/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the Qt3Support module of the Qt Toolkit. ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/ ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** In addition, as a special exception, Trolltech gives you certain ** additional rights. These rights are described in the Trolltech GPL ** Exception version 1.0, which can be found at ** http://www.trolltech.com/products/qt/gplexception/ and in the file ** GPL_EXCEPTION.txt in this package. ** ** In addition, as a special exception, Trolltech, as the sole copyright ** holder for Qt Designer, grants users of the Qt/Eclipse Integration ** plug-in the right for the Qt/Eclipse Integration to link to ** functionality provided by Qt Designer and its related libraries. ** ** Trolltech reserves all rights not expressly granted herein. ** ** Trolltech ASA (c) 2007 ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #ifndef Q3SERVERSOCKET_H #define Q3SERVERSOCKET_H #include #include #include // ### remove or keep for users' convenience? QT_BEGIN_HEADER QT_MODULE(Qt3Support) class Q3ServerSocketPrivate; class Q_COMPAT_EXPORT Q3ServerSocket : public QObject { Q_OBJECT public: Q3ServerSocket( Q_UINT16 port, int backlog = 1, QObject *parent=0, const char *name=0 ); Q3ServerSocket( const QHostAddress & address, Q_UINT16 port, int backlog = 1, QObject *parent=0, const char *name=0 ); Q3ServerSocket( QObject *parent=0, const char *name=0 ); virtual ~Q3ServerSocket(); bool ok() const; Q_UINT16 port() const ; int socket() const ; virtual void setSocket( int socket ); QHostAddress address() const ; virtual void newConnection( int socket ) = 0; protected: Q3SocketDevice *socketDevice(); private Q_SLOTS: void incomingConnection( int socket ); private: Q3ServerSocketPrivate *d; void init( const QHostAddress & address, Q_UINT16 port, int backlog ); }; QT_END_HEADER #endif // Q3SERVERSOCKET_H