/**************************************************************************** ** ** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved. ** ** This file is part of the Qt3Support module of the Qt Toolkit. ** ** This file may be used under the terms of the GNU General Public ** License version 2.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of ** this file. Please review the following information to ensure GNU ** General Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/ ** ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** In addition, as a special exception, Trolltech gives you certain ** additional rights. These rights are described in the Trolltech GPL ** Exception version 1.0, which can be found at ** http://www.trolltech.com/products/qt/gplexception/ and in the file ** GPL_EXCEPTION.txt in this package. ** ** In addition, as a special exception, Trolltech, as the sole copyright ** holder for Qt Designer, grants users of the Qt/Eclipse Integration ** plug-in the right for the Qt/Eclipse Integration to link to ** functionality provided by Qt Designer and its related libraries. ** ** Trolltech reserves all rights not expressly granted herein. ** ** Trolltech ASA (c) 2007 ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ****************************************************************************/ #include "q3pointarray.h" #include "private/qbezier_p.h" #include "private/qpainterpath_p.h" /*! \class Q3PointArray The Q3PointArray class provides an array of points. \compat Q3PointArray is a QPolygon subclass that provides functions to make it more source compatible with the \c QPointArray class in Qt 3. In Qt 4, we recommend that you use QPainterPath for representing arcs, ellipses, and Bezier curves, rather than QPolygon. */ /*! Sets the points of the array to those describing an arc of an ellipse with size, width \a w by height \a h, and position (\a x, \a y), starting from angle \a a1 and spanning by angle \a a2. The resulting array has sufficient resolution for pixel accuracy (see the overloaded function which takes an additional QMatrix parameter). Angles are specified in 16ths of a degree, i.e. a full circle equals 5760 (16*360). Positive values mean counter-clockwise, whereas negative values mean the clockwise direction. Zero degrees is at the 3 o'clock position. */ #ifndef QT_NO_WMATRIX void Q3PointArray::makeArc(int x, int y, int w, int h, int a1, int a2) { QRectF r(x, y, w, h); QPointF startPoint; qt_find_ellipse_coords(r, a1 / 16.0, a2 / 16.0, &startPoint, 0); QPainterPath path(startPoint); path.arcTo(r, a1 / 16.0, a2 / 16.0); if (path.isEmpty()) *this = Q3PointArray(); else *this = path.toSubpathPolygons().at(0).toPolygon(); } #endif #ifndef QT_NO_TRANSFORMATIONS /*! \overload Sets the points of the array to those describing an arc of an ellipse with width \a w and height \a h and position (\a x, \a y), starting from angle \a a1, and spanning angle by \a a2, and transformed by the matrix \a xf. The resulting array has sufficient resolution for pixel accuracy. Angles are specified in 16ths of a degree, i.e. a full circle equals 5760 (16 * 360). Positive values mean counter-clockwise, whereas negative values mean the clockwise direction. Zero degrees is at the 3 o'clock position. */ void Q3PointArray::makeArc(int x, int y, int w, int h, int a1, int a2, const QMatrix &xf) { QRectF r(x, y, w, h); QPointF startPoint; qt_find_ellipse_coords(r, a1 / 16.0, a2 / 16.0, &startPoint, 0); QPainterPath path(startPoint); path.arcTo(r, a1 / 16.0, a2 / 16.0); path = path * xf; if (path.isEmpty()) *this = Q3PointArray(); else *this = path.toSubpathPolygons().at(0).toPolygon(); } #endif // QT_NO_TRANSFORMATIONS /*! \fn Q3PointArray::Q3PointArray() Constructs an empty Q3PointArray. */ /*! \fn Q3PointArray::Q3PointArray(const QRect &r, bool closed) Constructs a point array from the rectangle \a r. If \a closed is false, then the point array just contains the following four points of the rectangle ordered clockwise. The bottom-right point is located at (r.x() + r.width(), r.y() + r.height()). */ /*! \fn Q3PointArray::Q3PointArray(const QPolygon& other) Constructs a copy of \a other. */ /*! \fn Q3PointArray Q3PointArray::copy() const Returns a copy of this Q3PointArray. */ /*! \fn bool Q3PointArray::isNull() Returns isEmpty(). Use isEmpty() instead. */ /*! Sets the points of the array to those describing an ellipse with size, width \a w by height \a h, and position (\a x, \a y). The returned array has sufficient resolution for use as pixels. */ void Q3PointArray::makeEllipse(int x, int y, int w, int h) { QPainterPath path; path.addEllipse(x, y, w, h); *this = path.toSubpathPolygons().at(0).toPolygon(); } #ifndef QT_NO_BEZIER /*! Returns the Bezier points for the four control points in this array. */ Q3PointArray Q3PointArray::cubicBezier() const { if (size() != 4) { qWarning( "Q3PointArray::bezier: The array must have 4 control points" ); return QPolygon(); } QPolygonF polygon = QBezier::fromPoints(at(0), at(1), at(2), at(3)).toPolygon(); return polygon.toPolygon(); } #endif //QT_NO_BEZIER