/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/ ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** In addition, as a special exception, Trolltech gives you certain ** additional rights. These rights are described in the Trolltech GPL ** Exception version 1.0, which can be found at ** http://www.trolltech.com/products/qt/gplexception/ and in the file ** GPL_EXCEPTION.txt in this package. ** ** In addition, as a special exception, Trolltech, as the sole copyright ** holder for Qt Designer, grants users of the Qt/Eclipse Integration ** plug-in the right for the Qt/Eclipse Integration to link to ** functionality provided by Qt Designer and its related libraries. ** ** Trolltech reserves all rights not expressly granted herein. ** ** Trolltech ASA (c) 2007 ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #ifndef QPAINTERPATH_H #define QPAINTERPATH_H #include #include #include #include #include QT_BEGIN_HEADER QT_MODULE(Gui) class QFont; class QPainterPathPrivate; class QPainterPathData; class QPainterPathStrokerPrivate; class QPolygonF; class QRegion; class Q_GUI_EXPORT QPainterPath { public: enum ElementType { MoveToElement, LineToElement, CurveToElement, CurveToDataElement }; class Element { public: qreal x; qreal y; ElementType type; bool isMoveTo() const { return type == MoveToElement; } bool isLineTo() const { return type == LineToElement; } bool isCurveTo() const { return type == CurveToElement; } operator QPointF () const { return QPointF(x, y); } bool operator==(const Element &e) const { return qFuzzyCompare(x, e.x) && qFuzzyCompare(y, e.y) && type == e.type; } inline bool operator!=(const Element &e) const { return !operator==(e); } }; QPainterPath(); explicit QPainterPath(const QPointF &startPoint); QPainterPath(const QPainterPath &other); QPainterPath &operator=(const QPainterPath &other); ~QPainterPath(); void closeSubpath(); void moveTo(const QPointF &p); inline void moveTo(qreal x, qreal y); void lineTo(const QPointF &p); inline void lineTo(qreal x, qreal y); void arcMoveTo(const QRectF &rect, qreal angle); inline void arcMoveTo(qreal x, qreal y, qreal w, qreal h, qreal angle); void arcTo(const QRectF &rect, qreal startAngle, qreal arcLength); inline void arcTo(qreal x, qreal y, qreal w, qreal h, qreal startAngle, qreal arcLength); void cubicTo(const QPointF &ctrlPt1, const QPointF &ctrlPt2, const QPointF &endPt); inline void cubicTo(qreal ctrlPt1x, qreal ctrlPt1y, qreal ctrlPt2x, qreal ctrlPt2y, qreal endPtx, qreal endPty); void quadTo(const QPointF &ctrlPt, const QPointF &endPt); inline void quadTo(qreal ctrlPtx, qreal ctrlPty, qreal endPtx, qreal endPty); QPointF currentPosition() const; void addRect(const QRectF &rect); inline void addRect(qreal x, qreal y, qreal w, qreal h); void addEllipse(const QRectF &rect); inline void addEllipse(qreal x, qreal y, qreal w, qreal h); void addPolygon(const QPolygonF &polygon); void addText(const QPointF &point, const QFont &f, const QString &text); inline void addText(qreal x, qreal y, const QFont &f, const QString &text); void addPath(const QPainterPath &path); void addRegion(const QRegion ®ion); void addRoundRect(const QRectF &rect, int xRnd, int yRnd); inline void addRoundRect(qreal x, qreal y, qreal w, qreal h, int xRnd, int yRnd); inline void addRoundRect(const QRectF &rect, int roundness); inline void addRoundRect(qreal x, qreal y, qreal w, qreal h, int roundness); void connectPath(const QPainterPath &path); bool contains(const QPointF &pt) const; bool contains(const QRectF &rect) const; bool intersects(const QRectF &rect) const; QRectF boundingRect() const; QRectF controlPointRect() const; Qt::FillRule fillRule() const; void setFillRule(Qt::FillRule fillRule); inline bool isEmpty() const; QPainterPath toReversed() const; QList toSubpathPolygons(const QMatrix &matrix = QMatrix()) const; QList toFillPolygons(const QMatrix &matrix = QMatrix()) const; QPolygonF toFillPolygon(const QMatrix &matrix = QMatrix()) const; QList toSubpathPolygons(const QTransform &matrix) const; QList toFillPolygons(const QTransform &matrix) const; QPolygonF toFillPolygon(const QTransform &matrix) const; inline int elementCount() const; inline const QPainterPath::Element &elementAt(int i) const; inline void setElementPositionAt(int i, qreal x, qreal y); qreal length() const; qreal percentAtLength(qreal t) const; QPointF pointAtPercent(qreal t) const; qreal angleAtPercent(qreal t) const; qreal slopeAtPercent(qreal t) const; bool intersects(const QPainterPath &p) const; bool contains(const QPainterPath &p) const; QPainterPath united(const QPainterPath &r) const; QPainterPath intersected(const QPainterPath &r) const; QPainterPath subtracted(const QPainterPath &r) const; QPainterPath subtractedInverted(const QPainterPath &r) const; bool operator==(const QPainterPath &other) const; bool operator!=(const QPainterPath &other) const; private: QPainterPathPrivate *d_ptr; inline void ensureData() { if (!d_ptr) ensureData_helper(); } void ensureData_helper(); inline void detach(); void detach_helper(); void setDirty(bool); void computeBoundingRect() const; void computeControlPointRect() const; QPainterPathData *d_func() const { return reinterpret_cast(d_ptr); } friend class QPainterPathData; friend class QPainterPathStroker; friend class QPainterPathStrokerPrivate; friend class QMatrix; friend class QTransform; #ifndef QT_NO_DATASTREAM friend Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QPainterPath &); friend Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QPainterPath &); #endif }; class QPainterPathPrivate { friend class QPainterPath; friend class QPainterPathData; friend class QPainterPathStroker; friend class QPainterPathStrokerPrivate; friend class QMatrix; friend class QTransform; #ifndef QT_NO_DATASTREAM friend Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QPainterPath &); friend Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QPainterPath &); #endif private: QAtomic ref; QVector elements; }; Q_DECLARE_TYPEINFO(QPainterPath::Element, Q_PRIMITIVE_TYPE); #ifndef QT_NO_DATASTREAM Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QPainterPath &); Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QPainterPath &); #endif class Q_GUI_EXPORT QPainterPathStroker { Q_DECLARE_PRIVATE(QPainterPathStroker) public: QPainterPathStroker(); ~QPainterPathStroker(); void setWidth(qreal width); qreal width() const; void setCapStyle(Qt::PenCapStyle style); Qt::PenCapStyle capStyle() const; void setJoinStyle(Qt::PenJoinStyle style); Qt::PenJoinStyle joinStyle() const; void setMiterLimit(qreal length); qreal miterLimit() const; void setCurveThreshold(qreal threshold); qreal curveThreshold() const; void setDashPattern(Qt::PenStyle); void setDashPattern(const QVector &dashPattern); QVector dashPattern() const; void setDashOffset(qreal offset); qreal dashOffset() const; QPainterPath createStroke(const QPainterPath &path) const; private: QPainterPathStrokerPrivate *d_ptr; }; inline void QPainterPath::moveTo(qreal x, qreal y) { moveTo(QPointF(x, y)); } inline void QPainterPath::lineTo(qreal x, qreal y) { lineTo(QPointF(x, y)); } inline void QPainterPath::arcTo(qreal x, qreal y, qreal w, qreal h, qreal startAngle, qreal arcLenght) { arcTo(QRectF(x, y, w, h), startAngle, arcLenght); } inline void QPainterPath::arcMoveTo(qreal x, qreal y, qreal w, qreal h, qreal angle) { arcMoveTo(QRectF(x, y, w, h), angle); } inline void QPainterPath::cubicTo(qreal ctrlPt1x, qreal ctrlPt1y, qreal ctrlPt2x, qreal ctrlPt2y, qreal endPtx, qreal endPty) { cubicTo(QPointF(ctrlPt1x, ctrlPt1y), QPointF(ctrlPt2x, ctrlPt2y), QPointF(endPtx, endPty)); } inline void QPainterPath::quadTo(qreal ctrlPtx, qreal ctrlPty, qreal endPtx, qreal endPty) { quadTo(QPointF(ctrlPtx, ctrlPty), QPointF(endPtx, endPty)); } inline void QPainterPath::addEllipse(qreal x, qreal y, qreal w, qreal h) { addEllipse(QRectF(x, y, w, h)); } inline void QPainterPath::addRect(qreal x, qreal y, qreal w, qreal h) { addRect(QRectF(x, y, w, h)); } inline void QPainterPath::addRoundRect(qreal x, qreal y, qreal w, qreal h, int xRnd, int yRnd) { addRoundRect(QRectF(x, y, w, h), xRnd, yRnd); } inline void QPainterPath::addRoundRect(const QRectF &rect, int roundness) { int xRnd = roundness; int yRnd = roundness; if (rect.width() > rect.height()) xRnd = int(roundness * rect.height()/rect.width()); else yRnd = int(roundness * rect.width()/rect.height()); addRoundRect(rect, xRnd, yRnd); } inline void QPainterPath::addRoundRect(qreal x, qreal y, qreal w, qreal h, int roundness) { addRoundRect(QRectF(x, y, w, h), roundness); } inline void QPainterPath::addText(qreal x, qreal y, const QFont &f, const QString &text) { addText(QPointF(x, y), f, text); } inline bool QPainterPath::isEmpty() const { return !d_ptr || (d_ptr->elements.size() == 1 && d_ptr->elements.first().type == MoveToElement); } inline int QPainterPath::elementCount() const { return d_ptr ? d_ptr->elements.size() : 0; } inline const QPainterPath::Element &QPainterPath::elementAt(int i) const { Q_ASSERT(d_ptr); Q_ASSERT(i >= 0 && i < elementCount()); return d_ptr->elements.at(i); } inline void QPainterPath::setElementPositionAt(int i, qreal x, qreal y) { Q_ASSERT(d_ptr); Q_ASSERT(i >= 0 && i < elementCount()); detach(); QPainterPath::Element &e = d_ptr->elements[i]; e.x = x; e.y = y; } inline void QPainterPath::detach() { if (d_ptr->ref != 1) detach_helper(); setDirty(true); } QT_END_HEADER #endif // QPAINTERPATH_H