#ifndef ERIS_LOBBY_H #define ERIS_LOBBY_H #include namespace Eris { class Account; class Person; class Connection; class OOGRouter; /** Lobby is the Out-of-Game session object, valid from connection to the server until disconnection. It manages the entire OOG structure, which consists of rooms and people. People can be in more than one room (this is the big difference to in-game). Note the entire OOG system remains live and valid even when an Avatar is active, it's up to the client to present some UI for accessing the OOG system if it wants. Of course, nothing requries to create a Lobby at all, Account and the in-game structure will work perfectly well without one. */ class Lobby : public Room { public: /** Create a Lobby for the specified account, and retrive the initial OOG structure if the Account is logged in and connected. */ Lobby(Account *acc); /** Delete the Lobby, including all it's Rooms and Persons. */ virtual ~Lobby(); /** Join the specified room, or return NULL if an error occurs. Note the Room will not be valid until it emits the Entered signal. */ Room* join(const std::string &roomID); /// obtain a person's info, given their account ID; may return NULL Person* getPerson(const std::string &acc); /** Obtain a Room object, given the rooms' id. This will return NULL if the id is invalid. */ Room* getRoom(const std::string &id); /// Retrive the Account which this lobbby is bound to Account* getAccount() const { return m_account; } /// Helper method to access the underlying Connection from the Account Connection* getConnection() const; // callbacks /// Emitted when sight of a person is received sigc::signal SightPerson; /** Emitted when some person sends a private (one-to-one) chat message to the client's account. The first argument is the sender, which will always be a valid Person object, and the second is the message text. */ sigc::signal PrivateTalk; protected: friend class Room; friend class OOGRouter; void look(const std::string &id); void sightPerson(const Atlas::Objects::Entity::Account &ac); Router::RouterResult recvTalk(const Atlas::Objects::Operation::Talk& tk); void recvInitialSight(const Atlas::Objects::Entity::RootEntity& ent); void recvAppearance(const Atlas::Objects::Root& obj); void recvDisappearance(const Atlas::Objects::Root& obj); Router::RouterResult recvImaginary(const Atlas::Objects::Operation::Imaginary& im); private: void onLoggedIn(); void onLogout(bool clean); Account* m_account; IdPersonMap m_people; typedef std::map IdRoomMap; IdRoomMap m_rooms; OOGRouter* m_router; }; } // of namespace Eris #endif