulation) { return emulation & (QPaintEngine::PrimitiveTransform | QPaintEngine::AlphaBlend | QPaintEngine::Antialiasing | QPaintEngine::BrushStroke | QPaintEngine::ConstantOpacity | QGradient_StretchToDevice | QPaintEngine_OpaqueBackground); } QTransform QPainterPrivate::viewTransform() const { QTransform m; if (state->VxF) { qreal scaleW = qreal(state->vw)/qreal(state->ww); qreal scaleH = qreal(state->vh)/qreal(state->wh); m.setMatrix(scaleW, 0, 0, 0, scaleH, 0, state->vx - state->wx*scaleW, state->vy - state->wy*scaleH, 1); } return m; } void QPainterPrivate::draw_helper(const QPainterPath &originalPath, DrawOperation op) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) { printf("QPainter::drawHelper\n"); } #endif if (originalPath.isEmpty()) return; if (state->emulationSpecifier == QGradient_StretchToDevice) { drawStretchToDevice(originalPath, op); return; } else if (state->emulationSpecifier & QPaintEngine_OpaqueBackground) { drawOpaqueBackground(originalPath, op); return; } Q_Q(QPainter); int devMinX = 0, devMaxX = 0, devMinY = 0, devMaxY = 0; qreal strokeOffsetX = 0, strokeOffsetY = 0; QPainterPath path = originalPath * state->matrix; QRectF pathBounds = path.boundingRect(); QRectF strokeBounds; bool doStroke = (op & StrokeDraw) && (state->pen.style() != Qt::NoPen); if (doStroke) { qreal penWidth = state->pen.widthF(); if (penWidth == 0) { strokeOffsetX = 1; strokeOffsetY = 1; } else { // In case of complex xform if (state->txop > QTransform::TxScale) { QPainterPathStroker stroker; stroker.setWidth(penWidth); stroker.setJoinStyle(state->pen.joinStyle()); stroker.setCapStyle(state->pen.capStyle()); QPainterPath stroke = stroker.createStroke(originalPath); strokeBounds = (stroke * state->matrix).boundingRect(); } else { strokeOffsetX = penWidth / qAbs(2.0 * state->matrix.m11()); strokeOffsetY = penWidth / qAbs(2.0 * state->matrix.m22()); } } } const qreal ROUND_UP_TRICK = 0.9999; if (!strokeBounds.isEmpty()) { devMinX = int(strokeBounds.left()); devMaxX = int(strokeBounds.right() + ROUND_UP_TRICK); devMinY = int(strokeBounds.top()); devMaxY = int(strokeBounds.bottom() + ROUND_UP_TRICK); } else { devMinX = int(pathBounds.left() - strokeOffsetX); devMaxX = int(pathBounds.right() + strokeOffsetX + ROUND_UP_TRICK); devMinY = int(pathBounds.top() - strokeOffsetY); devMaxY = int(pathBounds.bottom() + strokeOffsetY + ROUND_UP_TRICK); } QRect absPathRect(devMinX, devMinY, devMaxX - devMinX, devMaxY - devMinY); if (state->clipInfo.size() != 0) { QPainterPath clipPath = q->clipPath() * q->deviceTransform(); QRectF r = clipPath.boundingRect().intersected(absPathRect); absPathRect.setCoords(qFloor(r.left()), qFloor(r.top()), qCeil(r.right()), qCeil(r.bottom())); } absPathRect = absPathRect.intersected(QRect(0, 0, device->width(), device->height())); // qDebug("\nQPainterPrivate::draw_helper(), x=%d, y=%d, w=%d, h=%d", // devMinX, devMinY, device->width(), device->height()); // qDebug() << " - matrix" << state->matrix; // qDebug() << " - originalPath.bounds" << originalPath.boundingRect(); // qDebug() << " - path.bounds" << path.boundingRect(); if (absPathRect.width() <= 0 || absPathRect.height() <= 0) return; QImage image(absPathRect.width(), absPathRect.height(), QImage::Format_ARGB32_Premultiplied); image.fill(0); QPainter p(&image); p.d_ptr->original_device = original_device; p.setOpacity(state->opacity); p.translate(-absPathRect.x(), -absPathRect.y()); p.setTransform(state->matrix, true); p.setPen(doStroke ? state->pen : QPen(Qt::NoPen)); p.setBrush((op & FillDraw) ? state->brush : QBrush(Qt::NoBrush)); p.setBackground(state->bgBrush); p.setBackgroundMode(state->bgMode); p.setBrushOrigin(state->bgOrigin); p.setRenderHint(QPainter::Antialiasing, state->renderHints & QPainter::Antialiasing); p.setRenderHint(QPainter::SmoothPixmapTransform, state->renderHints & QPainter::SmoothPixmapTransform); p.drawPath(originalPath); p.end(); q->save(); q->resetMatrix(); updateState(state); engine->drawImage(absPathRect, image, QRectF(0, 0, absPathRect.width(), absPathRect.height()), Qt::OrderedDither | Qt::OrderedAlphaDither); q->restore(); } void QPainterPrivate::drawOpaqueBackground(const QPainterPath &path, DrawOperation op) { Q_Q(QPainter); q->setBackgroundMode(Qt::TransparentMode); if (op & FillDraw && state->brush.style() != Qt::NoBrush) { q->fillPath(path, state->bgBrush.color()); q->fillPath(path, state->brush); } if (op & StrokeDraw && state->pen.style() != Qt::NoPen) { q->strokePath(path, QPen(state->bgBrush.color(), state->pen.width())); q->strokePath(path, state->pen); } q->setBackgroundMode(Qt::OpaqueMode); } void QPainterPrivate::drawStretchToDevice(const QPainterPath &path, DrawOperation op) { Q_Q(QPainter); double sw = original_device->width(); double sh = original_device->height(); QTransform inv(1.0/sw, 0, 0, 1.0/sh, 0, 0); QPen pen = state->pen; QBrush brush = state->brush; if ((op & FillDraw) && brush.style() == Qt::NoBrush) op = DrawOperation(op - FillDraw); if ((op & StrokeDraw) && pen.style() == Qt::NoPen) op = DrawOperation(op - StrokeDraw); q->scale(sw, sh); q->setPen(Qt::NoPen); updateState(state); // Draw the xformed fill if the brush is a stretch gradient. if ((op & FillDraw) && check_gradient(brush)) { engine->drawPath(path * inv); op = DrawOperation(op - FillDraw); } // Draw the xformed outline if the pen is a stretch gradient. if ((op & StrokeDraw) && check_gradient(pen.brush())) { q->setBrush(pen.brush()); updateState(state); QPainterPathStroker stroker; stroker.setDashPattern(pen.style()); stroker.setWidth(pen.widthF()); stroker.setJoinStyle(pen.joinStyle()); stroker.setCapStyle(pen.capStyle()); stroker.setMiterLimit(pen.miterLimit()); QPainterPath stroke = stroker.createStroke(path); engine->drawPath(stroke * inv); op = DrawOperation(op - StrokeDraw); } q->scale(1/sw, 1/sh); if (op & FillDraw) { updateState(state); engine->drawPath(path); } q->setPen(pen); if (op & StrokeDraw) { q->setBrush(Qt::NoBrush); updateState(state); engine->drawPath(path); q->setBrush(brush); } } void QPainterPrivate::init() { Q_Q(QPainter); state->painter = q; } void QPainterPrivate::updateMatrix() { state->matrix = (state->WxF ? state->worldMatrix : QTransform()) * (state->VxF ? viewTransform() : QTransform()); txinv = false; // no inverted matrix state->txop = static_cast(state->matrix.type()); if (!redirection_offset.isNull()) { state->txop |= QTransform::TxTranslate; // We want to translate in dev space so we do the adding of the redirection // offset manually. if (state->matrix.isAffine()) { state->matrix = QTransform(state->matrix.m11(), state->matrix.m12(), state->matrix.m21(), state->matrix.m22(), state->matrix.dx()-redirection_offset.x(), state->matrix.dy()-redirection_offset.y()); } else { QTransform temp; temp.translate(-redirection_offset.x(), -redirection_offset.y()); state->matrix *= temp; } } state->dirtyFlags |= QPaintEngine::DirtyTransform; // printf("VxF=%d, WxF=%d\n", state->VxF, state->WxF); // qDebug() << " --- using matrix" << state->matrix << redirection_offset; } /*! \internal */ void QPainterPrivate::updateInvMatrix() { Q_ASSERT(txinv == false); txinv = true; // creating inverted matrix bool invertible; QTransform m; if (state->VxF) { m.translate(state->vx, state->vy); m.scale(1.0*state->vw/state->ww, 1.0*state->vh/state->wh); m.translate(-state->wx, -state->wy); } if (state->WxF) { if (state->VxF) m = state->worldMatrix * m; else m = state->worldMatrix; } invMatrix = m.inverted(&invertible); // invert matrix } void QPainterPrivate::updateEmulationSpecifier(QPainterState *s) { bool alpha = false; bool linearGradient = false; bool radialGradient = false; bool conicalGradient = false; bool patternBrush = false; bool xform = false; bool complexXform = false; bool skip = true; // Pen and brush properties (we have to check both if one changes because the // one that's unchanged can still be in a state which requires emulation) if (s->state() & QPaintEngine::DirtyPen || s->state() & QPaintEngine::DirtyBrush) { // Check Brush stroke emulation if (!s->pen.isSolid() && !engine->hasFeature(QPaintEngine::BrushStroke)) s->emulationSpecifier |= QPaintEngine::BrushStroke; else s->emulationSpecifier &= ~QPaintEngine::BrushStroke; skip = false; QBrush penBrush = s->pen.brush(); Qt::BrushStyle brushStyle = s->brush.style(); Qt::BrushStyle penBrushStyle = penBrush.style(); alpha = (penBrushStyle != Qt::NoBrush && (penBrushStyle < Qt::LinearGradientPattern && penBrush.color().alpha() != 255) && !penBrush.isOpaque()) || (brushStyle != Qt::NoBrush && (brushStyle < Qt::LinearGradientPattern && s->brush.color().alpha() != 255) && !s->brush.isOpaque()); linearGradient = ((penBrushStyle == Qt::LinearGradientPattern) || (brushStyle == Qt::LinearGradientPattern)); radialGradient = ((penBrushStyle == Qt::RadialGradientPattern) || (brushStyle == Qt::RadialGradientPattern)); conicalGradient = ((penBrushStyle == Qt::ConicalGradientPattern) || (brushStyle == Qt::ConicalGradientPattern)); patternBrush = (((penBrushStyle > Qt::SolidPattern && brushStyle < Qt::LinearGradientPattern) || penBrushStyle == Qt::TexturePattern) || ((brushStyle > Qt::SolidPattern && penBrushStyle < Qt::LinearGradientPattern) || brushStyle == Qt::TexturePattern)); if (((penBrush.style() == Qt::TexturePattern && penBrush.texture().hasAlpha()) || (s->brush.style() == Qt::TexturePattern && s->brush.texture().hasAlpha())) && !engine->hasFeature(QPaintEngine::MaskedBrush)) s->emulationSpecifier |= QPaintEngine::MaskedBrush; else s->emulationSpecifier &= ~QPaintEngine::MaskedBrush; } if (s->state() & (QPaintEngine::DirtyHints | QPaintEngine::DirtyOpacity | QPaintEngine::DirtyBackgroundMode)) { skip = false; } if (skip) return; #if 0 qDebug("QPainterPrivate::updateEmulationSpecifier, state=%p\n" " - alpha: %d\n" " - linearGradient: %d\n" " - radialGradient: %d\n" " - conicalGradient: %d\n" " - patternBrush: %d\n" " - hints: %x\n" " - xform: %d\n", s, alpha, linearGradient, radialGradient, conicalGradient, patternBrush, uint(s->renderHints), xform); #endif // XForm properties if (s->state() & QPaintEngine::DirtyTransform) { xform = !s->matrix.isIdentity(); complexXform = !s->matrix.isAffine(); } else if (s->txop >= QTransform::TxTranslate) { xform = true; complexXform = !s->matrix.isAffine(); } const bool brushXform = (!s->brush.transform().type() == QTransform::TxNone); const bool penXform = (!s->pen.brush().transform().type() == QTransform::TxNone); const bool patternXform = patternBrush && (xform || brushXform || penXform); // Check alphablending if (alpha && !engine->hasFeature(QPaintEngine::AlphaBlend)) s->emulationSpecifier |= QPaintEngine::AlphaBlend; else s->emulationSpecifier &= ~QPaintEngine::AlphaBlend; // Linear gradient emulation if (linearGradient && !engine->hasFeature(QPaintEngine::LinearGradientFill)) s->emulationSpecifier |= QPaintEngine::LinearGradientFill; else s->emulationSpecifier &= ~QPaintEngine::LinearGradientFill; // Radial gradient emulation if (radialGradient && !engine->hasFeature(QPaintEngine::RadialGradientFill)) s->emulationSpecifier |= QPaintEngine::RadialGradientFill; else s->emulationSpecifier &= ~QPaintEngine::RadialGradientFill; // Conical gradient emulation if (conicalGradient && !engine->hasFeature(QPaintEngine::ConicalGradientFill)) s->emulationSpecifier |= QPaintEngine::ConicalGradientFill; else s->emulationSpecifier &= ~QPaintEngine::ConicalGradientFill; // Pattern brushes if (patternBrush && !engine->hasFeature(QPaintEngine::PatternBrush)) s->emulationSpecifier |= QPaintEngine::PatternBrush; else s->emulationSpecifier &= ~QPaintEngine::PatternBrush; // Pattern XForms if (patternXform && !engine->hasFeature(QPaintEngine::PatternTransform)) s->emulationSpecifier |= QPaintEngine::PatternTransform; else s->emulationSpecifier &= ~QPaintEngine::PatternTransform; // Primitive XForms if (xform && !engine->hasFeature(QPaintEngine::PrimitiveTransform)) s->emulationSpecifier |= QPaintEngine::PrimitiveTransform; else s->emulationSpecifier &= ~QPaintEngine::PrimitiveTransform; // Perspective XForms if (complexXform && !engine->hasFeature(QPaintEngine::PerspectiveTransform)) s->emulationSpecifier |= QPaintEngine::PerspectiveTransform; else s->emulationSpecifier &= ~QPaintEngine::PerspectiveTransform; // Constant opacity if (state->opacity != 1 && !engine->hasFeature(QPaintEngine::ConstantOpacity)) s->emulationSpecifier |= QPaintEngine::ConstantOpacity; else s->emulationSpecifier &= ~QPaintEngine::ConstantOpacity; bool gradientStretch = false; if (linearGradient || conicalGradient || radialGradient) { gradientStretch |= check_gradient(s->brush); gradientStretch |= check_gradient(s->pen.brush()); } if (gradientStretch) s->emulationSpecifier |= QGradient_StretchToDevice; else s->emulationSpecifier &= ~QGradient_StretchToDevice; // Opaque backgrounds... if (s->bgMode == Qt::OpaqueMode && (is_pen_transparent(s->pen) || is_brush_transparent(s->brush))) s->emulationSpecifier |= QPaintEngine_OpaqueBackground; else s->emulationSpecifier &= ~QPaintEngine_OpaqueBackground; #if 0 //won't be correct either way because the device can already have // something rendered to it in which case subsequent emulation // on a fully transparent qimage and then blitting the results // won't produce correct results // Blend modes if (state->composition_mode > QPainter::CompositionMode_Xor && !engine->hasFeature(QPaintEngine::BlendModes)) s->emulationSpecifier |= QPaintEngine::BlendModes; else s->emulationSpecifier &= ~QPaintEngine::BlendModes; #endif } void QPainterPrivate::updateState(QPainterState *newState) { if (!newState) { engine->state = newState; } else if (newState->state() || engine->state!=newState) { // ### we might have to call QPainter::begin() here... if (!engine->state) { engine->state = newState; engine->setDirty(QPaintEngine::AllDirty); } if (engine->state->painter() != newState->painter) // ### this could break with clip regions vs paths. engine->setDirty(QPaintEngine::AllDirty); // Upon restore, revert all changes since last save else if (engine->state != newState) newState->dirtyFlags |= QPaintEngine::DirtyFlags(static_cast(engine->state)->changeFlags); // We need to store all changes made so that restore can deal with them else newState->changeFlags |= newState->dirtyFlags; updateEmulationSpecifier(newState); // Unset potential dirty background mode newState->dirtyFlags &= ~(QPaintEngine::DirtyBackgroundMode | QPaintEngine::DirtyBackground); engine->state = newState; engine->updateState(*newState); engine->clearDirty(QPaintEngine::AllDirty); } } /*! \class QPainter \brief The QPainter class performs low-level painting on widgets and other paint devices. \ingroup multimedia \mainclass QPainter provides highly optimized functions to do most of the drawing GUI programs require. It can draw everything from simple lines to complex shapes like pies and chords. It can also draw aligned text and pixmaps. Normally, it draws in a "natural" coordinate system, but it can also do view and world transformation. QPainter can operate on any object that inherits the QPaintDevice class. The common use of QPainter is inside a widget's paint event: Construct and customize (e.g. set the pen or the brush) the painter. Then draw. Remember to destroy the QPainter object after drawing. For example: \code void SimpleExampleWidget::paintEvent(QPaintEvent *) { QPainter painter(this); painter.setPen(Qt::blue); painter.setFont(QFont("Arial", 30)); painter.drawText(rect(), Qt::AlignCenter, "Qt"); } \endcode The core functionality of QPainter is drawing, but the class also provide several functions that allows you to customize QPainter's settings and its rendering quality, and others that enable clipping. In addition you can control how different shapes are merged together by specifying the painter's composition mode. The isActive() function indicates whether the painter is active. A painter is activated by the begin() function and the constructor that takes a QPaintDevice argument. The end() function, and the destructor, deactivates it. Together with the QPaintDevice and QPaintEngine classes, QPainter form the basis for Qt's paint system. QPainter is the class used to perform drawing operations. QPaintDevice represents a device that can be painted on using a QPainter. QPaintEngine provides the interface that the painter uses to draw onto different types of devices. If the painter is active, device() returns the paint device on which the painter paints, and paintEngine() returns the paint engine that the painter is currently operating on. For more information, see \l {The Paint System} documentation. Sometimes it is desirable to make someone else paint on an unusual QPaintDevice. QPainter supports a static function to do this, setRedirected(). \warning When the paintdevice is a widget, QPainter can only be used inside a paintEvent() function or in a function called by paintEvent(); that is unless the Qt::WA_PaintOutsidePaintEvent widget attribute is set. On Mac OS X and Windows, you can only paint in a paintEvent() function regardless of this attribute's setting. \tableofcontents \section1 Settings There are several settings that you can customize to make QPainter draw according to your preferences: \list \o font() is the font used for drawing text. If the painter isActive(), you can retrieve information about the currently set font, and its metrics, using the fontInfo() and fontMetrics() functions respectively. \o brush() defines the color or pattern that is used for filling shapes. \o pen() defines the color or stipple that is used for drawing lines or boundaries. \o backgroundMode() defines whether there is a background() or not, i.e it is either Qt::OpaqueMode or Qt::TransparentMode. \o background() only applies when backgroundMode() is \l Qt::OpaqueMode and pen() is a stipple. In that case, it describes the color of the background pixels in the stipple. \o brushOrigin() defines the origin of the tiled brushes, normally the origin of widget's background. \o viewport(), window(), worldMatrix() make up the painter's coordinate transformation system. For more information, see the \l {Coordinate Transformations} section and the \l {The Coordinate System} documentation. \o hasClipping() tells whether the painter clips at all. (The paint device clips, too.) If the painter clips, it clips to clipRegion(). \o layoutDirection() defines the layout direction used by the painter when drawing text. \o matrixEnabled() tells whether world transformation is enabled. \o viewTransformEnabled() tells whether view transformation is enabled. \endlist Note that some of these settings mirror settings in some paint devices, e.g. QWidget::font(). The QPainter::begin() function (or equivalently the QPainter constructor) copies these attributes from the paint device. You can at any time save the QPainter's state by calling the save() function which saves all the available settings on an internal stack. The restore() function pops them back. \section1 Drawing QPainter provides functions to draw most primitives: drawPoint(), drawPoints(), drawLine(), drawRect(), drawRoundRect(), drawEllipse(), drawArc(), drawPie(), drawChord(), drawPolyline(), drawPolygon(), drawConvexPolygon() and drawCubicBezier(). The two convenience functions, drawRects() and drawLines(), draw the given number of rectangles or lines in the given array of \l {QRect}{QRects} or \l {QLine}{QLines} using the current pen and brush. The QPainter class also provides the fillRect() function which fills the given QRect, with the given QBrush, and the eraseRect() function that erases the area inside the given rectangle. All of these functions have both integer and floating point versions. \table 100% \row \o \inlineimage qpainter-basicdrawing.png \o \bold {Basic Drawing Example} The \l {painting/basicdrawing}{Basic Drawing} example shows how to display basic graphics primitives in a variety of styles using the QPainter class. \endtable If you need to draw a complex shape, especially if you need to do so repeatedly, consider creating a QPainterPath and drawing it using drawPath(). \table 100% \row \o \bold {Painter Paths example} The QPainterPath class provides a container for painting operations, enabling graphical shapes to be constructed and reused. The \l {painting/painterpaths}{Painter Paths} example shows how painter paths can be used to build complex shapes for rendering. \o \inlineimage qpainter-painterpaths.png \endtable QPainter also provides the fillPath() function which fills the given QPainterPath with the given QBrush, and the strokePath() function that draws the outline of the given path (i.e. strokes the path). See also the \l {demos/deform}{Vector Deformation} demo which shows how to use advanced vector techniques to draw text using a QPainterPath, the \l {demos/gradients}{Gradients} demo which shows the different types of gradients that are available in Qt, and the \l {demos/pathstroke}{Path Stroking} demo which shows Qt's built-in dash patterns and shows how custom patterns can be used to extend the range of available patterns. \table \row \o \inlineimage qpainter-vectordeformation.png \o \inlineimage qpainter-gradients.png \o \inlineimage qpainter-pathstroking.png \header \o \l {demos/deform}{Vector Deformation} \o \l {demos/gradients}{Gradients} \o \l {demos/pathstroke}{Path Stroking} \endtable There are functions to draw pixmaps/images, namely drawPixmap(), drawImage() and drawTiledPixmap(). Both drawPixmap() and drawImage() produce the same result, except that drawPixmap() is faster on-screen while drawImage() may be faster on a QPrinter or other devices. Text drawing is done using drawText(). When you need fine-grained positioning, boundingRect() tells you where a given drawText() command will draw. There is a drawPicture() function that draws the contents of an entire QPicture. The drawPicture() function is the only function that disregards all the painter's settings as QPicture has its own settings. \section1 Rendering Quality To get the optimal rendering result using QPainter, you should use the platform independent QImage as paint device; i.e. using QImage will ensure that the result has an identical pixel representation on any platform. The QPainter class also provides a means of controlling the rendering quality through its RenderHint enum and the support for floating point precision: All the functions for drawing primitives has a floating point version. These are often used in combination with the \l {RenderHint}{QPainter::AntiAliasing} render hint. \table 100% \row \o \inlineimage qpainter-concentriccircles.png \o \bold {Concentric Circles Example} The \l {painting/concentriccircles}{Concentric Circles} example shows the improved rendering quality that can be obtained using floating point precision and anti-aliasing when drawing custom widgets. The application's main window displays several widgets which are drawn using the various combinations of precision and anti-aliasing. \endtable The RenderHint enum specifies flags to QPainter that may or may not be respected by any given engine. \l {RenderHint}{QPainter::AntiAliasing} indicates that the engine should antialias edges of primitives if possible, \l {RenderHint}{QPainter::TextAntialiasing} indicates that the engine should antialias text if possible, and the \l {RenderHint}{QPainter::SmoothPixmapTransform} indicates that the engine should use a smooth pixmap transformation algorithm. \l {RenderHint}{HighQualityAntialiasing} is an OpenGL-specific rendering hint indicating that the engine should use fragment programs and offscreen rendering for antialiasing. The renderHints() function returns a flag that specifies the rendering hints that are set for this painter. Use the setRenderHint() function to set or clear the currently set RenderHints. \section1 Coordinate Transformations Normally, the QPainter operates on the device's own coordinate system (usually pixels), but QPainter has good support for coordinate transformations. \table \row \o \inlineimage qpainter-clock.png \o \inlineimage qpainter-rotation.png \o \inlineimage qpainter-scale.png \o \inlineimage qpainter-translation.png \header \o nop \o rotate() \o scale() \o translate() \endtable The most commonly used transformations are scaling, rotation, translation and shearing. Use the scale() function to scale the coordinate system by a given offset, the rotate() function to rotate it clockwise and translate() to translate it (i.e. adding a given offset to the points). You can also twist the coordinate system around the origin using the shear() function. See the \l {demos/affine}{Affine Transformations} demo for a visualization of a sheared coordinate system. See also the \l {painting/transformations}{Transformations} example which shows how transformations influence the way that QPainter renders graphics primitives. In particular it shows how the order of transformations affects the result. \table 100% \row \o \bold {Affine Transformations Demo} The \l {demos/affine}{Affine Transformations} demo show Qt's ability to perform affine transformations on painting operations. The demo also allows the user to experiment with the transformation operations and see the results immediately. \o \inlineimage qpainter-affinetransformations.png \endtable All the tranformation operations operate on the transformation worldMatrix(). A matrix transforms a point in the plane to another point. For more information about the transformation matrix, see the \l {The Coordinate System} and QMatrix documentation. The setWorldMatrix() function can replace or add to the currently set worldMatrix(). The resetMatrix() function resets any transformations that were made using translate(), scale(), shear(), rotate(), setWorldMatrix(), setViewport() and setWindow() functions. The deviceMatrix() returns the matrix that transforms from logical coordinates to device coordinates of the platform dependent paint device. The latter function is only needed when using platform painting commands on the platform dependent handle, and the platform does not do transformations nativly. When drawing with QPainter, we specify points using logical coordinates which then are converted into the physical coordinates of the paint device. The mapping of the logical coordinates to the physical coordinates are handled by QPainter's combinedMatrix(), a combination of viewport() and window() and worldMatrix(). The viewport() represents the physical coordinates specifying an arbitrary rectangle, the window() describes the same rectangle in logical coordinates, and the worldMatrix() is identical with the transformation matrix. See also \l {The Coordinate System} documentation. \section1 Clipping QPainter can clip any drawing operation to a rectangle, a region, or a vector path. The current clip is available using the functions clipRegion() and clipPath(). Whether paths or regions are preferred (faster) depends on the underlying paintEngine(). For example, the QImage paint engine prefers paths while the X11 paint engine prefers regions. Setting a clip is done in the painters logical coordinates. After QPainter's clipping, the paint device may also clip. For example, most widgets clip away the pixels used by child widgets, and most printers clip away an area near the edges of the paper. This additional clipping is not reflected by the return value of clipRegion() or hasClipping(). \section1 Composition Modes \target Composition Modes QPainter provides the CompositionMode enum which defines the Porter-Duff rules for digital image compositing; it describes a model for combining the pixels in one image, the source, with the pixels in another image, the destination. The two most common forms of composition are \l {QPainter::CompositionMode}{Source} and \l {QPainter::CompositionMode}{SourceOver}. \l {QPainter::CompositionMode}{Source} is used to draw opaque objects onto a paint device. In this mode, each pixel in the source replaces the corresponding pixel in the destination. In \l {QPainter::CompositionMode}{SourceOver} composition mode, the source object is transparent and is drawn on top of the destination. Note that composition transformation operates pixelwise. For that reason, there is a difference between using the grahic primitive itself and its bounding rectangle: The bounding rect contains pixels with alpha == 0 (i.e the pixels surrounding the primitive). These pixels will overwrite the other image's pixels, affectively clearing those, while the primitive only overwrites its own area. \table 100% \row \o \inlineimage qpainter-compositiondemo.png \o \bold {Composition Modes Demo} The \l {demos/composition}{Composition Modes} demo, available in Qt's demo directory, allows you to experiment with the various composition modes and see the results immediately. \endtable \sa QPaintDevice, QPaintEngine, {QtSvg Module}, {Basic Drawing Example} */ /*! \enum QPainter::RenderHint Renderhints are used to specify flags to QPainter that may or may not be respected by any given engine. \value Antialiasing Indicates that the engine should antialias edges of primitives if possible. \value TextAntialiasing Indicates that the engine should antialias text if possible. \value SmoothPixmapTransform Indicates that the engine should use a smooth pixmap transformation algorithm (such as bilinear) rather than nearest neighbor. \value HighQualityAntialiasing An OpenGL-specific rendering hint indicating that the engine should use fragment programs and offscreen rendering for antialiasing. \sa renderHints(), setRenderHint(), {QPainter#Rendering Quality}{Rendering Quality}, {Concentric Circles Example} */ /*! Constructs a painter. \sa begin(), end() */ QPainter::QPainter() { d_ptr = new QPainterPrivate(this); d_ptr->init(); } /*! \fn QPainter::QPainter(QPaintDevice *device) Constructs a painter that begins painting the paint \a device immediately. This constructor is convenient for short-lived painters, e.g. in a QWidget::paintEvent() and should be used only once. The constructor calls begin() for you and the QPainter destructor automatically calls end(). Here's an example using begin() and end(): \code void MyWidget::paintEvent(QPaintEvent *) { QPainter p; p.begin(this); p.drawLine(...); // drawing code p.end(); } \endcode The same example using this constructor: \code void MyWidget::paintEvent(QPaintEvent *) { QPainter p(this); p.drawLine(...); // drawing code } \endcode Since the constructor cannot provide feedback when the initialization of the painter failed you should rather use begin() and end() to paint on external devices, e.g. printers. \sa begin(), end() */ QPainter::QPainter(QPaintDevice *pd) { d_ptr = new QPainterPrivate(this); d_ptr->init(); Q_ASSERT(pd != 0); begin(pd); } /*! Destroys the painter. */ QPainter::~QPainter() { if (isActive()) end(); delete d_ptr; } /*! Returns the paint device on which this painter is currently painting, or 0 if the painter is not active. \sa isActive() */ QPaintDevice *QPainter::device() const { Q_D(const QPainter); return d->original_device; } /*! Returns true if begin() has been called and end() has not yet been called; otherwise returns false. \sa begin(), QPaintDevice::paintingActive() */ bool QPainter::isActive() const { Q_D(const QPainter); return d->engine && d->engine->isActive(); } /*! Initializes the painters pen, background and font to the same as the given \a widget. Call this function after begin() while the painter is active. \sa begin(), {QPainter#Settings}{Settings} */ void QPainter::initFrom(const QWidget *widget) { Q_ASSERT_X(widget, "QPainter::initFrom(const QWidget *widget)", "Widget cannot be 0"); if (!isActive()) { qWarning("QPainter::initFrom: Painter not active, aborted"); return; } const QPalette &pal = widget->palette(); Q_D(QPainter); d->state->pen = QPen(pal.brush(widget->foregroundRole()), 0); d->state->bgBrush = pal.brush(widget->backgroundRole()); d->state->deviceFont = QFont(widget->font(), d->device); d->state->font = d->state->deviceFont; if (d->engine) { d->engine->setDirty(QPaintEngine::DirtyPen); d->engine->setDirty(QPaintEngine::DirtyBrush); d->engine->setDirty(QPaintEngine::DirtyFont); } d->state->layoutDirection = widget->layoutDirection(); } /*! Saves the current painter state (pushes the state onto a stack). A save() must be followed by a corresponding restore(); the end() function unwinds the stack. \sa restore() */ void QPainter::save() { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::save()\n"); #endif if (!isActive()) { qWarning("QPainter::save: Painter not active"); return; } Q_D(QPainter); d->updateState(d->state); d->state = new QPainterState(d->states.back()); d->states.push_back(d->state); d->engine->state = d->state; } /*! Restores the current painter state (pops a saved state off the stack). \sa save() */ void QPainter::restore() { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::restore()\n"); #endif Q_D(QPainter); if (d->states.size()<=1) { qWarning("QPainter::restore: Unbalanced save/restore"); return; } else if (!isActive()) { qWarning("QPainter::restore: Painter not active"); return; } QPainterState *tmp = d->state; d->states.pop_back(); d->state = d->states.back(); d->txinv = false; // trigger clip update if the clip path/region has changed since // last save if (!d->state->clipInfo.isEmpty() && (tmp->changeFlags & (QPaintEngine::DirtyClipRegion | QPaintEngine::DirtyClipPath))) { // reuse the tmp state to avoid any extra allocs... tmp->dirtyFlags = QPaintEngine::DirtyClipPath; tmp->clipOperation = Qt::NoClip; tmp->clipPath = QPainterPath(); d->engine->updateState(*tmp); // replay the list of clip states, for (int i=0; istate->clipInfo.size(); ++i) { const QPainterClipInfo &info = d->state->clipInfo.at(i); tmp->matrix.setMatrix(info.matrix.m11(), info.matrix.m12(), info.matrix.m13(), info.matrix.m21(), info.matrix.m22(), info.matrix.m23(), info.matrix.dx() - d->redirection_offset.x(), info.matrix.dy() - d->redirection_offset.y(), info.matrix.m33()); tmp->clipOperation = info.operation; if (info.clipType == QPainterClipInfo::RegionClip) { tmp->dirtyFlags = QPaintEngine::DirtyClipRegion | QPaintEngine::DirtyTransform; tmp->clipRegion = info.region; } else { // clipType == QPainterClipInfo::PathClip tmp->dirtyFlags = QPaintEngine::DirtyClipPath | QPaintEngine::DirtyTransform; tmp->clipPath = info.path; } d->engine->updateState(*tmp); } //Since we've updated the clip region anyway, pretend that the clip path hasn't changed: d->state->dirtyFlags &= ~(QPaintEngine::DirtyClipPath | QPaintEngine::DirtyClipRegion); tmp->changeFlags &= ~(QPaintEngine::DirtyClipPath | QPaintEngine::DirtyClipRegion); tmp->changeFlags |= QPaintEngine::DirtyTransform; } d->updateState(d->state); delete tmp; } /*! \fn bool QPainter::begin(QPaintDevice *device) Begins painting the paint \a device and returns true if successful; otherwise returns false. Notice that all painter settings (setPen(), setBrush() etc.) are reset to default values when begin() is called. The errors that can occur are serious problems, such as these: \code painter->begin(0); // impossible - paint device cannot be 0 QPixmap image(0, 0); painter->begin(&image); // impossible - image.isNull() == true; painter->begin(myWidget); painter2->begin(myWidget); // impossible - only one painter at a time \endcode Note that most of the time, you can use one of the constructors instead of begin(), and that end() is automatically done at destruction. \warning A paint device can only be painted by one painter at a time. \sa end(), QPainter() */ bool QPainter::begin(QPaintDevice *pd) { Q_ASSERT(pd); Q_D(QPainter); if (d->engine) { qWarning("QPainter::begin: Painter already active"); return false; } // Ensure fresh painter state if (d->emptyState && !d->state->dirtyFlags) d->emptyState = false; else d->state->init(d->state->painter); d->original_device = pd; QPaintDevice *rpd = redirected(pd, &d->redirection_offset); if (rpd) { pd = rpd; } #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::begin(), device=%p, type=%d\n", pd, pd->devType()); #endif d->state->bgOrigin = QPointF(); d->device = pd; if (pd->devType() == QInternal::Pixmap) static_cast(pd)->detach(); else if (pd->devType() == QInternal::Image) static_cast(pd)->detach(); d->engine = pd->paintEngine(); if (!d->engine) { qWarning("QPainter::begin: Paint device returned engine == 0, type: %d", pd->devType()); return true; } switch (pd->devType()) { case QInternal::Widget: { const QWidget *widget = static_cast(pd); Q_ASSERT(widget); if(!d->engine->hasFeature(QPaintEngine::PaintOutsidePaintEvent) && !widget->testAttribute(Qt::WA_PaintOutsidePaintEvent) && !widget->testAttribute(Qt::WA_WState_InPaintEvent)) { qWarning("QPainter::begin: Widget painting can only begin as a " "result of a paintEvent"); return false; } break; } case QInternal::Pixmap: { const QPixmap *pm = static_cast(pd); Q_ASSERT(pm); if (pm->isNull()) { qWarning("QPainter::begin: Cannot paint on a null pixmap"); return false; } if (pm->depth() == 1) { d->state->pen = QPen(Qt::color1); d->state->brush = QBrush(Qt::color0); } break; } case QInternal::Image: { const QImage *img = static_cast(pd); Q_ASSERT(img); if (img->isNull()) { qWarning("QPainter::begin: Cannot paint on a null image"); return false; } if (img->depth() == 1) { d->state->pen = QPen(Qt::color1); d->state->brush = QBrush(Qt::color0); } break; } default: break; } if (d->state->ww == 0) // For compat with 3.x painter defaults d->state->ww = d->state->wh = d->state->vw = d->state->vh = 1024; // Slip a painter state into the engine before we do any other operations d->engine->state = d->state; d->engine->setPaintDevice(pd); bool begun = d->engine->begin(pd); if (!begun) { qWarning("QPainter::begin(): Returned false"); end(); return false; } else { d->engine->setActive(begun); } // Copy painter properties from original paint device, // required for QPixmap::grabWidget() if (d->original_device->devType() == QInternal::Widget) { QWidget *widget = static_cast(d->original_device); initFrom(widget); } else { d->state->layoutDirection = QApplication::layoutDirection(); // make sure we have a font compatible with the paintdevice d->state->deviceFont = d->state->font = QFont(d->state->deviceFont, d->device); } QRect systemRect = d->engine->systemRect(); if (!systemRect.isEmpty()) { d->state->ww = d->state->vw = systemRect.width(); d->state->wh = d->state->vh = systemRect.height(); } else { d->state->ww = d->state->vw = pd->metric(QPaintDevice::PdmWidth); d->state->wh = d->state->vh = pd->metric(QPaintDevice::PdmHeight); } d->redirection_offset += d->engine->coordinateOffset(); Q_ASSERT(d->engine->isActive()); if (!d->redirection_offset.isNull()) d->updateMatrix(); Q_ASSERT(d->engine->isActive()); d->state->renderHints = QPainter::TextAntialiasing; ++d->device->painters; d->state->emulationSpecifier = 0; return true; } /*! Ends painting. Any resources used while painting are released. You don't normally need to call this since it is called by the destructor. Returns true if the painter is no longer active; otherwise returns false. \sa begin(), isActive() */ bool QPainter::end() { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::end()\n"); #endif if (!isActive()) { qWarning("QPainter::end: Painter not active, aborted"); return false; } Q_D(QPainter); if (d->states.size()>1) { qWarning("QPainter::end: Painter ended with %d saved states", d->states.size()); } bool ended = true; if (d->engine->isActive()) { ended = d->engine->end(); d->updateState(0); --d->device->painters; if (d->device->painters == 0) { d->engine->setPaintDevice(0); d->engine->setActive(false); } } if (d->engine->autoDestruct()) { delete d->engine; } d->engine = 0; d->device = 0; return ended; } /*! Returns the paint engine that the painter is currently operating on if the painter is active; otherwise 0. \sa isActive() */ QPaintEngine *QPainter::paintEngine() const { Q_D(const QPainter); return d->engine; } /*! Returns the font metrics for the painter if the painter is active. Otherwise, the return value is undefined. \sa font(), isActive(), {QPainter#Settings}{Settings} */ QFontMetrics QPainter::fontMetrics() const { Q_D(const QPainter); return QFontMetrics(d->state->font); } /*! Returns the font info for the painter if the painter is active. Otherwise, the return value is undefined. \sa font(), isActive(), {QPainter#Settings}{Settings} */ QFontInfo QPainter::fontInfo() const { Q_D(const QPainter); return QFontInfo(d->state->font); } /*! \since 4.2 Returns the opacity of the painter. The default value is 1. */ qreal QPainter::opacity() const { Q_D(const QPainter); return d->state->opacity; } /*! \since 4.2 Sets the opacity of the painter to \a opacity. The value should be in the range 0.0 to 1.0, where 0.0 is fully transparent and 1.0 is fully opaque. Opacity set on the painter will apply to all drawing operations individually. */ void QPainter::setOpacity(qreal opacity) { Q_D(QPainter); d->state->opacity = qMin(qreal(1), qMax(qreal(0), opacity)); d->state->dirtyFlags |= QPaintEngine::DirtyOpacity; } /*! Returns the currently set brush origin. \sa setBrushOrigin(), {QPainter#Settings}{Settings} */ QPoint QPainter::brushOrigin() const { Q_D(const QPainter); return QPointF(d->state->bgOrigin).toPoint(); } /*! \fn void QPainter::setBrushOrigin(const QPointF &position) Sets the brush origin to \a position. The brush origin specifies the (0, 0) coordinate of the painter's brush. This setting only applies to pattern brushes and pixmap brushes. Note that while the brushOrigin() was necessary to adopt the parent's background for a widget in Qt 3, this is no longer the case since the Qt 4 painter doesn't paint the background unless you explicitly tell it to do so by setting the widget's \l {QWidget::autoFillBackground}{autoFillBackground} property to true. \sa brushOrigin(), {QPainter#Settings}{Settings} */ void QPainter::setBrushOrigin(const QPointF &p) { Q_D(QPainter); #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::setBrushOrigin(), (%.2f,%.2f)\n", p.x(), p.y()); #endif d->state->bgOrigin = p; d->state->dirtyFlags |= QPaintEngine::DirtyBrushOrigin; } /*! \fn void QPainter::setBrushOrigin(const QPoint &position) \overload Sets the brush's origin to the given \a position. */ /*! \fn void QPainter::setBrushOrigin(int x, int y) \overload Sets the brush's origin to point (\a x, \a y). */ /*! \enum QPainter::CompositionMode Defines the Porter-Duff rules for digital image compositing. Composition modes are used to specify how the pixels in one image, the source, are merged with the pixel in another image, the destination. \image qpainter-compositionmode1.png \image qpainter-compositionmode2.png The most common type is SourceOver (often referred to as just alpha blending) where the source pixel is blended on top of the destination pixel in such a way that the alpha component of the source defines the translucency of the pixel. When the paint device is a QImage, the image format must be set to \l {QImage::Format}{Format_ARGB32Premultiplied} or \l {QImage::Format}{Format_ARGB32} for the composition modes to have any effect. For performance the premultiplied version is the preferred format. When a composition mode is set it applies to all painting operator, pens, brushes, gradients and pixmap/image drawing. \value CompositionMode_SourceOver This is the default mode. The alpha of the source is used to blend the pixel on top of the destination. \value CompositionMode_DestinationOver The alpha of the destination is used to blend it on top of the source pixels. This mode is the inverse of CompositionMode_SourceOver. \value CompositionMode_Clear The pixels in the destination are cleared (set to fully transparent) independent of the source. \value CompositionMode_Source The output is the source pixel. (This means a basic copy operation and is identical to SourceOver when the source pixel is opaque). \value CompositionMode_Destination The output is the destination pixel. This means that the blending has no effect. This mode is the inverse of CompositionMode_Source. \value CompositionMode_SourceIn The output is the source, where the alpha is reduced by that of the destination. \value CompositionMode_DestinationIn The output is the destination, where the alpha is reduced by that of the source. This mode is the inverse of CompositionMode_SourceIn. \value CompositionMode_SourceOut The output is the source, where the alpha is reduced by the inverse of destination. \value CompositionMode_DestinationOut The output is the destination, where the alpha is reduced by the inverse of the source. This mode is the inverse of CompositionMode_SourceOut. \value CompositionMode_SourceAtop The source pixel is blended on top of the destination, with the alpha of the source pixel reduced by the alpha of the destination pixel. \value CompositionMode_DestinationAtop The destination pixel is blended on top of the source, with the alpha of the destination pixel is reduced by the alpha of the destination pixel. This mode is the inverse of CompositionMode_SourceAtop. \value CompositionMode_Xor The source, whose alpha is reduced with the inverse of the destination alpha, is merged with the destination, whose alpha is reduced by the inverse of the source alpha. CompositionMode_Xor is not the same as the bitwise Xor. \value CompositionMode_Plus Both the alpha and color of the source and destination pixels are added together. \value CompositionMode_Multiply The output is the source color multiplied by the destination. Multiplying a color with white leaves the color unchanged, while multiplying a color with black produces black. \value CompositionMode_Screen The source and destination colors are inverted and then multiplied. Screening a color with white produces white, whereas screening a color with black leaves the color unchanged. \value CompositionMode_Overlay Multiplies or screens the colors depending on the destination color. The destination color is mixed with the source color to reflect the lightness or darkness of the destination. \value CompositionMode_Darken The darker of the source and destination colors is selected. \value CompositionMode_Lighten The lighter of the source and destination colors is selected. \value CompositionMode_ColorDodge The destination color is brightened to reflect the source color. A black source color leaves the destination color unchanged. \value CompositionMode_ColorBurn The destination color is darkened to reflect the source color. A white source color leaves the destination color unchanged. \value CompositionMode_HardLight Multiplies or screens the colors depending on the source color. A light source color will lighten the destination color, whereas a dark source color will darken the destination color. \value CompositionMode_SoftLight Darkens or lightens the colors depending on the source color. Similar to CompositionMode_HardLight. \value CompositionMode_Difference Subtracts the darker of the colors from the lighter. Painting with white inverts the destination color, whereas painting with black leaves the destination color unchanged. \value CompositionMode_Exclusion Similar to CompositionMode_Difference, but with a lower contrast. Painting with white inverts the destination color, whereas painting with black leaves the destination color unchanged. \sa compositionMode(), setCompositionMode(), {QPainter#Composition Modes}{Composition Modes}, {Image Composition Example} */ /*! Sets the composition mode to the given \a mode. \warning You can only set the composition mode for QPainter objects that operates on a QImage. \sa compositionMode() */ void QPainter::setCompositionMode(CompositionMode mode) { Q_D(QPainter); if (!isActive()) { qWarning("QPainter::setCompositionMode: Painter not active"); return; } else if (!d->engine->hasFeature(QPaintEngine::PorterDuff)) { qWarning("QPainter::setCompositionMode: PorterDuff modes not supported on device"); return; } if (mode > QPainter::CompositionMode_Xor && !d->engine->hasFeature(QPaintEngine::BlendModes)) { qWarning("QPainter::setCompositionMode: Blend modes not supported on device"); return; } d->state->composition_mode = mode; d->state->dirtyFlags |= QPaintEngine::DirtyCompositionMode; } /*! Returns the current composition mode. \sa CompositionMode, setCompositionMode() */ QPainter::CompositionMode QPainter::compositionMode() const { Q_D(const QPainter); return d->state->composition_mode; } /*! Returns the current background brush. \sa setBackground(), {QPainter#Settings}{Settings} */ const QBrush &QPainter::background() const { Q_D(const QPainter); return d->state->bgBrush; } /*! Returns true if clipping has been set; otherwise returns false. \sa setClipping(), {QPainter#Clipping}{Clipping} */ bool QPainter::hasClipping() const { Q_D(const QPainter); return d->state->clipEnabled && d->state->clipOperation != Qt::NoClip; } /*! Enables clipping if \a enable is true, or disables clipping if \a enable is false. \sa hasClipping(), {QPainter#Clipping}{Clipping} */ void QPainter::setClipping(bool enable) { Q_D(QPainter); #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::setClipping(), enable=%s, was=%s\n", enable ? "on" : "off", hasClipping() ? "on" : "off"); #endif if (!isActive()) { qWarning("QPainter::setClipping: Painter not active, state will be reset by begin"); return; } if (hasClipping() == enable) return; // we can't enable clipping if we don't have a clip if (enable && (d->state->clipInfo.isEmpty() || d->state->clipInfo.last().operation == Qt::NoClip)) return; if (enable) d->state->clipEnabled = true; else d->state->clipEnabled = false; d->state->dirtyFlags |= QPaintEngine::DirtyClipEnabled; d->updateState(d->state); } /*! Returns the currently set clip region. Note that the clip region is given in logical coordinates. \sa setClipRegion(), clipPath(), setClipping() */ QRegion QPainter::clipRegion() const { if (!isActive()) { qWarning("QPainter::clipRegion: Painter not active"); return QRegion(); } Q_D(const QPainter); QRegion region; bool lastWasNothing = true; if (!d->txinv) const_cast(this)->d_ptr->updateInvMatrix(); for (int i=0; istate->clipInfo.size(); ++i) { const QPainterClipInfo &info = d->state->clipInfo.at(i); QRegion other; switch (info.clipType) { case QPainterClipInfo::RegionClip: { QTransform matrix = (info.matrix * d->invMatrix); if (lastWasNothing) { region = info.region * matrix; lastWasNothing = false; continue; } if (info.operation == Qt::IntersectClip) region &= info.region * matrix; else if (info.operation == Qt::UniteClip) region |= info.region * matrix; else if (info.operation == Qt::NoClip) { lastWasNothing = true; region = QRegion(); } else region = info.region * matrix; break; } case QPainterClipInfo::PathClip: { QTransform matrix = (info.matrix * d->invMatrix); if (lastWasNothing) { region = QRegion((info.path * matrix).toFillPolygon().toPolygon(), info.path.fillRule()); lastWasNothing = false; continue; } if (info.operation == Qt::IntersectClip) { region &= QRegion((info.path * matrix).toFillPolygon().toPolygon(), info.path.fillRule()); } else if (info.operation == Qt::UniteClip) { region |= QRegion((info.path * matrix).toFillPolygon().toPolygon(), info.path.fillRule()); } else if (info.operation == Qt::NoClip) { lastWasNothing = true; region = QRegion(); } else { region = QRegion((info.path * matrix).toFillPolygon().toPolygon(), info.path.fillRule()); } break; } } } return region; } /*! Returns the currently clip as a path. Note that the clip path is given in logical coordinates. \sa setClipPath(), clipRegion(), setClipping() */ QPainterPath QPainter::clipPath() const { // ### Since we do not support path intersections and path unions yet, // we just use clipRegion() here... if (!isActive()) { qWarning("QPainter::clipPath: Painter not active"); return QPainterPath(); } Q_D(const QPainter); // No clip, return empty if (d->state->clipInfo.size() == 0) { return QPainterPath(); } else { // Update inverse matrix, used below. if (!d->txinv) const_cast(this)->d_ptr->updateInvMatrix(); // For the simple case avoid conversion. if (d->state->clipInfo.size() == 1 && d->state->clipInfo.at(0).clipType == QPainterClipInfo::PathClip) { QTransform matrix = (d->state->clipInfo.at(0).matrix * d->invMatrix); return d->state->clipInfo.at(0).path * matrix; // Fallback to clipRegion() for now, since we don't have isect/unite for paths } else { QPainterPath path; path.addRegion(clipRegion()); return path; } } } /*! \fn void QPainter::setClipRect(const QRectF &rectangle, Qt::ClipOperation operation) Enables clipping, and sets the clip region to the given \a rectangle using the given clip \a operation. The default operation is to replace the current clip rectangle. Note that the clip rectangle is specified in logical (painter) coordinates. \sa clipRegion(), setClipping(), {QPainter#Clipping}{Clipping} */ void QPainter::setClipRect(const QRectF &rect, Qt::ClipOperation op) { if (qreal(int(rect.top())) == rect.top() && qreal(int(rect.bottom())) == rect.bottom() && qreal(int(rect.left())) == rect.left() && qreal(int(rect.right())) == rect.right()) { setClipRect(rect.toRect(), op); return; } QPainterPath path; path.addRect(rect); setClipPath(path, op); } /*! \fn void QPainter::setClipRect(const QRect &rectangle, Qt::ClipOperation operation) \overload Enables clipping, and sets the clip region to the given \a rectangle using the given clip \a operation. */ void QPainter::setClipRect(const QRect &rect, Qt::ClipOperation op) { if (!isActive()) return; Q_D(QPainter); if (!d->state->clipEnabled && (op == Qt::IntersectClip || op == Qt::UniteClip)) op = Qt::ReplaceClip; d->state->clipRegion = rect; d->state->clipOperation = op; if (op == Qt::NoClip || op == Qt::ReplaceClip) d->state->clipInfo.clear(); d->state->clipInfo << QPainterClipInfo(rect, op, d->state->worldMatrix); d->state->clipEnabled = true; d->state->dirtyFlags |= QPaintEngine::DirtyClipRegion | QPaintEngine::DirtyClipEnabled; d->updateState(d->state); } /*! \fn void QPainter::setClipRect(int x, int y, int width, int height, Qt::ClipOperation operation) Enables clipping, and sets the clip region to the rectangle beginning at (\a x, \a y) with the given \a width and \a height. */ /*! \fn void QPainter::setClipRegion(const QRegion ®ion, Qt::ClipOperation operation) Sets the clip region to the given \a region using the specified clip \a operation. The default clip operation is to replace the current clip region. Note that the clip region is given in logical coordinates. \sa clipRegion(), setClipRect(), {QPainter#Clipping}{Clipping} */ void QPainter::setClipRegion(const QRegion &r, Qt::ClipOperation op) { Q_D(QPainter); #ifdef QT_DEBUG_DRAW QRect rect = r.boundingRect(); if (qt_show_painter_debug_output) printf("QPainter::setClipRegion(), size=%d, [%d,%d,%d,%d]\n", r.rects().size(), rect.x(), rect.y(), rect.width(), rect.height()); #endif if (!isActive()) { qWarning("QPainter::setClipRegion: Painter not active"); return; } if (!d->state->clipEnabled && (op == Qt::IntersectClip || op == Qt::UniteClip)) op = Qt::ReplaceClip; d->state->clipRegion = r; d->state->clipOperation = op; if (op == Qt::NoClip || op == Qt::ReplaceClip) d->state->clipInfo.clear(); d->state->clipInfo << QPainterClipInfo(r, op, d->state->worldMatrix); d->state->clipEnabled = true; d->state->dirtyFlags |= QPaintEngine::DirtyClipRegion | QPaintEngine::DirtyClipEnabled; d->updateState(d->state); } /*! \since 4.2 Sets the transformation matrix to \a matrix and enables transformations. \note It is advisable to use setWorldTransform() instead of this function to preserve the properties of perspective transformations. If \a combine is true, then \a matrix is combined with the current transformation matrix; otherwise \a matrix replaces the current transformation matrix. If \a matrix is the identity matrix and \a combine is false, this function calls setWorldMatrixEnabled(false). (The identity matrix is the matrix where QMatrix::m11() and QMatrix::m22() are 1.0 and the rest are 0.0.) The following functions can transform the coordinate system without using a QMatrix: \list \i translate() \i scale() \i shear() \i rotate() \endlist They operate on the painter's worldMatrix() and are implemented like this: \code void QPainter::rotate(qreal angle) { QMatrix matrix; matrix.rotate(angle); setWorldMatrix(matrix, true); } \endcode Note that when using setWorldMatrix() function you should always have \a combine be true when you are drawing into a QPicture. Otherwise it may not be possible to replay the picture with additional transformations; using the translate(), scale(), etc. convenience functions is safe. For more information about the coordinate system, transformations and window-viewport conversion, see \l {The Coordinate System} documentation. \sa worldMatrixEnabled(), QMatrix */ void QPainter::setWorldMatrix(const QMatrix &matrix, bool combine) { setWorldTransform(QTransform(matrix), combine); } /*! \since 4.2 Returns the world transformation matrix. It is advisable to use worldTransform() because worldMatrix() does not preserve the properties of perspective transformations. \sa {QPainter#Coordinate Transformations}{Coordinate Transformations}, {The Coordinate System} */ const QMatrix &QPainter::worldMatrix() const { Q_D(const QPainter); return d->state->worldMatrix.toAffine(); } /*! \obsolete Use setWorldTransform() instead. \sa setWorldTransform() */ void QPainter::setMatrix(const QMatrix &matrix, bool combine) { setWorldTransform(QTransform(matrix), combine); } /*! \obsolete Use worldTransform() instead. \sa worldTransform() */ const QMatrix &QPainter::matrix() const { return worldMatrix(); } /*! \since 4.2 Returns the transformation matrix combining the current window/viewport and world transformation. It is advisable to use combinedTransform() instead of this function to preserve the properties of perspective transformations. \sa setWorldMatrix(), setWindow(), setViewport() */ QMatrix QPainter::combinedMatrix() const { return combinedTransform().toAffine(); } /*! Returns the matrix that transforms from logical coordinates to device coordinates of the platform dependent paint device. \note It is advisable to use deviceTransform() instead of this function to preserve the properties of perspective transformations. This function is \e only needed when using platform painting commands on the platform dependent handle (Qt::HANDLE), and the platform does not do transformations nativly. The QPaintEngine::PaintEngineFeature enum can be queried to determine whether the platform performs the transformations or not. \sa worldMatrix(), QPaintEngine::hasFeature(), */ const QMatrix &QPainter::deviceMatrix() const { Q_D(const QPainter); return d->state->matrix.toAffine(); } /*! Resets any transformations that were made using translate(), scale(), shear(), rotate(), setWorldMatrix(), setViewport() and setWindow(). It is advisable to use resetTransform() instead of this function to preserve the properties of perspective transformations. \sa {QPainter#Coordinate Transformations}{Coordinate Transformations} */ void QPainter::resetMatrix() { resetTransform(); } /*! \since 4.2 Enables transformations if \a enable is true, or disables transformations if \a enable is false. The world transformation matrix is not changed. \sa worldMatrixEnabled(), worldMatrix(), {QPainter#Coordinate Transformations}{Coordinate Transformations} */ void QPainter::setWorldMatrixEnabled(bool enable) { Q_D(QPainter); #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::setMatrixEnabled(), enable=%d\n", enable); #endif if (!isActive()) { qWarning("QPainter::setMatrixEnabled: Painter not active"); return; } if (enable == d->state->WxF) return; d->state->WxF = enable; d->updateMatrix(); } /*! \since 4.2 Returns true if world transformation is enabled; otherwise returns false. \sa setWorldMatrixEnabled(), worldMatrix(), {The Coordinate System} */ bool QPainter::worldMatrixEnabled() const { Q_D(const QPainter); return d->state->WxF; } /*! \obsolete Use setWorldMatrixEnabled() instead. \sa setWorldMatrixEnabled() */ void QPainter::setMatrixEnabled(bool enable) { setWorldMatrixEnabled(enable); } /*! \obsolete Use worldMatrixEnabled() instead \sa worldMatrixEnabled() */ bool QPainter::matrixEnabled() const { return worldMatrixEnabled(); } /*! Scales the coordinate system by (\a{sx}, \a{sy}). \sa setWorldMatrix() {QPainter#Coordinate Transformations}{Coordinate Transformations} */ void QPainter::scale(qreal sx, qreal sy) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::scale(), sx=%f, sy=%f\n", sx, sy); #endif QTransform m; m.scale(sx, sy); setTransform(m, true); } /*! Shears the coordinate system by (\a{sh}, \a{sv}). \sa setWorldMatrix(), {QPainter#Coordinate Transformations}{Coordinate Transformations} */ void QPainter::shear(qreal sh, qreal sv) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::shear(), sh=%f, sv=%f\n", sh, sv); #endif QTransform m; m.shear(sv, sh); setTransform(m, true); } /*! \fn void QPainter::rotate(qreal angle) Rotates the coordinate system the given \a angle clockwise. \sa setWorldMatrix(), {QPainter#Coordinate Transformations}{Coordinate Transformations} */ void QPainter::rotate(qreal a) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::rotate(), angle=%f\n", a); #endif QTransform m; m.rotate(a); setTransform(m, true); } /*! Translates the coordinate system by the given \a offset; i.e. the given \a offset is added to points. \sa setWorldMatrix(), {QPainter#Coordinate Transformations}{Coordinate Transformations} */ void QPainter::translate(const QPointF &offset) { qreal dx = offset.x(); qreal dy = offset.y(); #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::translate(), dx=%f, dy=%f\n", dx, dy); #endif QTransform m; m.translate(dx, dy); setTransform(m, true); } /*! \fn void QPainter::translate(const QPoint &offset) \overload Translates the coordinate system by the given \a offset. */ /*! \fn void QPainter::translate(qreal dx, qreal dy) \overload Translates the coordinate system by the vector (\a dx, \a dy). */ /*! \fn void QPainter::setClipPath(const QPainterPath &path, Qt::ClipOperation operation) Enables clipping, and sets the clip path for the painter to the given \a path, with the clip \a operation. Note that the clip path is specified in logical (painter) coordinates. \sa clipPath(), clipRegion(), {QPainter#Clipping}{Clipping} */ void QPainter::setClipPath(const QPainterPath &path, Qt::ClipOperation op) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) { QRectF b = path.boundingRect(); printf("QPainter::setClipPath(), size=%d, op=%d, bounds=[%.2f,%.2f,%.2f,%.2f]\n", path.elementCount(), op, b.x(), b.y(), b.width(), b.height()); } #endif if (!isActive()) return; Q_D(QPainter); if (!d->state->clipEnabled && (op == Qt::IntersectClip || op == Qt::UniteClip)) op = Qt::ReplaceClip; d->state->clipPath = path; d->state->clipOperation = op; if (op == Qt::NoClip || op == Qt::ReplaceClip) d->state->clipInfo.clear(); d->state->clipInfo << QPainterClipInfo(path, op, d->state->worldMatrix); d->state->clipEnabled = true; d->state->dirtyFlags |= QPaintEngine::DirtyClipPath | QPaintEngine::DirtyClipEnabled; d->updateState(d->state); } /*! Draws the outline (strokes) the path \a path with the pen specified by \a pen \sa fillPath(), {QPainter#Drawing}{Drawing} */ void QPainter::strokePath(const QPainterPath &path, const QPen &pen) { if (!isActive()) return; Q_D(QPainter); QBrush oldBrush = d->state->brush; QPen oldPen = d->state->pen; d->state->pen = pen; d->state->brush = Qt::NoBrush; d->engine->setDirty(QPaintEngine::DirtyFlags(QPaintEngine::DirtyPen | QPaintEngine::DirtyBrush)); drawPath(path); // Reset old state d->state->pen = oldPen; d->state->brush = oldBrush; d->engine->setDirty(QPaintEngine::DirtyFlags(QPaintEngine::DirtyPen | QPaintEngine::DirtyBrush)); } /*! Fills the given \a path using the given \a brush. The outline is not drawn. Alternatively, you can specify a QColor instead of a QBrush; the QBrush constructor (taking a QColor argument) will automatically create a solid pattern brush. \sa drawPath() */ void QPainter::fillPath(const QPainterPath &path, const QBrush &brush) { if (!isActive()) return; Q_D(QPainter); QBrush oldBrush = d->state->brush; QPen oldPen = d->state->pen; d->state->pen = Qt::NoPen; d->state->brush = brush; d->engine->setDirty(QPaintEngine::DirtyFlags(QPaintEngine::DirtyPen | QPaintEngine::DirtyBrush)); drawPath(path); // Reset old state d->state->pen = oldPen; d->state->brush = oldBrush; d->engine->setDirty(QPaintEngine::DirtyFlags(QPaintEngine::DirtyPen | QPaintEngine::DirtyBrush)); } /*! Draws the given painter \a path using the current pen for outline and the current brush for filling. \table 100% \row \o \inlineimage qpainter-path.png \o \code QPainterPath path; path.moveTo(20, 80); path.lineTo(20, 30); path.cubicTo(80, 0, 50, 50, 80, 80); QPainter painter(this); painter.drawPath(path); \endcode \endtable \sa {painting/painterpaths}{the Painter Paths example},{demos/deform}{the Vector Deformation demo} */ void QPainter::drawPath(const QPainterPath &path) { #ifdef QT_DEBUG_DRAW QRectF pathBounds = path.boundingRect(); if (qt_show_painter_debug_output) printf("QPainter::drawPath(), size=%d, [%.2f,%.2f,%.2f,%.2f]\n", path.elementCount(), pathBounds.x(), pathBounds.y(), pathBounds.width(), pathBounds.height()); #endif if (!isActive()) return; Q_D(QPainter); d->updateState(d->state); if (d->engine->hasFeature(QPaintEngine::PainterPaths) && d->state->emulationSpecifier == 0) { d->engine->drawPath(path); } else { d->draw_helper(path); } } /*! \fn void QPainter::drawLine(const QLineF &line) Draws a line defined by \a line. \table 100% \row \o \inlineimage qpainter-line.png \o \code QLineF line(10.0, 80.0, 90.0, 20.0); QPainter(this); painter.drawLine(line); \endcode \endtable \sa drawLines(), drawPolyline(), {The Coordinate System} */ /*! \fn void QPainter::drawLine(const QLine &line) \overload Draws a line defined by \a line. */ /*! \fn void QPainter::drawLine(const QPoint &p1, const QPoint &p2) \overload Draws a line from \a p1 to \a p2. */ /*! \fn void QPainter::drawLine(const QPointF &p1, const QPointF &p2) \overload Draws a line from \a p1 to \a p2. */ /*! \fn void QPainter::drawLine(int x1, int y1, int x2, int y2) \overload Draws a line from (\a x1, \a y1) to (\a x2, \a y2) and sets the current pen position to (\a x2, \a y2). */ /*! \fn void QPainter::drawRect(const QRectF &rectangle) Draws the current \a rectangle with the current pen and brush. A filled rectangle has a size of \a{rectangle}.size(). A stroked rectangle has a size of \a{rectangle}.size() plus the pen width. \table 100% \row \o \inlineimage qpainter-rectangle.png \o \code QRectF rectangle(10.0, 20.0, 80.0, 60.0); QPainter painter(this); painter.drawRect(rectangle); \endcode \endtable \sa drawRects(), drawPolygon(), {The Coordinate System} */ /*! \fn void QPainter::drawRect(const QRect &rectangle) \overload Draws the current \a rectangle with the current pen and brush. */ /*! \fn void QPainter::drawRect(int x, int y, int width, int height) \overload Draws a rectangle with upper left corner at (\a{x}, \a{y}) and with the given \a width and \a height. */ /*! \fn void QPainter::drawRects(const QRectF *rectangles, int rectCount) Draws the first \a rectCount of the given \a rectangles using the current pen and brush. \sa drawRect() */ void QPainter::drawRects(const QRectF *rects, int rectCount) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawRects(), count=%d\n", rectCount); #endif if (!isActive() || rectCount <= 0) return; Q_D(QPainter); d->updateState(d->state); if (!d->state->emulationSpecifier) { d->engine->drawRects(rects, rectCount); return; } if (d->state->emulationSpecifier == QPaintEngine::PrimitiveTransform && d->state->txop == QTransform::TxTranslate) { for (int i=0; istate->matrix.dx(), rects[i].y() + d->state->matrix.dy(), rects[i].width(), rects[i].height()); d->engine->drawRects(&r, 1); } } else { if (d->state->brushNeedsResolving() || d->state->penNeedsResolving()) { for (int i=0; idraw_helper(rectPath, QPainterPrivate::StrokeAndFillDraw); } } else { QPainterPath rectPath; for (int i=0; idraw_helper(rectPath, QPainterPrivate::StrokeAndFillDraw); } } } /*! \fn void QPainter::drawRects(const QRect *rectangles, int rectCount) \overload Draws the first \a rectCount of the given \a rectangles using the current pen and brush. */ void QPainter::drawRects(const QRect *rects, int rectCount) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawRects(), count=%d\n", rectCount); #endif if (!isActive() || rectCount <= 0) return; Q_D(QPainter); d->updateState(d->state); if (!d->state->emulationSpecifier) { d->engine->drawRects(rects, rectCount); return; } if (d->state->emulationSpecifier == QPaintEngine::PrimitiveTransform && d->state->txop == QTransform::TxTranslate) { for (int i=0; istate->matrix.dx(), rects[i].y() + d->state->matrix.dy(), rects[i].width(), rects[i].height()); d->engine->drawRects(&r, 1); } } else { if (d->state->brushNeedsResolving() || d->state->penNeedsResolving()) { for (int i=0; idraw_helper(rectPath, QPainterPrivate::StrokeAndFillDraw); } } else { QPainterPath rectPath; for (int i=0; idraw_helper(rectPath, QPainterPrivate::StrokeAndFillDraw); } } } /*! \fn void QPainter::drawRects(const QVector &rectangles) \overload Draws the given \a rectangles using the current pen and brush. */ /*! \fn void QPainter::drawRects(const QVector &rectangles) \overload Draws the given \a rectangles using the current pen and brush. */ /*! \fn void QPainter::drawPoint(const QPointF &position) Draws a single point at the given \a position using the current pen's color. \sa {The Coordinate System} */ /*! \fn void QPainter::drawPoint(const QPoint &position) \overload Draws a single point at the given \a position using the current pen's color. */ /*! \fn void QPainter::drawPoint(int x, int y) \overload Draws a single point at position (\a x, \a y). */ /*! Draws the first \a pointCount points in the array \a points using the current pen's color. \sa {The Coordinate System} */ void QPainter::drawPoints(const QPointF *points, int pointCount) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawPoints(), count=%d\n", pointCount); #endif if (!isActive() || pointCount <= 0) return; Q_D(QPainter); d->updateState(d->state); if (!d->state->emulationSpecifier) { d->engine->drawPoints(points, pointCount); return; } if (d->state->emulationSpecifier == QPaintEngine::PrimitiveTransform && d->state->txop == QTransform::TxTranslate) { // ### use drawPoints function for (int i=0; istate->matrix.dx(), points[i].y() + d->state->matrix.dy()); d->engine->drawPoints(&pt, 1); } } else { QPen pen = d->state->pen; bool flat_pen = pen.capStyle() == Qt::FlatCap; if (flat_pen) { save(); pen.setCapStyle(Qt::SquareCap); setPen(pen); } QPainterPath path; for (int i=0; idraw_helper(path, QPainterPrivate::StrokeDraw); if (flat_pen) restore(); } } /*! \overload Draws the first \a pointCount points in the array \a points using the current pen's color. */ void QPainter::drawPoints(const QPoint *points, int pointCount) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawPoints(), count=%d\n", pointCount); #endif if (!isActive() || pointCount <= 0) return; Q_D(QPainter); d->updateState(d->state); if (!d->state->emulationSpecifier) { d->engine->drawPoints(points, pointCount); return; } if (d->state->emulationSpecifier == QPaintEngine::PrimitiveTransform && d->state->txop == QTransform::TxTranslate) { // ### use drawPoints function for (int i=0; istate->matrix.dx(), points[i].y() + d->state->matrix.dy()); d->engine->drawPoints(&pt, 1); } } else { QPen pen = d->state->pen; bool flat_pen = (pen.capStyle() == Qt::FlatCap); if (flat_pen) { save(); pen.setCapStyle(Qt::SquareCap); setPen(pen); } QPainterPath path; for (int i=0; idraw_helper(path, QPainterPrivate::StrokeDraw); if (flat_pen) restore(); } } /*! \fn void QPainter::drawPoints(const QPolygonF &points) \overload Draws the points in the vector \a points. */ /*! \fn void QPainter::drawPoints(const QPolygon &points) \overload Draws the points in the vector \a points. */ /*! \fn void QPainter::drawPoints(const QPolygon &polygon, int index, int count) \overload \compat Draws \a count points in the vector \a polygon starting on \a index using the current pen. Use drawPoints() combined with QPolygon::constData() instead. \oldcode QPainter painter(this); painter.drawPoints(polygon, index, count); \newcode int pointCount = (count == -1) ? polygon.size() - index : count; QPainter painter(this); painter.drawPoints(polygon.constData() + index, pointCount); \endcode */ /*! Sets the background mode of the painter to the given \a mode Qt::TransparentMode (the default) draws stippled lines and text without setting the background pixels. Qt::OpaqueMode fills these space with the current background color. Note that in order to draw a bitmap or pixmap transparently, you must use QPixmap::setMask(). \sa backgroundMode(), setBackground(), {QPainter#Settings}{Settings} */ void QPainter::setBackgroundMode(Qt::BGMode mode) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::setBackgroundMode(), mode=%d\n", mode); #endif if (mode != Qt::TransparentMode && mode != Qt::OpaqueMode) { qWarning("QPainter::setBackgroundMode: Invalid mode"); return; } Q_D(QPainter); d->state->bgMode = mode; d->state->dirtyFlags |= QPaintEngine::DirtyBackgroundMode; } /*! Returns the current background mode. \sa setBackgroundMode(), {QPainter#Settings}{Settings} */ Qt::BGMode QPainter::backgroundMode() const { Q_D(const QPainter); return d->state->bgMode; } /*! \overload Sets the painter's pen to have style Qt::SolidLine, width 0 and the specified \a color. */ void QPainter::setPen(const QColor &color) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::setPen(), color=%04x\n", color.rgb()); #endif Q_D(QPainter); if (d->state->pen.style() == Qt::SolidLine && d->state->pen.widthF() == 0 && d->state->pen.isSolid() && d->state->pen.color() == color) return; d->state->pen = QPen(color.isValid() ? color : QColor(Qt::black), 0, Qt::SolidLine); d->state->dirtyFlags |= QPaintEngine::DirtyPen; } /*! Sets the painter's pen to be the given \a pen. The \a pen defines how to draw lines and outlines, and it also defines the text color. \sa pen(), {QPainter#Settings}{Settings} */ void QPainter::setPen(const QPen &pen) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::setPen(), color=%04x, (brushStyle=%d) style=%d, cap=%d, join=%d\n", pen.color().rgb(), pen.brush().style(), pen.style(), pen.capStyle(), pen.joinStyle()); #endif Q_D(QPainter); // Do some checks to see if we are the same pen. Qt::PenStyle currentStyle = d->state->pen.style(); if (currentStyle == pen.style() && currentStyle != Qt::CustomDashLine) { if (currentStyle == Qt::NoPen || (d->state->pen.isSolid() && pen.isSolid() && d->state->pen.color() == pen.color() && d->state->pen.widthF() == pen.widthF() && d->state->pen.capStyle() == pen.capStyle() && d->state->pen.joinStyle() == pen.joinStyle() && d->state->pen.isCosmetic() == pen.isCosmetic())) return; } d->state->pen = pen; d->state->dirtyFlags |= QPaintEngine::DirtyPen; } /*! \overload Sets the painter's pen to have the given \a style, width 0 and black color. */ void QPainter::setPen(Qt::PenStyle style) { Q_D(QPainter); if (d->state->pen.style() == style && (style == Qt::NoPen || (d->state->pen.widthF() == 0 && d->state->pen.isSolid() && d->state->pen.color() == QColor(Qt::black)))) return; d->state->pen = QPen(Qt::black, 0, style); d->state->dirtyFlags |= QPaintEngine::DirtyPen; } /*! Returns the painter's current pen. \sa setPen(), {QPainter#Settings}{Settings} */ const QPen &QPainter::pen() const { Q_D(const QPainter); return d->state->pen; } /*! Sets the painter's brush to the given \a brush. The painter's brush defines how shapes are filled. \sa brush(), {QPainter#Settings}{Settings} */ void QPainter::setBrush(const QBrush &brush) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::setBrush(), color=%04x, style=%d\n", brush.color().rgb(), brush.style()); #endif Q_D(QPainter); Qt::BrushStyle currentStyle = d->state->brush.style(); if (currentStyle == brush.style()) { if (currentStyle == Qt::NoBrush || (currentStyle == Qt::SolidPattern && d->state->brush.color() == brush.color())) return; } d->state->brush = brush; d->state->dirtyFlags |= QPaintEngine::DirtyBrush; } /*! \overload Sets the painter's brush to black color and the specified \a style. */ void QPainter::setBrush(Qt::BrushStyle style) { Q_D(QPainter); if (d->state->brush.style() == style && (style == Qt::NoBrush || (style == Qt::SolidPattern && d->state->brush.color() == QColor(0, 0, 0)))) return; d->state->brush = QBrush(Qt::black, style); d->state->dirtyFlags |= QPaintEngine::DirtyBrush; } /*! Returns the painter's current brush. \sa QPainter::setBrush(), {QPainter#Settings}{Settings} */ const QBrush &QPainter::brush() const { Q_D(const QPainter); return d->state->brush; } /*! \fn void QPainter::setBackground(const QBrush &brush) Sets the background brush of the painter to the given \a brush. The background brush is the brush that is filled in when drawing opaque text, stippled lines and bitmaps. The background brush has no effect in transparent background mode (which is the default). \sa background(), setBackgroundMode(), {QPainter#Settings}{Settings} */ void QPainter::setBackground(const QBrush &bg) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::setBackground(), color=%04x, style=%d\n", bg.color().rgb(), bg.style()); #endif Q_D(QPainter); d->state->bgBrush = bg; d->state->dirtyFlags |= QPaintEngine::DirtyBackground; } /*! Sets the painter's font to the given \a font. This font is used by subsequent drawText() functions. The text color is the same as the pen color. If you set a font that isn't available, Qt finds a close match. font() will return what you set using setFont() and fontInfo() returns the font actually being used (which may be the same). \sa font(), drawText(), {QPainter#Settings}{Settings} */ void QPainter::setFont(const QFont &font) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::setFont(), family=%s, pointSize=%d\n", font.family().toLatin1().constData(), font.pointSize()); #endif Q_D(QPainter); d->state->font = QFont(font.resolve(d->state->deviceFont), d->device); d->state->dirtyFlags |= QPaintEngine::DirtyFont; } /*! Returns the currently set font used for drawing text. \sa setFont(), drawText(), {QPainter#Settings}{Settings} */ const QFont &QPainter::font() const { Q_D(const QPainter); return d->state->font; } /*! Draws a rectangle \a r with rounded corners. The \a xRnd and \a yRnd arguments specify how rounded the corners should be. 0 is angled corners, 99 is maximum roundedness. A filled rectangle has a size of r.size(). A stroked rectangle has a size of r.size() plus the pen width. \table 100% \row \o \inlineimage qpainter-roundrect.png \o \code QRectF rectangle(10.0, 20.0, 80.0, 60.0); QPainter painter(this); painter.drawRoundRect(rectangle); \endcode \endtable \sa drawRect(), QPen */ void QPainter::drawRoundRect(const QRectF &r, int xRnd, int yRnd) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawRoundRectangle(), [%.2f,%.2f,%.2f,%.2f]\n", r.x(), r.y(), r.width(), r.height()); #endif if (!isActive()) return; if(xRnd <= 0 || yRnd <= 0) { // draw normal rectangle drawRect(r); return; } QPainterPath path; path.addRoundRect(r, xRnd, yRnd); drawPath(path); } /*! \fn void QPainter::drawRoundRect(const QRect &r, int xRnd = 25, int yRnd = 25) \overload Draws the rectangle \a r with rounded corners. */ /*! \fn QPainter::drawRoundRect(int x, int y, int w, int h, int xRnd, int yRnd) \overload Draws the rectangle \a x, \a y, \a w, \a h with rounded corners. */ /*! \fn void QPainter::drawEllipse(const QRectF &rectangle) Draws the ellipse defined by the given \a rectangle. A filled ellipse has a size of \a{rectangle}.\l {QRect::size()}{size()}. A stroked ellipse has a size of \a{rectangle}.\l {QRect::size()}{size()} plus the pen width. \table 100% \row \o \inlineimage qpainter-ellipse.png \o \code QRectF rectangle(10.0, 20.0, 80.0, 60.0); QPainter painter(this); painter.drawEllipse(rectangle); \endcode \endtable \sa drawPie(), {The Coordinate System} */ void QPainter::drawEllipse(const QRectF &r) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawEllipse(), [%.2f,%.2f,%.2f,%.2f]\n", r.x(), r.y(), r.width(), r.height()); #endif if (!isActive()) return; Q_D(QPainter); d->updateState(d->state); QRectF rect(r.normalized()); if (rect.isEmpty()) return; if (d->state->emulationSpecifier) { if (d->state->emulationSpecifier == QPaintEngine::PrimitiveTransform && d->state->txop == QTransform::TxTranslate) { rect.translate(QPointF(d->state->matrix.dx(), d->state->matrix.dy())); } else { QPainterPath path; path.addEllipse(rect); d->draw_helper(path, QPainterPrivate::StrokeAndFillDraw); return; } } d->engine->drawEllipse(rect); } /*! \fn QPainter::drawEllipse(const QRect &rectangle) \overload Draws the ellipse defined by the given \a rectangle. */ void QPainter::drawEllipse(const QRect &r) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawEllipse(), [%d,%d,%d,%d]\n", r.x(), r.y(), r.width(), r.height()); #endif if (!isActive()) return; Q_D(QPainter); d->updateState(d->state); QRect rect(r.normalized()); if (rect.isEmpty()) return; if (d->state->emulationSpecifier) { if (d->state->emulationSpecifier == QPaintEngine::PrimitiveTransform && d->state->txop == QTransform::TxTranslate) { rect.translate(QPoint(qRound(d->state->matrix.dx()), qRound(d->state->matrix.dy()))); } else { QPainterPath path; path.addEllipse(rect); d->draw_helper(path, QPainterPrivate::StrokeAndFillDraw); return; } } d->engine->drawEllipse(rect); } /*! \fn QPainter::drawEllipse(int x, int y, int width, int height) \overload Draws the ellipse defined by the rectangle beginning at (\a{x}, \a{y}) with the given \a width and \a height. */ /*! \fn void QPainter::drawArc(const QRectF &rectangle, int startAngle, int spanAngle) Draws the arc defined by the given \a rectangle, \a startAngle and \a spanAngle. The \a startAngle and \a spanAngle must be specified in 1/16th of a degree, i.e. a full circle equals 5760 (16 * 360). Positive values for the angles mean counter-clockwise while negative values mean the clockwise direction. Zero degrees is at the 3 o'clock position. \table 100% \row \o \inlineimage qpainter-arc.png \o \code QRectF rectangle(10.0, 20.0, 80.0, 60.0); int startAngle = 30 * 16; int spanAngle = 120 * 16; QPainter painter(this); painter.drawArc(rectangle, startAngle, spanAngle); \endcode \endtable \sa drawPie(), drawChord(), {The Coordinate System} */ void QPainter::drawArc(const QRectF &r, int a, int alen) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawArc(), [%.2f,%.2f,%.2f,%.2f], angle=%d, sweep=%d\n", r.x(), r.y(), r.width(), r.height(), a/16, alen/16); #endif if (!isActive()) return; Q_D(QPainter); d->updateState(d->state); QRectF rect = r.normalized(); QPainterPath path; path.arcMoveTo(rect, a/16.0); path.arcTo(rect, a/16.0, alen/16.0); strokePath(path, d->state->pen); } /*! \fn void QPainter::drawArc(const QRect &rectangle, int startAngle, int spanAngle) \overload Draws the arc defined by the given \a rectangle, \a startAngle and \a spanAngle. */ /*! \fn void QPainter::drawArc(int x, int y, int width, int height, int startAngle, int spanAngle) \overload Draws the arc defined by the rectangle beginning at (\a x, \a y) with the specified \a width and \a height, and the given \a startAngle and \a spanAngle. */ /*! \fn void QPainter::drawPie(const QRectF &rectangle, int startAngle, int spanAngle) Draws a pie defined by the given \a rectangle, \a startAngle and and \a spanAngle. The pie is filled with the current brush(). The startAngle and spanAngle must be specified in 1/16th of a degree, i.e. a full circle equals 5760 (16 * 360). Positive values for the angles mean counter-clockwise while negative values mean the clockwise direction. Zero degrees is at the 3 o'clock position. \table 100% \row \o \inlineimage qpainter-pie.png \o \code QRectF rectangle(10.0, 20.0, 80.0, 60.0); int startAngle = 30 * 16; int spanAngle = 120 * 16; QPainter painter(this); painter.drawPie(rectangle, startAngle, spanAngle); \endcode \endtable \sa drawEllipse(), drawChord(), {The Coordinate System} */ void QPainter::drawPie(const QRectF &r, int a, int alen) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawPie(), [%.2f,%.2f,%.2f,%.2f], angle=%d, sweep=%d\n", r.x(), r.y(), r.width(), r.height(), a/16, alen/16); #endif if (!isActive()) return; Q_D(QPainter); d->updateState(d->state); if (a > (360*16)) { a = a % (360*16); } else if (a < 0) { a = a % (360*16); if (a < 0) a += (360*16); } QRectF rect = r.normalized(); QPainterPath path; path.moveTo(rect.center()); path.arcTo(rect.x(), rect.y(), rect.width(), rect.height(), a/16.0, alen/16.0); path.closeSubpath(); drawPath(path); } /*! \fn void QPainter::drawPie(const QRect &rectangle, int startAngle, int spanAngle) \overload Draws a pie defined by the given \a rectangle, \a startAngle and and \a spanAngle. */ /*! \fn void QPainter::drawPie(int x, int y, int width, int height, int startAngle, int spanAngle) \overload Draws the pie defined by the rectangle beginning at (\a x, \a y) with the specified \a width and \a height, and the given \a startAngle and \a spanAngle. */ /*! \fn void QPainter::drawChord(const QRectF &rectangle, int startAngle, int spanAngle) Draws the chord defined by the given \a rectangle, \a startAngle and \a spanAngle. The chord is filled with the current brush(). The startAngle and spanAngle must be specified in 1/16th of a degree, i.e. a full circle equals 5760 (16 * 360). Positive values for the angles mean counter-clockwise while negative values mean the clockwise direction. Zero degrees is at the 3 o'clock position. \table 100% \row \o \inlineimage qpainter-chord.png \o \code QRectF rectangle(10.0, 20.0, 80.0, 60.0); int startAngle = 30 * 16; int spanAngle = 120 * 16; QPainter painter(this); painter.drawChord(rect, startAngle, spanAngle); \endcode \endtable \sa drawArc(), drawPie(), {The Coordinate System} */ void QPainter::drawChord(const QRectF &r, int a, int alen) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawChord(), [%.2f,%.2f,%.2f,%.2f], angle=%d, sweep=%d\n", r.x(), r.y(), r.width(), r.height(), a/16, alen/16); #endif if (!isActive()) return; Q_D(QPainter); d->updateState(d->state); QRectF rect = r.normalized(); QPainterPath path; path.arcMoveTo(rect, a/16.0); path.arcTo(rect, a/16.0, alen/16.0); path.closeSubpath(); drawPath(path); } /*! \fn void QPainter::drawChord(const QRect &rectangle, int startAngle, int spanAngle) \overload Draws the chord defined by the given \a rectangle, \a startAngle and \a spanAngle. */ /*! \fn void QPainter::drawChord(int x, int y, int width, int height, int startAngle, int spanAngle) \overload Draws the chord defined by the rectangle beginning at (\a x, \a y) with the specified \a width and \a height, and the given \a startAngle and \a spanAngle. */ #ifdef QT3_SUPPORT /*! \fn void QPainter::drawLineSegments(const QPolygon &polygon, int index, int count) Draws \a count separate lines from points defined by the \a polygon, starting at \a{polygon}\e{[index]} (\a index defaults to 0). If \a count is -1 (the default) all points until the end of the array are used. Use drawLines() combined with QPolygon::constData() instead. \oldcode QPainter painter(this); painter.drawLineSegments(polygon, index, count); \newcode int lineCount = (count == -1) ? (polygon.size() - index) / 2 : count; QPainter painter(this); painter.drawLines(polygon.constData() + index * 2, lineCount); \endcode */ void QPainter::drawLineSegments(const QPolygon &a, int index, int nlines) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawLineSegments(), count=%d\n", a.size()/2); #endif if (!isActive()) return; if (nlines < 0) nlines = a.size()/2 - index/2; if (index + nlines*2 > (int)a.size()) nlines = (a.size() - index)/2; if (nlines < 1 || index < 0) return; Q_D(QPainter); d->updateState(d->state); QVector lines; if (d->state->emulationSpecifier) { if (d->state->emulationSpecifier == QPaintEngine::PrimitiveTransform && d->state->txop == QTransform::TxTranslate) { QPointF offset(d->state->matrix.dx(), d->state->matrix.dy()); for (int i=index; idraw_helper(linesPath, QPainterPrivate::StrokeDraw); return; } } else { for (int i=index; iengine->drawLines(lines.data(), lines.size()); } #endif // QT3_SUPPORT /*! Draws the first \a lineCount lines in the array \a lines using the current pen. \sa drawLine(), drawPolyline() */ void QPainter::drawLines(const QLineF *lines, int lineCount) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawLines(), line count=%d\n", lineCount); #endif Q_ASSERT_X(lines, "QPainter::drawLines", "lines array cannot be 0"); if (!isActive() || lineCount < 1) return; Q_D(QPainter); d->updateState(d->state); uint lineEmulation = line_emulation(d->state->emulationSpecifier); if (lineEmulation) { if (lineEmulation == QPaintEngine::PrimitiveTransform && d->state->txop == QTransform::TxTranslate) { for (int i = 0; i < lineCount; ++i) { QLineF line = lines[i]; line.translate(d->state->matrix.dx(), d->state->matrix.dy()); d->engine->drawLines(&line, 1); } } else { QPainterPath linePath; for (int i = 0; i < lineCount; ++i) { linePath.moveTo(lines[i].p1()); linePath.lineTo(lines[i].p2()); } d->draw_helper(linePath, QPainterPrivate::StrokeDraw); } return; } d->engine->drawLines(lines, lineCount); } /*! \fn void QPainter::drawLines(const QLine *lines, int lineCount) \overload Draws the first \a lineCount lines in the array \a lines using the current pen. */ void QPainter::drawLines(const QLine *lines, int lineCount) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawLine(), line count=%d\n", lineCount); #endif Q_ASSERT_X(lines, "QPainter::drawLines", "lines array cannot be 0"); if (!isActive() || lineCount < 1) return; Q_D(QPainter); d->updateState(d->state); uint lineEmulation = line_emulation(d->state->emulationSpecifier); if (lineEmulation) { if (lineEmulation == QPaintEngine::PrimitiveTransform && d->state->txop == QTransform::TxTranslate) { for (int i = 0; i < lineCount; ++i) { QLineF line = lines[i]; line.translate(d->state->matrix.dx(), d->state->matrix.dy()); d->engine->drawLines(&line, 1); } } else { QPainterPath linePath; for (int i = 0; i < lineCount; ++i) { linePath.moveTo(lines[i].p1()); linePath.lineTo(lines[i].p2()); } d->draw_helper(linePath, QPainterPrivate::StrokeDraw); } return; } d->engine->drawLines(lines, lineCount); } /*! \overload Draws the first \a lineCount lines in the array \a pointPairs using the current pen. The lines are specified as pairs of points so the number of entries in \a pointPairs must be at least \a lineCount * 2. */ void QPainter::drawLines(const QPointF *pointPairs, int lineCount) { Q_ASSERT_X(pointPairs, "QPainter::drawLines", "pointPairs array cannot be 0"); Q_ASSERT(sizeof(QLineF) == 2*sizeof(QPointF)); drawLines((QLineF*)pointPairs, lineCount); } /*! \overload Draws the first \a lineCount lines in the array \a pointPairs using the current pen. */ void QPainter::drawLines(const QPoint *pointPairs, int lineCount) { Q_ASSERT_X(pointPairs, "QPainter::drawLines", "pointPairs array cannot be 0"); Q_ASSERT(sizeof(QLine) == 2*sizeof(QPoint)); drawLines((QLine*)pointPairs, lineCount); } /*! \fn void QPainter::drawLines(const QVector &pointPairs) \overload Draws a line for each pair of points in the vector \a pointPairs using the current pen. If there is an odd number of points in the array, the last point will be ignored. */ /*! \fn void QPainter::drawLines(const QVector &pointPairs) \overload Draws a line for each pair of points in the vector \a pointPairs using the current pen. */ /*! \fn void QPainter::drawLines(const QVector &lines) \overload Draws the set of lines defined by the list \a lines using the current pen and brush. */ /*! \fn void QPainter::drawLines(const QVector &lines) \overload Draws the set of lines defined by the list \a lines using the current pen and brush. */ /*! Draws the polyline defined by the first \a pointCount points in \a points using the current pen. Note that unlike the drawPolygon() function the last point is \e not connected to the first, neither is the polyline filled. \table 100% \row \o \code static const QPointF points[3] = { QPointF(10.0, 80.0), QPointF(20.0, 10.0), QPointF(80.0, 30.0), }; QPainter painter(this); painter.drawPolyline(points, 3); \endcode \endtable \sa drawLines(), drawPolygon(), {The Coordinate System} */ void QPainter::drawPolyline(const QPointF *points, int pointCount) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawPolyline(), count=%d\n", pointCount); #endif if (!isActive() || pointCount < 2) return; Q_D(QPainter); d->updateState(d->state); uint lineEmulation = line_emulation(d->state->emulationSpecifier); if (lineEmulation) { // ### // if (lineEmulation == QPaintEngine::PrimitiveTransform // && d->state->txop == QTransform::TxTranslate) { // } else { QPainterPath polylinePath(points[0]); for (int i=1; idraw_helper(polylinePath, QPainterPrivate::StrokeDraw); // } } else { d->engine->drawPolygon(points, pointCount, QPaintEngine::PolylineMode); } } /*! \overload Draws the polyline defined by the first \a pointCount points in \a points using the current pen. */ void QPainter::drawPolyline(const QPoint *points, int pointCount) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawPolyline(), count=%d\n", pointCount); #endif if (!isActive() || pointCount < 2) return; Q_D(QPainter); d->updateState(d->state); uint lineEmulation = line_emulation(d->state->emulationSpecifier); if (lineEmulation) { // ### // if (lineEmulation == QPaintEngine::PrimitiveTransform // && d->state->txop == QTransform::TxTranslate) { // } else { QPainterPath polylinePath(points[0]); for (int i=1; idraw_helper(polylinePath, QPainterPrivate::StrokeDraw); // } } else { d->engine->drawPolygon(points, pointCount, QPaintEngine::PolylineMode); } } /*! \fn void QPainter::drawPolyline(const QPolygon &polygon, int index, int count) \overload \compat Draws the polyline defined by the \a count lines of the given \a polygon starting at \a index (\a index defaults to 0). Use drawPolyline() combined with QPolygon::constData() instead. \oldcode QPainter painter(this); painter.drawPolyline(polygon, index, count); \newcode int pointCount = (count == -1) ? polygon.size() - index : count; QPainter painter(this); painter.drawPolyline(polygon.constData() + index, pointCount); \endcode */ /*! \fn void QPainter::drawPolyline(const QPolygonF &points) \overload Draws the polyline defined by the given \a points using the current pen. */ /*! \fn void QPainter::drawPolyline(const QPolygon &points) \overload Draws the polyline defined by the given \a points using the current pen. */ /*! Draws the polygon defined by the first \a pointCount points in the array \a points using the current pen and brush. \table 100% \row \o \inlineimage qpainter-polygon.png \o \code static const QPointF points[4] = { QPointF(10.0, 80.0), QPointF(20.0, 10.0), QPointF(80.0, 30.0), QPointF(90.0, 70.0) }; QPainter painter(this); painter.drawPolygon(points, 4); \endcode \endtable The first point is implicitly connected to the last point, and the polygon is filled with the current brush(). If \a fillRule is Qt::WindingFill, the polygon is filled using the winding fill algorithm. If \a fillRule is Qt::OddEvenFill, the polygon is filled using the odd-even fill algorithm. See \l{Qt::FillRule} for a more detailed description of these fill rules. \sa drawConvexPolygon(), drawPolyline(), {The Coordinate System} */ void QPainter::drawPolygon(const QPointF *points, int pointCount, Qt::FillRule fillRule) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawPolygon(), count=%d\n", pointCount); #endif if (!isActive() || pointCount < 2) return; Q_D(QPainter); d->updateState(d->state); uint emulationSpecifier = d->state->emulationSpecifier; if (emulationSpecifier) { QPainterPath polygonPath(points[0]); for (int i=1; idraw_helper(polygonPath); return; } d->engine->drawPolygon(points, pointCount, QPaintEngine::PolygonDrawMode(fillRule)); } /*! \overload Draws the polygon defined by the first \a pointCount points in the array \a points. */ void QPainter::drawPolygon(const QPoint *points, int pointCount, Qt::FillRule fillRule) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawPolygon(), count=%d\n", pointCount); #endif if (!isActive() || pointCount < 2) return; Q_D(QPainter); d->updateState(d->state); uint emulationSpecifier = d->state->emulationSpecifier; if (emulationSpecifier) { QPainterPath polygonPath(points[0]); for (int i=1; idraw_helper(polygonPath); return; } d->engine->drawPolygon(points, pointCount, QPaintEngine::PolygonDrawMode(fillRule)); } /*! \fn void QPainter::drawPolygon(const QPolygonF &polygon, bool winding, int index = 0, int count = -1) \compat \overload Use drawPolygon() combined with QPolygonF::constData() instead. \oldcode QPainter painter(this); painter.drawPolygon(polygon, winding, index, count); \newcode int pointCount = (count == -1) ? polygon.size() - index : count; int fillRule = winding ? Qt::WindingFill : Qt::OddEvenFill; QPainter painter(this); painter.drawPolygon( polygon.constData() + index, pointCount, fillRule); \endcode */ /*! \fn void QPainter::drawPolygon(const QPolygon &polygon, bool winding, int index = 0, int count = -1) \compat \overload Use drawPolygon() combined with QPolygon::constData() instead. \oldcode QPainter painter(this); painter.drawPolygon(polygon, winding, index, count); \newcode int pointCount = (count == -1) ? polygon.size() - index : count; int fillRule = winding ? Qt::WindingFill : Qt::OddEvenFill; QPainter painter(this); painter.drawPolygon( polygon.constData() + index, pointCount, fillRule); \endcode */ /*! \fn void QPainter::drawPolygon(const QPolygonF &points, Qt::FillRule fillRule) \overload Draws the polygon defined by the given \a points using the fill rule \a fillRule. */ /*! \fn void QPainter::drawPolygon(const QPolygon &points, Qt::FillRule fillRule) \overload Draws the polygon defined by the given \a points using the fill rule \a fillRule. */ /*! \fn void QPainter::drawConvexPolygon(const QPointF *points, int pointCount) Draws the convex polygon defined by the first \a pointCount points in the array \a points using the current pen. \table 100% \row \o \inlineimage qpainter-polygon.png \o \code static const QPointF points[4] = { QPointF(10.0, 80.0), QPointF(20.0, 10.0), QPointF(80.0, 30.0), QPointF(90.0, 70.0) }; QPainter painter(this); painter.drawConvexPolygon(points, 4); \endcode \endtable The first point is implicitly connected to the last point, and the polygon is filled with the current brush(). If the supplied polygon is not convex, i.e. it contains at least one angle larger than 180 degrees, the results are undefined. On some platforms (e.g. X11), the drawConvexPolygon() function can be faster than the drawPolygon() function. \sa drawPolygon(), drawPolyline(), {The Coordinate System} */ /*! \fn void QPainter::drawConvexPolygon(const QPoint *points, int pointCount) \overload Draws the convex polygon defined by the first \a pointCount points in the array \a points using the current pen. */ /*! \fn void QPainter::drawConvexPolygon(const QPolygonF &polygon) \overload Draws the convex polygon defined by \a polygon using the current pen and brush. */ /*! \fn void QPainter::drawConvexPolygon(const QPolygon &polygon) \overload Draws the convex polygon defined by \a polygon using the current pen and brush. */ /*! \fn void QPainter::drawConvexPolygon(const QPolygonF &polygon, int index, int count) \compat \overload Use drawConvexPolygon() combined with QPolygonF::constData() instead. \oldcode QPainter painter(this); painter.drawConvexPolygon(polygon, index, count); \newcode int pointCount = (count == -1) ? polygon.size() - index : count; QPainter painter(this); painter.drawConvexPolygon(polygon.constData() + index, pointCount); \endcode */ /*! \fn void QPainter::drawConvexPolygon(const QPolygon &polygon, int index, int count) \compat \overload Use drawConvexPolygon() combined with QPolygon::constData() instead. \oldcode QPainter painter(this); painter.drawConvexPolygon(polygon, index, count); \newcode int pointCount = (count == -1) ? polygon.size() - index : count; QPainter painter(this); painter.drawConvexPolygon(polygon.constData() + index, pointCount); \endcode */ void QPainter::drawConvexPolygon(const QPoint *points, int pointCount) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawConvexPolygon(), count=%d\n", pointCount); #endif if (!isActive() || pointCount < 2) return; Q_D(QPainter); d->updateState(d->state); uint emulationSpecifier = d->state->emulationSpecifier; if (emulationSpecifier) { QPainterPath polygonPath(points[0]); for (int i=1; idraw_helper(polygonPath); return; } d->engine->drawPolygon(points, pointCount, QPaintEngine::ConvexMode); } void QPainter::drawConvexPolygon(const QPointF *points, int pointCount) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawConvexPolygon(), count=%d\n", pointCount); #endif if (!isActive() || pointCount < 2) return; Q_D(QPainter); d->updateState(d->state); uint emulationSpecifier = d->state->emulationSpecifier; if (emulationSpecifier) { QPainterPath polygonPath(points[0]); for (int i=1; idraw_helper(polygonPath); return; } d->engine->drawPolygon(points, pointCount, QPaintEngine::ConvexMode); } /*! \fn void QPainter::drawPixmap(const QRectF &target, const QPixmap &pixmap, const QRectF &source) Draws the rectangular portion \a source of the given \a pixmap into the given \a target in the paint device. \table 100% \row \o \code QRectF target(10.0, 20.0, 80.0, 60.0); QRectF source(0.0, 0.0, 70.0, 40.0); QPixmap pixmap(":myPixmap.png"); QPainter(this); painter.drawPixmap(target, image, source); \endcode \endtable If \a pixmap is a QBitmap it is drawn with the bits that are "set" using the pens color. If backgroundMode is Qt::OpaqueMode, the "unset" bits are drawn using the color of the background brush; if backgroundMode is Qt::TransparentMode, the "unset" bits are transparent. Drawing bitmaps with gradient or texture colors is not supported. \sa drawImage() */ void QPainter::drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr) { #if defined QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawPixmap(), target=[%.2f,%.2f,%.2f,%.2f], pix=[%d,%d], source=[%.2f,%.2f,%.2f,%.2f]\n", r.x(), r.y(), r.width(), r.height(), pm.width(), pm.height(), sr.x(), sr.y(), sr.width(), sr.height()); #endif Q_D(QPainter); if (!isActive() || pm.isNull()) return; qreal x = r.x(); qreal y = r.y(); qreal w = r.width(); qreal h = r.height(); qreal sx = sr.x(); qreal sy = sr.y(); qreal sw = sr.width(); qreal sh = sr.height(); // Sanity-check clipping if (sw <= 0 || sw + sx > pm.width()) sw = pm.width() - sx; if (sh <= 0 || sh + sy > pm.height()) sh = pm.height() - sy; if (sx < 0) { x -= sx; sw += sx; sx = 0; } if (sy < 0) { y -= sy; sh += sy; sy = 0; } if (w < 0) w = sw; if (h < 0) h = sh; if (w == 0 || h == 0 || sw <= 0 || sh <= 0) return; // Emulate opaque background for bitmaps if (d->state->bgMode == Qt::OpaqueMode && pm.isQBitmap()) { fillRect(QRectF(x, y, w, h), d->state->bgBrush.color()); } d->updateState(d->state); if ((d->state->txop > QTransform::TxTranslate && !d->engine->hasFeature(QPaintEngine::PixmapTransform)) || (!d->state->matrix.isAffine() && !d->engine->hasFeature(QPaintEngine::PerspectiveTransform)) || (d->state->opacity != 1.0 && !d->engine->hasFeature(QPaintEngine::ConstantOpacity)) || ((sw != w || sh != h) && !d->engine->hasFeature(QPaintEngine::PixmapTransform))) { save(); translate(x, y); scale(w / sw, h / sh); setBackgroundMode(Qt::TransparentMode); setRenderHint(Antialiasing, renderHints() & SmoothPixmapTransform); QBrush brush(d->state->pen.color(), pm); brush.d->forceTextureClamp = true; setBrush(brush); setPen(Qt::NoPen); setBrushOrigin(QPointF(-sx, -sy)); drawRect(QRectF(0, 0, sw, sh)); restore(); } else { if (!d->engine->hasFeature(QPaintEngine::PixmapTransform)) { x += qRound(d->state->matrix.dx()); y += qRound(d->state->matrix.dy()); } d->engine->drawPixmap(QRectF(x, y, w, h), pm, QRectF(sx, sy, sw, sh)); } } /*! \fn void QPainter::drawPixmap(const QRect &target, const QPixmap &pixmap, const QRect &source) \overload Draws the rectangular portion \a source of the given \a pixmap into the given \a target in the paint device. */ /*! \fn void QPainter::drawPixmap(const QPointF &point, const QPixmap &pixmap, const QRectF &source) \overload Draws the rectangular portion \a source of the given \a pixmap with its origin at the given \a point. */ /*! \fn void QPainter::drawPixmap(const QPoint &point, const QPixmap &pixmap, const QRect &source) \overload Draws the rectangular portion \a source of the given \a pixmap with its origin at the given \a point. */ /*! \fn void QPainter::drawPixmap(const QPointF &point, const QPixmap &pixmap) \overload Draws the given \a pixmap with its origin at the given \a point. */ /*! \fn void QPainter::drawPixmap(const QPoint &point, const QPixmap &pixmap) \overload Draws the given \a pixmap with its origin at the given \a point. */ /*! \fn void QPainter::drawPixmap(int x, int y, const QPixmap &pixmap) \overload Draws the given \a pixmap at position (\a{x}, \a{y}). */ /*! \fn void QPainter::drawPixmap(const QRect &rectangle, const QPixmap &pixmap) \overload Draws the given \a pixmap into the given \a rectangle. */ /*! \fn void QPainter::drawPixmap(int x, int y, int width, int height, const QPixmap &pixmap) \overload Draws the \a pixmap into the rectangle at position (\a{x}, \a{y}) with the given \a width and \a height. */ /*! \fn void QPainter::drawPixmap(int x, int y, int w, int h, const QPixmap &pixmap, int sx, int sy, int sw, int sh) \overload Draws the rectangular portion with the origin (\a{sx}, \a{sy}), width \a sw and height \a sh, of the given \a pixmap , at the point (\a{x}, \a{y}), with a width of \a w and a height of \a h. If sw or sh are equal to zero the width/height of the pixmap is used and adjusted by the offset sx/sy; */ /*! \fn void QPainter::drawPixmap(int x, int y, const QPixmap &pixmap, int sx, int sy, int sw, int sh) \overload Draws a pixmap at (\a{x}, \a{y}) by copying a part of the given \a pixmap into the paint device. (\a{x}, \a{y}) specifies the top-left point in the paint device that is to be drawn onto. (\a{sx}, \a{sy}) specifies the top-left point in \a pixmap that is to be drawn. The default is (0, 0). (\a{sw}, \a{sh}) specifies the size of the pixmap that is to be drawn. The default, (0, 0) (and negative) means all the way to the bottom-right of the pixmap. */ void QPainter::drawImage(const QRectF &targetRect, const QImage &image, const QRectF &sourceRect, Qt::ImageConversionFlags flags) { if (!isActive() || image.isNull()) return; Q_D(QPainter); d->updateState(d->state); qreal x = targetRect.x(); qreal y = targetRect.y(); qreal w = targetRect.width(); qreal h = targetRect.height(); qreal sx = sourceRect.x(); qreal sy = sourceRect.y(); qreal sw = sourceRect.width(); qreal sh = sourceRect.height(); // Sanity-check clipping if (sw <= 0 || sw + sx > image.width()) sw = image.width() - sx; if (sh <= 0 || sh + sy > image.height()) sh = image.height() - sy; if (sx < 0) { x -= sx; sw += sx; sx = 0; } if (sy < 0) { y -= sy; sh += sy; sy = 0; } if (w < 0) w = sw; if (h < 0) h = sh; if (w == 0 || h == 0 || sw <= 0 || sh <= 0) return; if (((d->state->txop > QTransform::TxTranslate || (sw != w || sh != h)) && !d->engine->hasFeature(QPaintEngine::PixmapTransform)) || (!d->state->matrix.isAffine() && !d->engine->hasFeature(QPaintEngine::PerspectiveTransform)) || (d->state->opacity != 1.0 && !d->engine->hasFeature(QPaintEngine::ConstantOpacity))) { save(); translate(x, y); scale(w / sw, h / sh); setBackgroundMode(Qt::TransparentMode); setRenderHint(Antialiasing, renderHints() & SmoothPixmapTransform); QBrush brush(image); brush.d->forceTextureClamp = true; setBrush(brush); setPen(Qt::NoPen); setBrushOrigin(QPointF(-sx, -sy)); drawRect(QRectF(0, 0, sw, sh)); restore(); return; } if (d->state->txop == QTransform::TxTranslate && !d->engine->hasFeature(QPaintEngine::PixmapTransform)) { x += qRound(d->state->matrix.dx()); y += qRound(d->state->matrix.dy()); } d->engine->drawImage(QRectF(x, y, w, h), image, QRectF(sx, sy, sw, sh), flags); } /*! \fn void QPainter::drawText(const QPointF &position, const QString &text) Draws the given \a text with the currently defined text direction, beginning at the given \a position. This function does not break text into multiple lines. Use the QPainter::drawText() overload that takes a rectangle instead if you want line breaking. */ void QPainter::drawText(const QPointF &p, const QString &str) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawText(), pos=[%.2f,%.2f], str='%s'\n", p.x(), p.y(), str.toLatin1().constData()); #endif if (!isActive() || str.isEmpty() || pen().style() == Qt::NoPen) return; Q_D(QPainter); QStackTextEngine engine(str, d->state->font); engine.option.setTextDirection(d->state->layoutDirection); engine.itemize(); int nItems = engine.layoutData->items.size(); QVarLengthArray visualOrder(nItems); QVarLengthArray levels(nItems); for (int i = 0; i < nItems; ++i) levels[i] = engine.layoutData->items[i].analysis.bidiLevel; QTextEngine::bidiReorder(nItems, levels.data(), visualOrder.data()); QFixed x = QFixed::fromReal(p.x()); QFixed ox = x; for (int i = 0; i < nItems; ++i) { int item = visualOrder[i]; const QScriptItem &si = engine.layoutData->items.at(item); engine.shape(item); if (si.isObject || si.isTab) { if (si.isTab) x = engine.nextTab(&si, x - ox) + ox; else x += si.width; continue; } QTextItemInt gf(si, &d->state->font); gf.num_glyphs = si.num_glyphs; gf.glyphs = engine.glyphs(&si); gf.chars = engine.layoutData->string.unicode() + si.position; gf.num_chars = engine.length(item); gf.width = si.width; gf.logClusters = engine.logClusters(&si); drawTextItem(QPointF(x.toReal(), p.y()), gf); x += si.width; } } void QPainter::drawText(const QRect &r, int flags, const QString &str, QRect *br) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawText(), r=[%d,%d,%d,%d], flags=%d, str='%s'\n", r.x(), r.y(), r.width(), r.height(), flags, str.toLatin1().constData()); #endif if (!isActive() || str.length() == 0 || pen().style() == Qt::NoPen) return; Q_D(QPainter); d->updateState(d->state); QRectF bounds; qt_format_text(d->state->font, r, flags, 0, str, br ? &bounds : 0, 0, 0, 0, this); if (br) *br = bounds.toAlignedRect(); } /*! \fn void QPainter::drawText(const QPoint &position, const QString &text) \overload Draws the given \a text with the currently defined text direction, beginning at the given \a position. */ /*! \fn void QPainter::drawText(const QRectF &rectangle, int flags, const QString &text, QRectF *boundingRect) \overload Draws the given \a text within the provided \a rectangle. \table 100% \row \o \inlineimage qpainter-text.png \o \code QPainter painter(this); painter.drawText(rect, Qt::AlignCenter, tr("Qt by\nTrolltech")); \endcode \endtable The \a boundingRect (if not null) is set to the actual bounding rectangle of the output. The \a flags argument is a bitwise OR of the following flags: \list \o Qt::AlignLeft \o Qt::AlignRight \o Qt::AlignHCenter \o Qt::AlignTop \o Qt::AlignBottom \o Qt::AlignVCenter \o Qt::AlignCenter \o Qt::TextSingleLine \o Qt::TextExpandTabs \o Qt::TextShowMnemonic \o Qt::TextWordWrap \endlist \sa Qt::AlignmentFlag, Qt::TextFlag, boundingRect(), layoutDirection() */ void QPainter::drawText(const QRectF &r, int flags, const QString &str, QRectF *br) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawText(), r=[%.2f,%.2f,%.2f,%.2f], flags=%d, str='%s'\n", r.x(), r.y(), r.width(), r.height(), flags, str.toLatin1().constData()); #endif if (!isActive() || str.length() == 0 || pen().style() == Qt::NoPen) return; Q_D(QPainter); d->updateState(d->state); qt_format_text(d->state->font, r, flags, 0, str, br, 0, 0, 0, this); } /*! \fn void QPainter::drawText(const QRect &rectangle, int flags, const QString &text, QRect *boundingRect) \overload Draws the given \a text within the provided \a rectangle according to the specified \a flags. The \a boundingRect (if not null) is set to the actual bounding rectangle of the output. */ /*! \fn void QPainter::drawText(int x, int y, const QString &text) \overload Draws the given \a text at position (\a{x}, \a{y}), using the painter's currently defined text direction. */ /*! \fn void QPainter::drawText(int x, int y, int width, int height, int flags, const QString &text, QRect *boundingRect) \overload Draws the given \a text within the rectangle with origin (\a{x}, \a{y}), \a width and \a height. The \a boundingRect (if not null) is set to the actual bounding rectangle of the output. The \a flags argument is a bitwise OR of the following flags: \list \o Qt::AlignLeft \o Qt::AlignRight \o Qt::AlignHCenter \o Qt::AlignTop \o Qt::AlignBottom \o Qt::AlignVCenter \o Qt::AlignCenter \o Qt::TextSingleLine \o Qt::TextExpandTabs \o Qt::TextShowMnemonic \o Qt::TextWordWrap \endlist \sa Qt::AlignmentFlag, Qt::TextFlag */ /*! \fn void QPainter::drawText(const QRectF &rectangle, const QString &text, const QTextOption &option) \overload Draws the given \a text in the \a rectangle specified using the \a option to control its positioning and orientation. */ void QPainter::drawText(const QRectF &r, const QString &text, const QTextOption &o) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawText(), r=[%.2f,%.2f,%.2f,%.2f], str='%s'\n", r.x(), r.y(), r.width(), r.height(), text.toLatin1().constData()); #endif if (!isActive() || text.length() == 0 || pen().style() == Qt::NoPen) return; Q_D(QPainter); d->updateState(d->state); QTextOption opt = o; int flags = opt.alignment(); // avoid doing the alignment twice since qt_format_text does it, too opt.setAlignment(Qt::AlignLeft); if (opt.wrapMode() == QTextOption::WordWrap) flags |= Qt::TextWordWrap; else if (opt.wrapMode() == QTextOption::WrapAnywhere) flags |= Qt::TextWrapAnywhere; if (opt.flags() & QTextOption::IncludeTrailingSpaces) flags |= Qt::TextIncludeTrailingSpaces; if (opt.tabStop() >= 0 || !opt.tabArray().isEmpty()) flags |= Qt::TextExpandTabs; qt_format_text(d->state->font, r, flags, &opt, text, 0, 0, 0, 0, this); } /*! \fn void QPainter::drawTextItem(int x, int y, const QTextItem &ti) \internal \overload */ /*! \fn void QPainter::drawTextItem(const QPoint &p, const QTextItem &ti) \internal \overload Draws the text item \a ti at position \a p. */ #ifndef QT_NO_DEBUG static void qt_painter_thread_test() { if (QThread::currentThread() != qApp->thread()) qWarning("QPainter: It is not safe to use text and fonts outside the GUI thread"); } #endif /*! \internal Draws the text item \a ti at position \a p. This method ignores the painters background mode and color. drawText and qt_format_text have to do it themselves, as only they know the extents of the complete string. It ignores the font set on the painter as the text item has one of its own. The underline and strikeout parameters of the text items font are ignored aswell. You'll need to pass in the correct flags to get underlining and strikeout. */ static QPainterPath generateWavyPath(qreal minWidth, QPaintDevice *device) { extern int qt_defaultDpi(); QPainterPath path; bool up = true; const qreal radius = 1.3 * device->logicalDpiY() / qt_defaultDpi(); qreal xs, ys; int i = 0; do { int endAngle = up ? -180 : 180; xs = i*(2*radius); ys = 0; // we need to move to the start of the new arc to not have the path // be implicitly connected for us path.arcMoveTo(xs, ys, 2*radius, 2*radius, 0); path.arcTo(xs, ys, 2*radius, 2*radius, 0, endAngle); up = !up; ++i; } while (xs + radius < minWidth); return path; } static void drawTextItemDecoration(QPainter *painter, const QPointF &pos, const QTextItemInt &ti) { QTextCharFormat::UnderlineStyle underlineStyle = ti.underlineStyle; if (underlineStyle == QTextCharFormat::NoUnderline && !(ti.flags & (QTextItem::StrikeOut | QTextItem::Overline))) return; QFontEngine *fe = ti.fontEngine; const QPen oldPen = painter->pen(); const QBrush oldBrush = painter->brush(); painter->setBrush(Qt::NoBrush); QPen pen = oldPen; pen.setStyle(Qt::SolidLine); pen.setWidthF(fe->lineThickness().toReal()); QLineF line(pos.x(), pos.y(), pos.x() + ti.width.toReal(), pos.y()); // deliberately ceil the offset to avoid the underline coming too close to // the text above it. const int underlinePos = qCeil(pos.y()) + qCeil(fe->underlinePosition().toReal()); if (underlineStyle == QTextCharFormat::SpellCheckUnderline) { underlineStyle = QTextCharFormat::UnderlineStyle(QApplication::style()->styleHint(QStyle::SH_SpellCheckUnderlineStyle)); } if (underlineStyle == QTextCharFormat::WaveUnderline) { painter->save(); painter->setRenderHint(QPainter::Antialiasing); painter->translate(pos.x(), underlinePos); if (ti.underlineColor.isValid()) painter->setPen(ti.underlineColor); painter->drawPath(generateWavyPath(ti.width.toReal(), painter->device())); painter->restore(); } else if (underlineStyle != QTextCharFormat::NoUnderline) { QLineF underLine(line.x1(), underlinePos, line.x2(), underlinePos); if (ti.underlineColor.isValid()) pen.setColor(ti.underlineColor); pen.setStyle((Qt::PenStyle)(underlineStyle)); painter->setPen(pen); painter->drawLine(underLine); } pen.setStyle(Qt::SolidLine); pen.setColor(oldPen.color()); if (ti.flags & QTextItem::StrikeOut) { QLineF strikeOutLine = line; strikeOutLine.translate(0., - fe->ascent().toReal() / 3.); painter->drawLine(strikeOutLine); } if (ti.flags & QTextItem::Overline) { QLineF overLine = line; overLine.translate(0., - fe->ascent().toReal()); painter->drawLine(overLine); } painter->setPen(oldPen); painter->setBrush(oldBrush); } /*! \internal \since 4.1 */ void QPainter::drawTextItem(const QPointF &p, const QTextItem &_ti) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawTextItem(), pos=[%.f,%.f], str='%s'\n", p.x(), p.y(), qPrintable(_ti.text())); #endif #ifndef QT_NO_DEBUG qt_painter_thread_test(); #endif if (!isActive()) return; Q_D(QPainter); QTextItemInt &ti = const_cast(static_cast(_ti)); if (d->state->bgMode == Qt::OpaqueMode) { QRectF rect(p.x(), p.y() - ti.ascent.toReal(), ti.width.toReal(), (ti.ascent + ti.descent + 1).toReal()); fillRect(rect, d->state->bgBrush); } if (pen().style() == Qt::NoPen) return; const RenderHints oldRenderHints = d->state->renderHints; if (d->state->txop >= QTransform::TxScale) { // draw antialias decoration (underline/overline/strikeout) with // transformed text const QTransform &m = d->state->matrix; bool isPlain45DegreeRotation = (qFuzzyCompare(m.m11(), qreal(0)) && qFuzzyCompare(m.m12(), qreal(1)) && qFuzzyCompare(m.m21(), qreal(-1)) && qFuzzyCompare(m.m22(), qreal(0)) ) || (qFuzzyCompare(m.m11(), qreal(-1)) && qFuzzyCompare(m.m12(), qreal(0)) && qFuzzyCompare(m.m21(), qreal(0)) && qFuzzyCompare(m.m22(), qreal(-1)) ) || (qFuzzyCompare(m.m11(), qreal(0.0)) && qFuzzyCompare(m.m12(), qreal(-1)) && qFuzzyCompare(m.m21(), qreal(1)) && qFuzzyCompare(m.m22(), qreal(0)) ) ; if (!isPlain45DegreeRotation) setRenderHint(QPainter::Antialiasing, true); } d->updateState(d->state); if (!ti.num_glyphs) { // nothing to do } else if (ti.fontEngine->type() == QFontEngine::Multi) { QFontEngineMulti *multi = static_cast(ti.fontEngine); QGlyphLayout *glyphs = ti.glyphs; int which = glyphs[0].glyph >> 24; qreal x = p.x(); qreal y = p.y(); int logClusterOffset = ti.logClusters[0]; int start = 0; int end, i; for (end = 0; end < ti.num_glyphs; ++end) { const int e = glyphs[end].glyph >> 24; if (e == which) continue; // draw the text QTextItemInt ti2 = ti; ti2.glyphs = ti.glyphs + start; ti2.num_glyphs = end - start; ti2.fontEngine = multi->engine(which); if (ti.logClusters && ti.chars) { while (ti.logClusters[ti2.chars - ti.chars] - logClusterOffset < start) ++ti2.chars; ti2.logClusters += (ti2.chars - ti.chars); ti2.num_chars = 0; int char_start = ti2.chars - ti.chars; while (char_start + ti2.num_chars < ti.num_chars && ti2.logClusters[ti2.num_chars] - logClusterOffset < end) ++ti2.num_chars; } ti2.width = 0; // set the high byte to zero and calc the width for (i = start; i < end; ++i) { glyphs[i].glyph = glyphs[i].glyph & 0xffffff; ti2.width += (ti.glyphs[i].advance.x + QFixed::fromFixed(ti.glyphs[i].space_18d6)) * !ti.glyphs[i].attributes.dontPrint; } d->engine->drawTextItem(QPointF(x, y), ti2); QFixed xadd; // reset the high byte for all glyphs and advance to the next sub-string const int hi = which << 24; for (i = start; i < end; ++i) { glyphs[i].glyph = hi | glyphs[i].glyph; xadd += glyphs[i].advance.x; } x += xadd.toReal(); // change engine start = end; which = e; } // draw the text QTextItemInt ti2 = ti; ti2.glyphs = ti.glyphs + start; ti2.num_glyphs = end - start; ti2.fontEngine = multi->engine(which); if (ti.logClusters && ti.chars) { while (ti.logClusters[ti2.chars - ti.chars] - logClusterOffset < start) ++ti2.chars; ti2.logClusters += (ti2.chars - ti.chars); ti2.num_chars = 0; int char_start = ti2.chars - ti.chars; while (char_start + ti2.num_chars < ti.num_chars && ti2.logClusters[ti2.num_chars] - logClusterOffset < end) ++ti2.num_chars; } ti2.width = 0; // set the high byte to zero and calc the width for (i = start; i < end; ++i) { glyphs[i].glyph = glyphs[i].glyph & 0xffffff; ti2.width += (ti.glyphs[i].advance.x + QFixed::fromFixed(ti.glyphs[i].space_18d6)) * !ti.glyphs[i].attributes.dontPrint; } d->engine->drawTextItem(QPointF(x,y), ti2); // reset the high byte for all glyphs const int hi = which << 24; for (i = start; i < end; ++i) glyphs[i].glyph = hi | glyphs[i].glyph; } else { d->engine->drawTextItem(p, ti); } drawTextItemDecoration(this, p, ti); if (d->state->renderHints != oldRenderHints) { d->state->renderHints = oldRenderHints; d->state->dirtyFlags |= QPaintEngine::DirtyHints; } } /*! \fn QRectF QPainter::boundingRect(const QRectF &rectangle, int flags, const QString &text) Returns the bounding rectangle of the \a text as it will appear when drawn inside the given \a rectangle with the specified \a flags using the currently set font(); i.e the function tells you where the drawText() function will draw when given the same arguments. If the \a text does not fit within the given \a rectangle using the specified \a flags, the function returns the required rectangle. The \a flags argument is a bitwise OR of the following flags: \list \o Qt::AlignLeft \o Qt::AlignRight \o Qt::AlignHCenter \o Qt::AlignTop \o Qt::AlignBottom \o Qt::AlignVCenter \o Qt::AlignCenter \o Qt::TextSingleLine \o Qt::TextExpandTabs \o Qt::TextShowMnemonic \o Qt::TextWordWrap \endlist If several of the horizontal or several of the vertical alignment flags are set, the resulting alignment is undefined. \sa drawText(), Qt::Alignment, Qt::TextFlag */ /*! \fn QRect QPainter::boundingRect(const QRect &rectangle, int flags, const QString &text) \overload Returns the bounding rectangle of the \a text as it will appear when drawn inside the given \a rectangle with the specified \a flags using the currently set font(). */ /*! \fn QRect QPainter::boundingRect(int x, int y, int w, int h, int flags, const QString &text); \overload Returns the bounding rectangle of the given \a text as it will appear when drawn inside the rectangle beginning at the point (\a{x}, \a{y}) with width \a w and height \a h. */ QRect QPainter::boundingRect(const QRect &rect, int flags, const QString &str) { if (str.isEmpty()) return QRect(rect.x(),rect.y(), 0,0); QRect brect; drawText(rect, flags | Qt::TextDontPrint, str, &brect); return brect; } QRectF QPainter::boundingRect(const QRectF &rect, int flags, const QString &str) { if (str.isEmpty()) return QRectF(rect.x(),rect.y(), 0,0); QRectF brect; drawText(rect, flags | Qt::TextDontPrint, str, &brect); return brect; } /*! \fn QRectF QPainter::boundingRect(const QRectF &rectangle, const QString &text, const QTextOption &option) \overload Instead of specifying flags as a bitwise OR of the Qt::AlignmentFlag and Qt::TextFlag, this overloaded function takes an \a option argument. The QTextOption class provides a description of general rich text properties. \sa QTextOption */ QRectF QPainter::boundingRect(const QRectF &r, const QString &text, const QTextOption &o) { if (!isActive() || text.length() == 0) return QRectF(r.x(),r.y(), 0,0); Q_D(QPainter); d->updateState(d->state); QTextOption opt = o; int flags = opt.alignment() | Qt::TextDontPrint; // avoid doing the alignment twice since qt_format_text does it, too opt.setAlignment(Qt::AlignLeft); if (opt.wrapMode() == QTextOption::WordWrap) flags |= Qt::TextWordWrap; else if (opt.wrapMode() == QTextOption::WrapAnywhere) flags |= Qt::TextWrapAnywhere; if (opt.flags() & QTextOption::IncludeTrailingSpaces) flags |= Qt::TextIncludeTrailingSpaces; if (opt.tabStop() >= 0 || !opt.tabArray().isEmpty()) flags |= Qt::TextExpandTabs; QRectF br; qt_format_text(d->state->font, r, flags, &opt, text, &br, 0, 0, 0, this); return br; } /*! \fn void QPainter::drawTiledPixmap(const QRectF &rectangle, const QPixmap &pixmap, const QPointF &position) Draws a tiled \a pixmap, inside the given \a rectangle with its origin at the given \a position. Calling drawTiledPixmap() is similar to calling drawPixmap() several times to fill (tile) an area with a pixmap, but is potentially much more efficient depending on the underlying window system. \sa drawPixmap() */ void QPainter::drawTiledPixmap(const QRectF &r, const QPixmap &pixmap, const QPointF &sp) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::drawTiledPixmap(), target=[%.2f,%.2f,%.2f,%.2f], pix=[%d,%d], offset=[%.2f,%.2f]\n", r.x(), r.y(), r.width(), r.height(), pixmap.width(), pixmap.height(), sp.x(), sp.y()); #endif if (!isActive() || pixmap.isNull() || r.isEmpty()) return; Q_D(QPainter); qreal sw = pixmap.width(); qreal sh = pixmap.height(); qreal sx = sp.x(); qreal sy = sp.y(); if (sx < 0) sx = qRound(sw) - qRound(-sx) % qRound(sw); else sx = qRound(sx) % qRound(sw); if (sy < 0) sy = qRound(sh) - -qRound(sy) % qRound(sh); else sy = qRound(sy) % qRound(sh); if (d->state->bgMode == Qt::OpaqueMode) fillRect(r, d->state->bgBrush); d->updateState(d->state); if ((d->state->txop > QTransform::TxTranslate && !d->engine->hasFeature(QPaintEngine::PixmapTransform)) || (d->state->opacity != 1.0 && !d->engine->hasFeature(QPaintEngine::ConstantOpacity))) { save(); setBackgroundMode(Qt::TransparentMode); setRenderHint(Antialiasing, renderHints() & SmoothPixmapTransform); setBrush(QBrush(d->state->pen.color(), pixmap)); setPen(Qt::NoPen); setBrushOrigin(QPointF(r.x()-sx, r.y()-sy)); drawRect(r); restore(); return; } qreal x = r.x(); qreal y = r.y(); if (d->state->txop == QTransform::TxTranslate && !d->engine->hasFeature(QPaintEngine::PixmapTransform)) { x += qRound(d->state->matrix.dx()); y += qRound(d->state->matrix.dy()); } d->engine->drawTiledPixmap(QRectF(x, y, r.width(), r.height()), pixmap, QPointF(sx, sy)); } /*! \fn QPainter::drawTiledPixmap(const QRect &rectangle, const QPixmap &pixmap, const QPoint &position = QPoint()) \overload Draws a tiled \a pixmap, inside the given \a rectangle with its origin at the given \a position. */ /*! \fn void QPainter::drawTiledPixmap(int x, int y, int width, int height, const QPixmap &pixmap, int sx, int sy); \overload Draws a tiled \a pixmap in the specified rectangle. (\a{x}, \a{y}) specifies the top-left point in the paint device that is to be drawn onto; with the given \a width and \a height. (\a{sx}, \a{sy}) specifies the top-left point in the \a pixmap that is to be drawn; this defaults to (0, 0). */ #ifndef QT_NO_PICTURE /*! \fn void QPainter::drawPicture(const QPointF &point, const QPicture &picture) Replays the given \a picture at the given \a point. The QPicture class is a paint device that records and replays QPainter commands. A picture serializes the painter commands to an IO device in a platform-independent format. Everything that can be painted on a widget or pixmap can also be stored in a picture. This function does exactly the same as QPicture::play() when called with \a point = QPoint(0, 0). \table 100% \row \o \code QPicture picture; QPointF point(10.0, 20.0) picture.load("drawing.pic"); QPainter painter(this); painter.drawPicture(0, 0, picture); \endcode \endtable \sa QPicture::play() */ void QPainter::drawPicture(const QPointF &p, const QPicture &picture) { if (!isActive()) return; Q_D(QPainter); d->updateState(d->state); save(); translate(p); const_cast(&picture)->play(this); restore(); } /*! \fn void QPainter::drawPicture(const QPoint &point, const QPicture &picture) \overload Replays the given \a picture at the given \a point. */ /*! \fn void QPainter::drawPicture(int x, int y, const QPicture &picture) \overload Draws the given \a picture at point (\a x, \a y). */ #endif // QT_NO_PICTURE /*! \fn void QPainter::eraseRect(const QRectF &rectangle) Erases the area inside the given \a rectangle. Equivalent to calling \code fillRect(rectangle, background()). \endcode \sa fillRect() */ void QPainter::eraseRect(const QRectF &r) { if (!isActive()) return; Q_D(QPainter); d->updateState(d->state); if (d->state->bgBrush.texture().isNull()) fillRect(r, d->state->bgBrush); else drawTiledPixmap(r, d->state->bgBrush.texture(), -d->state->bgOrigin); } /*! \fn void QPainter::eraseRect(const QRect &rectangle) \overload Erases the area inside the given \a rectangle. */ /*! \fn void QPainter::eraseRect(int x, int y, int width, int height) \overload Erases the area inside the rectangle beginning at (\a x, \a y) with the given \a width and \a height. */ /*! \fn void QPainter::fillRect(const QRectF &rectangle, const QBrush &brush) Fills the given \a rectangle with the given \a brush. Alternatively, you can specify a QColor instead of a QBrush; the QBrush constructor (taking a QColor argument) will automatically create a solid pattern brush. \sa drawRect() */ void QPainter::fillRect(const QRectF &r, const QBrush &brush) { if (!isActive()) return; QPen oldPen = pen(); bool swap = oldPen.style() != Qt::NoPen; if (swap) setPen(Qt::NoPen); QBrush oldBrush = this->brush(); setBrush(brush); drawRect(r); setBrush(oldBrush); if (swap) setPen(oldPen); } void QPainter::fillRect(const QRect &r, const QBrush &brush) { if (!isActive()) return; Q_D(QPainter); if (d->fillrect_func && !(d->state->renderHints & QPainter::Antialiasing) && d->state->txop <= QTransform::TxTranslate) { if (d->state->dirtyFlags) d->updateState(d->state); const QRect &rt = r; if (d->state->bgMode == Qt::OpaqueMode) ((d->engine)->*(d->fillrect_func))(rt, d->state->bgBrush); ((d->engine)->*(d->fillrect_func))(rt, brush); return; } QPen oldPen = pen(); bool swap = oldPen.style() != Qt::NoPen; if (swap) setPen(Qt::NoPen); QBrush oldBrush = this->brush(); setBrush(brush); drawRect(r); setBrush(oldBrush); if (swap) setPen(oldPen); } /*! \fn void QPainter::fillRect(const QRect &rectangle, const QBrush &brush) \overload Fills the given \a rectangle with the given \a brush. */ /*! \fn void QPainter::fillRect(int x, int y, int width, int height, const QBrush &brush) \overload Fills the rectangle beginning at (\a{x}, \a{y}) with the given \a width and \a height, using the given \a brush. */ /*! Sets the given render \a hint on the painter if \a on is true; otherwise clears the render hint. \sa setRenderHints(), renderHints(), {QPainter#Rendering Quality}{Rendering Quality} */ void QPainter::setRenderHint(RenderHint hint, bool on) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::setRenderHint: hint=%x, %s\n", hint, on ? "on" : "off"); #endif setRenderHints(hint, on); } /*! \since 4.2 Sets the given render \a hints on the painter if \a on is true; otherwise clears the render hints. \sa setRenderHint(), renderHints(), {QPainter#Rendering Quality}{Rendering Quality} */ void QPainter::setRenderHints(RenderHints hints, bool on) { if (!isActive()) { qWarning("QPainter::setRenderHint: Painter must be active to set rendering hints"); return; } Q_D(QPainter); if (on) d->state->renderHints |= hints; else d->state->renderHints &= ~hints; d->state->dirtyFlags |= QPaintEngine::DirtyHints; } /*! Returns a flag that specifies the rendering hints that are set for this painter. \sa testRenderHint(), {QPainter#Rendering Quality}{Rendering Quality} */ QPainter::RenderHints QPainter::renderHints() const { if (!isActive()) { qWarning("QPainter::renderHints: Painter must be active to set rendering hints"); return 0; } Q_D(const QPainter); return d->state->renderHints; } /*! \fn bool QPainter::testRenderHint(RenderHint hint) const \since 4.3 Returns true if \a hint is set; otherwise returns false. \sa renderHints(), setRenderHint() */ /*! Returns true if view transformation is enabled; otherwise returns false. \sa setViewTransformEnabled(), worldMatrix() */ bool QPainter::viewTransformEnabled() const { Q_D(const QPainter); return d->state->VxF; } /*! \fn void QPainter::setWindow(const QRect &rectangle) Sets the painter's window to the given \a rectangle, and enables view transformations. The window rectangle is part of the view transformation. The window specifies the logical coordinate system. Its sister, the viewport(), specifies the device coordinate system. The default window rectangle is the same as the device's rectangle. \sa window(), viewTransformEnabled(), {The Coordinate System#Window-Viewport Conversion}{Window-Viewport Conversion} */ /*! \fn void QPainter::setWindow(int x, int y, int width, int height) \overload Sets the painter's window to the rectangle beginning at (\a x, \a y) and the given \a width and \a height. */ void QPainter::setWindow(const QRect &r) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::setWindow(), [%d,%d,%d,%d]\n", r.x(), r.y(), r.width(), r.height()); #endif if (!isActive()) { qWarning("QPainter::setWindow: Painter not active"); return; } Q_D(QPainter); d->state->wx = r.x(); d->state->wy = r.y(); d->state->ww = r.width(); d->state->wh = r.height(); if (d->state->VxF) d->updateMatrix(); else setViewTransformEnabled(true); } /*! Returns the window rectangle. \sa setWindow(), setViewTransformEnabled() */ QRect QPainter::window() const { Q_D(const QPainter); return QRect(d->state->wx, d->state->wy, d->state->ww, d->state->wh); } /*! \fn void QPainter::setViewport(const QRect &rectangle) Sets the painter's viewport rectangle to the given \a rectangle, and enables view transformations. The viewport rectangle is part of the view transformation. The viewport specifies the device coordinate system. Its sister, the window(), specifies the logical coordinate system. The default viewport rectangle is the same as the device's rectangle. \sa viewport(), viewTransformEnabled() {The Coordinate System#Window-Viewport Conversion}{Window-Viewport Conversion} */ /*! \fn void QPainter::setViewport(int x, int y, int width, int height) \overload Sets the painter's viewport rectangle to be the rectangle beginning at (\a x, \a y) with the given \a width and \a height. */ void QPainter::setViewport(const QRect &r) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::setViewport(), [%d,%d,%d,%d]\n", r.x(), r.y(), r.width(), r.height()); #endif if (!isActive()) { qWarning("QPainter::setViewport: Painter not active"); return; } Q_D(QPainter); d->state->vx = r.x(); d->state->vy = r.y(); d->state->vw = r.width(); d->state->vh = r.height(); if (d->state->VxF) d->updateMatrix(); else setViewTransformEnabled(true); } /*! Returns the viewport rectangle. \sa setViewport(), setViewTransformEnabled() */ QRect QPainter::viewport() const { Q_D(const QPainter); return QRect(d->state->vx, d->state->vy, d->state->vw, d->state->vh); } /*! \fn bool QPainter::hasViewXForm() const \compat Use viewTransformEnabled() instead. */ /*! \fn bool QPainter::hasWorldXForm() const \compat Use worldMatrixEnabled() instead. */ /*! \fn void QPainter::resetXForm() \compat Use resetMatrix() instead. */ /*! \fn void QPainter::setViewXForm(bool enabled) \compat Use setViewTransformEnabled() instead. */ /*! \fn void QPainter::setWorldXForm(bool enabled) \compat Use setWorldMatrixEnabled() instead. */ /*! Enables view transformations if \a enable is true, or disables view transformations if \a enable is false. \sa viewTransformEnabled(), {The Coordinate System#Window-Viewport Conversion}{Window-Viewport Conversion} */ void QPainter::setViewTransformEnabled(bool enable) { #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::setViewTransformEnabled(), enable=%d\n", enable); #endif if (!isActive()) { qWarning("QPainter::setViewTransformEnabled: Painter not active"); return; } Q_D(QPainter); if (enable == d->state->VxF) return; d->state->VxF = enable; d->updateMatrix(); } #ifdef QT3_SUPPORT /*! Use the worldMatrix() combined with QMatrix::dx() instead. \oldcode QPainter painter(this); qreal x = painter.translationX(); \newcode QPainter painter(this); qreal x = painter.worldMatrix().dx(); \endcode */ qreal QPainter::translationX() const { Q_D(const QPainter); return d->state->worldMatrix.dx(); } /*! Use the worldMatrix() combined with QMatrix::dy() instead. \oldcode QPainter painter(this); qreal y = painter.translationY(); \newcode QPainter painter(this); qreal y = painter.worldMatrix().dy(); \endcode */ qreal QPainter::translationY() const { Q_D(const QPainter); return d->state->worldMatrix.dy(); } /*! \fn void QPainter::map(int x, int y, int *rx, int *ry) const \internal Sets (\a{rx}, \a{ry}) to the point that results from applying the painter's current transformation on the point (\a{x}, \a{y}). */ void QPainter::map(int x, int y, int *rx, int *ry) const { QPoint p(x, y); p = p * combinedMatrix(); *rx = p.x(); *ry = p.y(); } /*! \fn QPoint QPainter::xForm(const QPoint &point) const Use combinedTransform() instead. */ QPoint QPainter::xForm(const QPoint &p) const { Q_D(const QPainter); if (d->state->txop == QTransform::TxNone) return p; return p * combinedMatrix(); } /*! \fn QRect QPainter::xForm(const QRect &rectangle) const \overload Use combinedTransform() instead of this function and call mapRect() on the result to obtain a QRect. */ QRect QPainter::xForm(const QRect &r) const { Q_D(const QPainter); if (d->state->txop == QTransform::TxNone) return r; return combinedMatrix().mapRect(r); } /*! \fn QPolygon QPainter::xForm(const QPolygon &polygon) const \overload Use combinedTransform() instead. */ QPolygon QPainter::xForm(const QPolygon &a) const { Q_D(const QPainter); if (d->state->txop == QTransform::TxNone) return a; return a * combinedMatrix(); } /*! \fn QPolygon QPainter::xForm(const QPolygon &polygon, int index, int count) const \overload Use combinedTransform() combined with QPolygon::mid() instead. \oldcode QPainter painter(this); QPolygon transformed = painter.xForm(polygon, index, count) \newcode QPainter painter(this); QPolygon transformed = polygon.mid(index, count) * painter.combinedMatrix(); \endcode */ QPolygon QPainter::xForm(const QPolygon &av, int index, int npoints) const { int lastPoint = npoints < 0 ? av.size() : index+npoints; QPolygon a(lastPoint-index); memcpy(a.data(), av.data()+index, (lastPoint-index)*sizeof(QPoint)); return a * combinedMatrix(); } /*! \fn QPoint QPainter::xFormDev(const QPoint &point) const \overload Use combinedTransform() combined with QMatrix::inverted() instead. \oldcode QPainter painter(this); QPoint transformed = painter.xFormDev(point); \newcode QPainter painter(this); QPoint transformed = point * painter.combinedMatrix().inverted(); \endcode */ QPoint QPainter::xFormDev(const QPoint &p) const { Q_D(const QPainter); if(d->state->txop == QTransform::TxNone) return p; return p * combinedMatrix().inverted(); } /*! \fn QRect QPainter::xFormDev(const QRect &rectangle) const \overload Use combineMatrix() combined with QMatrix::inverted() instead. \oldcode QPainter painter(this); QRect transformed = painter.xFormDev(rectangle); \newcode QPainter painter(this); QRect transformed = rectangle * painter.combinedMatrix().inverted(); \endcode */ QRect QPainter::xFormDev(const QRect &r) const { Q_D(const QPainter); if (d->state->txop == QTransform::TxNone) return r; return combinedMatrix().inverted().mapRect(r); } /*! \overload \fn QPoint QPainter::xFormDev(const QPolygon &polygon) const \overload Use combinedMatrix() combined with QMatrix::inverted() instead. \oldcode QPainter painter(this); QPolygon transformed = painter.xFormDev(rectangle); \newcode QPainter painter(this); QPolygon transformed = polygon * painter.combinedMatrix().inverted(); \endcode */ QPolygon QPainter::xFormDev(const QPolygon &a) const { Q_D(const QPainter); if (d->state->txop == QTransform::TxNone) return a; return a * combinedMatrix().inverted(); } /*! \fn QPolygon QPainter::xFormDev(const QPolygon &polygon, int index, int count) const \overload Use combinedMatrix() combined with QPolygon::mid() and QMatrix::inverted() instead. \oldcode QPainter painter(this); QPolygon transformed = painter.xFormDev(polygon, index, count); \newcode QPainter painter(this); QPolygon transformed = polygon.mid(index, count) * painter.combinedMatrix().inverted(); \endcode */ QPolygon QPainter::xFormDev(const QPolygon &ad, int index, int npoints) const { Q_D(const QPainter); int lastPoint = npoints < 0 ? ad.size() : index+npoints; QPolygon a(lastPoint-index); memcpy(a.data(), ad.data()+index, (lastPoint-index)*sizeof(QPoint)); if (d->state->txop == QTransform::TxNone) return a; return a * combinedMatrix().inverted(); } /*! \fn void QPainter::drawCubicBezier(const QPolygon &controlPoints, int index) Draws a cubic Bezier curve defined by the \a controlPoints, starting at \a{controlPoints}\e{[index]} (\a index defaults to 0). Points after \a{controlPoints}\e{[index + 3]} are ignored. Nothing happens if there aren't enough control points. Use strokePath() instead. \oldcode QPainter painter(this); painter.drawCubicBezier(controlPoints, index) \newcode QPainterPath path; path.moveTo(controlPoints.at(index)); path.cubicTo(controlPoints.at(index+1), controlPoints.at(index+2), controlPoints.at(index+3)); QPainter painter(this); painter.strokePath(path, painter.pen()); \endcode */ void QPainter::drawCubicBezier(const QPolygon &a, int index) { if (!isActive()) return; Q_D(QPainter); d->updateState(d->state); if ((int)a.size() - index < 4) { qWarning("QPainter::drawCubicBezier: Cubic Bezier needs 4 control " "points"); return; } QPainterPath path; path.moveTo(a.at(index)); path.cubicTo(a.at(index+1), a.at(index+2), a.at(index+3)); strokePath(path, d->state->pen); } #endif struct QPaintDeviceRedirection { QPaintDeviceRedirection() : device(0), replacement(0) {} QPaintDeviceRedirection(const QPaintDevice *device, QPaintDevice *replacement, const QPoint& offset) : device(device), replacement(replacement), offset(offset) { } const QPaintDevice *device; QPaintDevice *replacement; QPoint offset; bool operator==(const QPaintDevice *pdev) const { return device == pdev; } Q_DUMMY_COMPARISON_OPERATOR(QPaintDeviceRedirection) }; typedef QList QPaintDeviceRedirectionList; Q_GLOBAL_STATIC(QPaintDeviceRedirectionList, globalRedirections) Q_GLOBAL_STATIC(QMutex, globalRedirectionsMutex) /*! Redirects all paint commands for the given paint \a device, to the \a replacement device. The optional point \a offset defines an offset within the source device. The redirection will not be effective until the begin() function has been called; make sure to call end() for the given \a device's painter (if any) before redirecting. Call restoreRedirected() to restore the previous redirection. In general, you'll probably find that calling QPixmap::grabWidget() or QPixmap::grabWindow() is an easier solution. \sa redirected(), restoreRedirected() */ void QPainter::setRedirected(const QPaintDevice *device, QPaintDevice *replacement, const QPoint &offset) { Q_ASSERT(device != 0); QPoint roffset; QPaintDevice *rdev = redirected(replacement, &roffset); QMutexLocker locker(globalRedirectionsMutex()); QPaintDeviceRedirectionList *redirections = globalRedirections(); Q_ASSERT(redirections != 0); *redirections += QPaintDeviceRedirection(device, rdev ? rdev : replacement, offset + roffset); } /*! Restores the previous redirection for the given \a device after a call to setRedirected(). \sa redirected() */ void QPainter::restoreRedirected(const QPaintDevice *device) { Q_ASSERT(device != 0); QMutexLocker locker(globalRedirectionsMutex()); QPaintDeviceRedirectionList *redirections = globalRedirections(); Q_ASSERT(redirections != 0); for (int i = redirections->size()-1; i >= 0; --i) { if (redirections->at(i) == device) { redirections->removeAt(i); return; } } } /*! Returns the replacement for given \a device. The optional out parameter \a offset returns the offset within the replaced device. \sa setRedirected(), restoreRedirected() */ QPaintDevice *QPainter::redirected(const QPaintDevice *device, QPoint *offset) { Q_ASSERT(device != 0); QMutexLocker locker(globalRedirectionsMutex()); QPaintDeviceRedirectionList *redirections = globalRedirections(); Q_ASSERT(redirections != 0); for (int i = redirections->size()-1; i >= 0; --i) if (redirections->at(i) == device) { if (offset) *offset = redirections->at(i).offset; return redirections->at(i).replacement; } if (offset) *offset = QPoint(0, 0); return 0; } void qt_painter_removePaintDevice(QPaintDevice *dev) { QMutexLocker locker(globalRedirectionsMutex()); if(QPaintDeviceRedirectionList *redirections = globalRedirections()) { for (int i = 0; i < redirections->size(); ) { if(redirections->at(i) == dev || redirections->at(i).replacement == dev) redirections->removeAt(i); else ++i; } } } void qt_format_text(const QFont &fnt, const QRectF &_r, int tf, const QString& str, QRectF *brect, int tabstops, int *ta, int tabarraylen, QPainter *painter) { qt_format_text(fnt, _r, tf, 0, str, brect, tabstops, ta, tabarraylen, painter); } void qt_format_text(const QFont &fnt, const QRectF &_r, int tf, const QTextOption *option, const QString& str, QRectF *brect, int tabstops, int *, int tabarraylen, QPainter *painter) { // we need to copy r here to protect against the case (&r == brect). QRectF r(_r); bool dontclip = (tf & Qt::TextDontClip); bool wordwrap = (tf & Qt::TextWordWrap) || (tf & Qt::TextWrapAnywhere); bool singleline = (tf & Qt::TextSingleLine); bool showmnemonic = (tf & Qt::TextShowMnemonic); bool hidemnmemonic = (tf & Qt::TextHideMnemonic); Qt::LayoutDirection layout_direction; if(option) layout_direction = option->textDirection(); else if (painter) layout_direction = painter->layoutDirection(); else layout_direction = Qt::LeftToRight; tf = QStyle::visualAlignment(layout_direction, QFlag(tf)); bool isRightToLeft = layout_direction == Qt::RightToLeft; bool expandtabs = ((tf & Qt::TextExpandTabs) && (((tf & Qt::AlignLeft) && !isRightToLeft) || ((tf & Qt::AlignRight) && isRightToLeft))); if (!painter) tf |= Qt::TextDontPrint; int maxUnderlines = 0; int numUnderlines = 0; int underlinePositionStack[32]; int *underlinePositions = underlinePositionStack; QFontMetricsF fm(fnt); QString text = str; // compatible behaviour to the old implementation. Replace // tabs by spaces QChar *chr = text.data(); const QChar *end = chr + str.length(); bool has_tab = false; while (chr != end) { if (*chr == QLatin1Char('\r') || (singleline && *chr == QLatin1Char('\n'))) { *chr = QLatin1Char(' '); } else if (*chr == QLatin1Char('\n')) { *chr = QChar::LineSeparator; } else if (*chr == QLatin1Char('&')) { ++maxUnderlines; } else if (*chr == QLatin1Char('\t')) { has_tab = true; } ++chr; } if (has_tab) { if (!expandtabs) { chr = text.data(); while (chr != end) { if (*chr == QLatin1Char('\t')) *chr = QLatin1Char(' '); ++chr; } } else if (!tabarraylen && !tabstops) { tabstops = qRound(fm.width(QLatin1Char('x'))*8); } } if (hidemnmemonic || showmnemonic) { if (maxUnderlines > 32) underlinePositions = new int[maxUnderlines]; QChar *cout = text.data(); QChar *cin = cout; int l = str.length(); while (l) { if (*cin == QLatin1Char('&')) { ++cin; --l; if (!l) break; if (*cin != QLatin1Char('&') && !hidemnmemonic) underlinePositions[numUnderlines++] = cout - text.unicode(); } *cout = *cin; ++cout; ++cin; --l; } int newlen = cout - text.unicode(); if (newlen != text.length()) text.resize(newlen); } // no need to do extra work for underlines if we don't paint if (tf & Qt::TextDontPrint) numUnderlines = 0; underlinePositions[numUnderlines] = -1; qreal height = 0; qreal width = 0; QStackTextEngine engine(text, fnt); if (option) engine.option = *option; engine.option.setTextDirection(layout_direction); if (tf & Qt::TextWrapAnywhere) engine.option.setWrapMode(QTextOption::WrapAnywhere); if (tf & Qt::TextJustificationForced) engine.forceJustification = true; QTextLayout textLayout(&engine); textLayout.setCacheEnabled(true); textLayout.engine()->underlinePositions = underlinePositions; if (text.isEmpty()) { height = fm.height(); width = 0; tf |= Qt::TextDontPrint; } else { qreal lineWidth = 0x01000000; if (wordwrap || (tf & Qt::TextJustificationForced)) lineWidth = qMax(0, r.width()); if(!wordwrap) tf |= Qt::TextIncludeTrailingSpaces; textLayout.engine()->ignoreBidi = (tf & Qt::TextDontPrint); textLayout.beginLayout(); qreal leading = fm.leading(); height = -leading; while (1) { QTextLine l = textLayout.createLine(); if (!l.isValid()) break; l.setLineWidth(lineWidth); height += leading; l.setPosition(QPointF(0., height)); height += l.height(); width = qMax(width, l.naturalTextWidth()); if (!brect && height >= r.height()) break; } textLayout.endLayout(); } qreal yoff = 0; qreal xoff = 0; if (tf & Qt::AlignBottom) yoff = r.height() - height; else if (tf & Qt::AlignVCenter) yoff = (r.height() - height)/2; if (tf & Qt::AlignRight) xoff = r.width() - width; else if (tf & Qt::AlignHCenter) xoff = (r.width() - width)/2; QRectF bounds = QRectF(r.x() + xoff, r.y() + yoff, width, height); if (brect) *brect = bounds; if (!(tf & Qt::TextDontPrint)) { bool restore = false; if (!dontclip && !r.contains(bounds)) { restore = true; painter->save(); painter->setClipRect(r, Qt::IntersectClip); } for (int i = 0; i < textLayout.lineCount(); i++) { QTextLine line = textLayout.lineAt(i); if (tf & Qt::AlignRight) xoff = r.width() - line.naturalTextWidth(); else if (tf & Qt::AlignHCenter) xoff = (r.width() - line.naturalTextWidth())/2; line.draw(painter, QPointF(r.x() + xoff + line.x(), r.y() + yoff)); } if (restore) { painter->restore(); } } if (underlinePositions != underlinePositionStack) delete [] underlinePositions; } /*! Sets the layout direction used by the painter when drawing text, to the specified \a direction. \sa layoutDirection(), drawText(), {QPainter#Settings}{Settings} */ void QPainter::setLayoutDirection(Qt::LayoutDirection direction) { Q_D(QPainter); d->state->layoutDirection = direction; } /*! Returns the layout direction used by the painter when drawing text. \sa setLayoutDirection(), drawText(), {QPainter#Settings}{Settings} */ Qt::LayoutDirection QPainter::layoutDirection() const { Q_D(const QPainter); return d->state->layoutDirection; } QPainterState::QPainterState(const QPainterState *s) : bgOrigin(s->bgOrigin), font(s->font), deviceFont(s->deviceFont), pen(s->pen), brush(s->brush), bgBrush(s->bgBrush), clipRegion(s->clipRegion), clipPath(s->clipPath), clipOperation(s->clipOperation), renderHints(s->renderHints), clipInfo(s->clipInfo), worldMatrix(s->worldMatrix), matrix(s->matrix), txop(s->txop), wx(s->wx), wy(s->wy), ww(s->ww), wh(s->wh), vx(s->vx), vy(s->vy), vw(s->vw), vh(s->vh), opacity(s->opacity), WxF(s->WxF), VxF(s->VxF), clipEnabled(s->clipEnabled), bgMode(s->bgMode), painter(s->painter), layoutDirection(s->layoutDirection), composition_mode(s->composition_mode), emulationSpecifier(s->emulationSpecifier), changeFlags(0) { dirtyFlags = s->dirtyFlags; } QPainterState::QPainterState() : bgOrigin(0, 0), bgBrush(Qt::white), clipOperation(Qt::NoClip), renderHints(0), txop(0), wx(0), wy(0), ww(0), wh(0), vx(0), vy(0), vw(0), vh(0), opacity(1), WxF(false), VxF(false), clipEnabled(true), bgMode(Qt::TransparentMode), painter(0), layoutDirection(QApplication::layoutDirection()), composition_mode(QPainter::CompositionMode_SourceOver), emulationSpecifier(0), changeFlags(0) { dirtyFlags = 0; } QPainterState::~QPainterState() { } void QPainterState::init(QPainter *p) { bgBrush = Qt::white; bgMode = Qt::TransparentMode; WxF = false; VxF = false; clipEnabled = true; wx = wy = ww = wh = 0; vx = vy = vw = vh = 0; painter = p; pen = QPen(); bgOrigin = QPointF(0, 0); brush = QBrush(); font = deviceFont = QFont(); clipRegion = QRegion(); clipPath = QPainterPath(); clipOperation = Qt::NoClip; clipInfo.clear(); worldMatrix.reset(); matrix.reset(); txop = 0; layoutDirection = QApplication::layoutDirection(); composition_mode = QPainter::CompositionMode_SourceOver; emulationSpecifier = 0; dirtyFlags = 0; changeFlags = 0; renderHints = 0; opacity = 1; } #ifdef QT3_SUPPORT static void bitBlt_helper(QPaintDevice *dst, const QPoint &dp, const QPaintDevice *src, const QRect &sr, bool) { Q_ASSERT(dst); Q_ASSERT(src); if (src->devType() == QInternal::Pixmap) { const QPixmap *pixmap = static_cast(src); QPainter pt(dst); pt.drawPixmap(dp, *pixmap, sr); } else { qWarning("QPainter: bitBlt only works when source is of type pixmap"); } } void bitBlt(QPaintDevice *dst, int dx, int dy, const QPaintDevice *src, int sx, int sy, int sw, int sh, bool ignoreMask ) { bitBlt_helper(dst, QPoint(dx, dy), src, QRect(sx, sy, sw, sh), ignoreMask); } void bitBlt(QPaintDevice *dst, const QPoint &dp, const QPaintDevice *src, const QRect &sr, bool ignoreMask) { bitBlt_helper(dst, dp, src, sr, ignoreMask); } void bitBlt(QPaintDevice *dst, int dx, int dy, const QImage *src, int sx, int sy, int sw, int sh, int fl) { Qt::ImageConversionFlags flags(fl); QPixmap srcPixmap = QPixmap::fromImage(*src, flags); bitBlt_helper(dst, QPoint(dx, dy), &srcPixmap, QRect(sx, sy, sw, sh), false); } #endif // QT3_SUPPORT /*! \fn void QPainter::setBackgroundColor(const QColor &color) Use setBackground() instead. */ /*! \fn const QColor &QPainter::backgroundColor() const Use background() and QBrush::color() instead. \oldcode QColor myColor = backgroundColor(); \newcode QColor myColor = background().color(); \endcode Note that the background can be a complex brush such as a texture or a gradient. */ /*! \fn void QPainter::drawText(int x, int y, const QString &text, int pos, int length) \compat Use drawText() combined with QString::mid() instead. \oldcode QPainter painter(this); painter.drawText(x, y, text, pos, length); \newcode QPainter painter(this); painter.drawText(x, y, text.mid(pos, length)); \endcode */ /*! \fn void QPainter::drawText(const QPoint &point, const QString &text, int pos, int length) \compat Use drawText() combined with QString::mid() instead. \oldcode QPainter painter(this); painter.drawText(point, text, pos, length); \newcode QPainter painter(this); painter.drawText(point, text.mid(pos, length)); \endcode */ /*! \fn void QPainter::drawText(int x, int y, const QString &text, int length) \compat Use drawText() combined with QString::left() instead. \oldcode QPainter painter(this); painter.drawText(x, y, text, length); \newcode QPainter painter(this); painter.drawText(x, y, text.left(length)); \endcode */ /*! \fn void QPainter::drawText(const QPoint &point, const QString &text, int length) \compat Use drawText() combined with QString::left() instead. \oldcode QPainter painter(this); painter.drawText(point, text, length); \newcode QPainter painter(this); painter.drawText(point, text.left(length)); \endcode */ /*! \fn bool QPainter::begin(QPaintDevice *device, const QWidget *init) \compat Use begin() instead. If the paint \a device is a QWidget, QPainter is initialized after the widget's settings automatically. Otherwise, you must call the initFrom() function to initialize the painters pen, background and font to the same as any given widget. \oldcode QPainter painter(this); painter.begin(device, init); \newcode QPainter painter(this); painter.begin(device); painter.initFrom(init); \endcode */ /*! \fn void QPainter::drawImage(const QRectF &target, const QImage &image, const QRectF &source, Qt::ImageConversionFlags flags) Draws the rectangular portion \a source of the given \a image into the \a target rectangle in the paint device. If the image needs to be modified to fit in a lower-resolution result (e.g. converting from 32-bit to 8-bit), use the \a flags to specify how you would prefer this to happen. \table 100% \row \o \code QRectF target(10.0, 20.0, 80.0, 60.0); QRectF source(0.0, 0.0, 70.0, 40.0); QImage image(":/images/myImage.png"); QPainter(this); painter.drawImage(target, image, source); \endcode \endtable \sa drawPixmap() */ /*! \fn void QPainter::drawImage(const QRect &target, const QImage &image, const QRect &source, Qt::ImageConversionFlags flags) \overload Draws the rectangular portion \a source of the given \a image into the \a target rectangle in the paint device. */ /*! \fn void QPainter::drawImage(const QPointF &point, const QImage &image) \overload Draws the given \a image at the given \a point. */ /*! \fn void QPainter::drawImage(const QPoint &point, const QImage &image) \overload Draws the given \a image at the given \a point. */ /*! \fn void QPainter::drawImage(const QPointF &point, const QImage &image, const QRectF &source, Qt::ImageConversionFlags flags = 0) \overload Draws the rectangular portion \a source of the given \a image with its origin at the given \a point. */ /*! \fn void QPainter::drawImage(const QPoint &point, const QImage &image, const QRect &source, Qt::ImageConversionFlags flags = 0) \overload Draws the rectangular portion \a source of the given \a image with its origin at the given \a point. */ /*! \fn void QPainter::drawImage(const QRectF &rectangle, const QImage &image) \overload Draws the given \a image into the given \a rectangle. */ /*! \fn void QPainter::drawImage(const QRect &rectangle, const QImage &image) \overload Draws the given \a image into the given \a rectangle. */ /*! \fn void QPainter::drawImage(int x, int y, const QImage &image, int sx, int sy, int sw, int sh, Qt::ImageConversionFlags flags) \overload Draws an image at (\a{x}, \a{y}) by copying a part of \a image into the paint device. (\a{x}, \a{y}) specifies the top-left point in the paint device that is to be drawn onto. (\a{sx}, \a{sy}) specifies the top-left point in \a image that is to be drawn. The default is (0, 0). (\a{sw}, \a{sh}) specifies the size of the image that is to be drawn. The default, (0, 0) (and negative) means all the way to the bottom-right of the image. */ /*! \fn void QPainter::redirect(QPaintDevice *pdev, QPaintDevice *replacement) Use setRedirected() instead. */ /*! \fn QPaintDevice *QPainter::redirect(QPaintDevice *pdev) Use redirected() instead. */ /*! \fn QRect QPainter::boundingRect(const QRect &rectangle, int flags, const QString &text, int length) \compat Returns the bounding rectangle for the given \a length of the \a text constrained by the provided \a rectangle. Use boundingRect() combined with QString::left() instead. \oldcode QRect rectangle = boundingRect(rect, flags, text, length); \newcode QRect rectangle = boundingRect(rect, flags, text.left(length)); \endcode */ /*! \fn void QPainter::drawText(const QRect &rectangle, int flags, const QString &text, int length, QRect *br) \compat Use drawText() combined with QString::left() instead. \oldcode QPainter painter(this); painter.drawText(rectangle, flags, text, length, br ); \newcode QPainter painter(this); painter.drawText(rectangle, flags, text.left(length), br ); \endcode */ /*! \fn QRect QPainter::boundingRect(int x, int y, int width, int height, int flags, const QString &text, int length); \compat Returns the bounding rectangle for the given \a length of the \a text constrained by the rectangle that begins at point (\a{x}, \a{y}) with the given \a width and \a height. Use boundingRect() combined with QString::left() instead. \oldcode QRect rectangle = boundingRect(x, y, width, height, flags, text, length); \newcode QRect rectangle = boundingRect(x, y, width, height, flags, text.left(length)); \endcode */ /*! \fn void QPainter::drawText(int x, int y, int width, int height, int flags, const QString &text, int length, QRect *br) \compat Use drawText() combined with QString::left() instead. \oldcode QPainter painter(this); painter.drawText(x, y, width, height, flags, text, length, br ); \newcode QPainter painter(this); painter.drawText(x, y, width, height, flags, text.left(length), br ); \endcode */ /*! \class QPaintEngineState \since 4.1 \brief The QPaintEngineState class provides information about the active paint engine's current state. QPaintEngineState records which properties that have changed since the last time the paint engine was updated, as well as their current value. Which properties that have changed can at any time be retrieved using the state() function. This function returns an instance of the QPaintEngine::DirtyFlags type which stores an OR combination of QPaintEngine::DirtyFlag values. The QPaintEngine::DirtyFlag enum defines whether a property has changed since the last update or not. If a property is marked with a dirty flag, its current value can be retrieved using the corresponding get function: \target GetFunction \table \header \o Property Flag \o Current Property Value \row \o QPaintEngine::DirtyBackground \o backgroundBrush() \row \o QPaintEngine::DirtyBackgroundMode \o backgroundMode() \row \o QPaintEngine::DirtyBrush \o brush() \row \o QPaintEngine::DirtyBrushOrigin \o brushOrigin() \row \o QPaintEngine::DirtyClipRegion \e or QPaintEngine::DirtyClipPath \o clipOperation() \row \o QPaintEngine::DirtyClipPath \o clipPath() \row \o QPaintEngine::DirtyClipRegion \o clipRegion() \row \o QPaintEngine::DirtyCompositionMode \o compositionMode() \row \o QPaintEngine::DirtyFont \o font() \row \o QPaintEngine::DirtyTransform \o matrix() \row \o QPaintEngine::DirtyClipEnabled \o isClipEnabled() \row \o QPaintEngine::DirtyPen \o pen() \row \o QPaintEngine::DirtyHints \o renderHints() \endtable The QPaintEngineState class also provide the painter() function which returns a pointer to the painter that is currently updating the paint engine. An instance of this class, representing the current state of the active paint engine, is passed as argument to the QPaintEngine::updateState() function. The only situation in which you will have to use this class directly is when implementing your own paint engine. \sa QPaintEngine */ /*! \fn QPaintEngine::DirtyFlags QPaintEngineState::state() const Returns a combination of flags identifying the set of properties that need to be updated when updating the paint engine's state (i.e. during a call to the QPaintEngine::updateState() function). \sa QPaintEngine::updateState() */ /*! Returns the pen in the current paint engine state. This variable should only be used when the state() returns a combination which includes the QPaintEngine::DirtyPen flag. \sa state(), QPaintEngine::updateState() */ QPen QPaintEngineState::pen() const { return static_cast(this)->pen; } /*! Returns the brush in the current paint engine state. This variable should only be used when the state() returns a combination which includes the QPaintEngine::DirtyBrush flag. \sa state(), QPaintEngine::updateState() */ QBrush QPaintEngineState::brush() const { return static_cast(this)->brush; } /*! Returns the brush origin in the current paint engine state. This variable should only be used when the state() returns a combination which includes the QPaintEngine::DirtyBrushOrigin flag. \sa state(), QPaintEngine::updateState() */ QPointF QPaintEngineState::brushOrigin() const { return static_cast(this)->bgOrigin; } /*! Returns the background brush in the current paint engine state. This variable should only be used when the state() returns a combination which includes the QPaintEngine::DirtyBackground flag. \sa state(), QPaintEngine::updateState() */ QBrush QPaintEngineState::backgroundBrush() const { return static_cast(this)->bgBrush; } /*! Returns the background mode in the current paint engine state. This variable should only be used when the state() returns a combination which includes the QPaintEngine::DirtyBackgroundMode flag. \sa state(), QPaintEngine::updateState() */ Qt::BGMode QPaintEngineState::backgroundMode() const { return static_cast(this)->bgMode; } /*! Returns the font in the current paint engine state. This variable should only be used when the state() returns a combination which includes the QPaintEngine::DirtyFont flag. \sa state(), QPaintEngine::updateState() */ QFont QPaintEngineState::font() const { return static_cast(this)->font; } /*! \since 4.2 Returns the matrix in the current paint engine state. This variable should only be used when the state() returns a combination which includes the QPaintEngine::DirtyTransform flag. \sa state(), QPaintEngine::updateState() */ QMatrix QPaintEngineState::matrix() const { const QPainterState *st = static_cast(this); return st->matrix.toAffine(); } /*! \since 4.3 Returns the matrix in the current paint engine state. This variable should only be used when the state() returns a combination which includes the QPaintEngine::DirtyTransform flag. \sa state(), QPaintEngine::updateState() */ QTransform QPaintEngineState::transform() const { const QPainterState *st = static_cast(this); return st->matrix; } /*! Returns the clip operation in the current paint engine state. This variable should only be used when the state() returns a combination which includes either the QPaintEngine::DirtyClipPath or the QPaintEngine::DirtyClipRegion flag. \sa state(), QPaintEngine::updateState() */ Qt::ClipOperation QPaintEngineState::clipOperation() const { return static_cast(this)->clipOperation; } /*! \since 4.3 Returns whether the coordinate of the fill have been specified as bounded by the current rendering operation and have to be resolved (about the currently rendered primitive). */ bool QPaintEngineState::brushNeedsResolving() const { const QBrush &brush = static_cast(this)->brush; Qt::BrushStyle s = brush.style(); return ((s == Qt::LinearGradientPattern || s == Qt::RadialGradientPattern || s == Qt::ConicalGradientPattern) && brush.gradient()->coordinateMode() == QGradient::ObjectBoundingMode); } /*! \since 4.3 Returns whether the coordinate of the stroke have been specified as bounded by the current rendering operation and have to be resolved (about the currently rendered primitive). */ bool QPaintEngineState::penNeedsResolving() const { const QPen &pen = static_cast(this)->pen; Qt::BrushStyle s = pen.brush().style(); return ((s == Qt::LinearGradientPattern || s == Qt::RadialGradientPattern || s == Qt::ConicalGradientPattern) && pen.brush().gradient()->coordinateMode() == QGradient::ObjectBoundingMode); } /*! Returns the clip region in the current paint engine state. This variable should only be used when the state() returns a combination which includes the QPaintEngine::DirtyClipRegion flag. \sa state(), QPaintEngine::updateState() */ QRegion QPaintEngineState::clipRegion() const { return static_cast(this)->clipRegion; } /*! Returns the clip path in the current paint engine state. This variable should only be used when the state() returns a combination which includes the QPaintEngine::DirtyClipPath flag. \sa state(), QPaintEngine::updateState() */ QPainterPath QPaintEngineState::clipPath() const { return static_cast(this)->clipPath; } /*! Returns wether clipping is enabled or not in the current paint engine state. This variable should only be used when the state() returns a combination which includes the QPaintEngine::DirtyClipEnabled flag. \sa state(), QPaintEngine::updateState() */ bool QPaintEngineState::isClipEnabled() const { return static_cast(this)->clipEnabled; } /*! Returns the render hints in the current paint engine state. This variable should only be used when the state() returns a combination which includes the QPaintEngine::DirtyHints flag. \sa state(), QPaintEngine::updateState() */ QPainter::RenderHints QPaintEngineState::renderHints() const { return static_cast(this)->renderHints; } /*! Returns the composition mode in the current paint engine state. This variable should only be used when the state() returns a combination which includes the QPaintEngine::DirtyCompositionMode flag. \sa state(), QPaintEngine::updateState() */ QPainter::CompositionMode QPaintEngineState::compositionMode() const { return static_cast(this)->composition_mode; } /*! Returns a pointer to the painter currently updating the paint engine. */ QPainter *QPaintEngineState::painter() const { return static_cast(this)->painter; } /*! \since 4.2 Returns the opacity in the current paint engine state. */ qreal QPaintEngineState::opacity() const { return static_cast(this)->opacity; } /*! \since 4.3 Sets the world transformation matrix. If \a combine is true, the specified \a transform is combined with the current matrix; otherwise it replaces the current matrix. This function has been added for compatibility with setMatrix(), but as with setMatrix() the preferred method of setting a transformation on the painter is through setWorldTransform(). \sa transform() */ void QPainter::setTransform(const QTransform &transform, bool combine ) { setWorldTransform(transform, combine); } /*! Returns the world transformation matrix. */ const QTransform & QPainter::transform() const { return worldTransform(); } /*! Returns the matrix that transforms from logical coordinates to device coordinates of the platform dependent paint device. This function is \e only needed when using platform painting commands on the platform dependent handle (Qt::HANDLE), and the platform does not do transformations nativly. The QPaintEngine::PaintEngineFeature enum can be queried to determine whether the platform performs the transformations or not. \sa worldTransform(), QPaintEngine::hasFeature(), */ const QTransform & QPainter::deviceTransform() const { Q_D(const QPainter); return d->state->matrix; } /*! Resets any transformations that were made using translate(), scale(), shear(), rotate(), setWorldTransform(), setViewport() and setWindow(). \sa {Coordinate Transformations} */ void QPainter::resetTransform() { Q_D(QPainter); #ifdef QT_DEBUG_DRAW if (qt_show_painter_debug_output) printf("QPainter::resetMatrix()\n"); #endif if (!isActive()) { qWarning("QPainter::resetMatrix: Painter not active"); return; } d->state->wx = d->state->wy = d->state->vx = d->state->vy = 0; // default view origins d->state->ww = d->state->vw = d->device->metric(QPaintDevice::PdmWidth); d->state->wh = d->state->vh = d->device->metric(QPaintDevice::PdmHeight); d->state->worldMatrix = QTransform(); setMatrixEnabled(false); setViewTransformEnabled(false); if (d->engine) d->engine->setDirty(QPaintEngine::DirtyTransform); } /*! Sets the world transformation matrix. If \a combine is true, the specified \a matrix is combined with the current matrix; otherwise it replaces the current matrix. \sa transform(), setTransform() */ void QPainter::setWorldTransform(const QTransform &matrix, bool combine ) { Q_D(QPainter); if (!isActive()) { qWarning("QPainter::setWorldTransform: Painter not active"); return; } if (combine) d->state->worldMatrix = matrix * d->state->worldMatrix; // combines else d->state->worldMatrix = matrix; // set new matrix if (!d->state->WxF) setMatrixEnabled(true); else d->updateMatrix(); } /*! Returns the world transformation matrix. */ const QTransform & QPainter::worldTransform() const { Q_D(const QPainter); return d->state->worldMatrix; } /*! Returns the transformation matrix combining the current window/viewport and world transformation. It is advisable to use combinedTransform() instead of this function to preserve the properties of perspective transformations. \sa setWorldMatrix(), setWindow(), setViewport() */ QTransform QPainter::combinedTransform() const { Q_D(const QPainter); return d->state->worldMatrix * d->viewTransform(); }