#ifndef ERIS_PERSON_H #define ERIS_PERSON_H #include #include namespace Eris { class Lobby; /** An Out-of-Game Person (found in a Room / Lobby) As more person data becomes available, this class will be extended, for example to return nicknames, location, the choosen 'face' graphic. */ class Person { public: /// create a person from sight Person(Lobby *l, const Atlas::Objects::Entity::Account &acc); /// update a person based on sight void sight(const Atlas::Objects::Entity::Account &acc); /** send a private message to a person */ void msg(const std::string &msg); /// access the Atlas account ID for this person const std::string& getAccount() const { return m_id; } /// access the human-readable name for this person const std::string& getName() const {return m_fullName;} protected: const std::string m_id; ///< the account ID std::string m_fullName; ///< the name, i.e account.GetName() Lobby* m_lobby; ///< the lobby owning this Person }; } #endif