/* * Copyright (c) 2001 Dan Gudmundsson * See the file "license.terms" for information on usage and redistribution * of this file, and for a DISCLAIMER OF ALL WARRANTIES. * * * $Id: esdl_events.h,v 1.1 2004/03/30 07:49:22 bjorng Exp $ */ #ifdef __cplusplus extern "C" { #endif #define SDL_PumpEventsFunc (EVENTS_H + 1) void es_pumpEvents(sdl_data *, int , char *); #define SDL_PeepEventsFunc SDL_PumpEventsFunc+1 void es_peepEvents(sdl_data *, int , char *); #define SDL_PollEventFunc SDL_PeepEventsFunc+1 void es_pollEvent(sdl_data *, int , char *); #define SDL_WaitEventFunc SDL_PollEventFunc +1 void es_waitEvent(sdl_data *, int , char *); #define SDL_EventStateFunc SDL_WaitEventFunc +1 void es_eventState(sdl_data *, int , char *); #define SDL_GetMouseStateFunc MOUSE_H +1 void es_getMouseState(sdl_data *, int , char *); #define SDL_GetRelativeMouseStateFunc SDL_GetMouseStateFunc+1 void es_getRelativeMouseState(sdl_data *, int , char *); #define SDL_WarpMouseFunc SDL_GetRelativeMouseStateFunc +1 void es_warpMouse(sdl_data *, int len, char *buff); #define SDL_CreateCursorFunc SDL_WarpMouseFunc +1 void es_createCursor(sdl_data *, int len, char *buff); #define SDL_SetCursorFunc SDL_CreateCursorFunc+1 void es_setCursor(sdl_data *, int len, char *buff); #define SDL_GetCursorFunc SDL_SetCursorFunc+1 void es_getCursor(sdl_data *, int len, char *buff); #define SDL_FreeCursorFunc SDL_GetCursorFunc+1 void es_freeCursor(sdl_data *, int len, char *buff); #define SDL_ShowCursorFunc SDL_FreeCursorFunc+1 void es_showCursor(sdl_data *, int len, char *buff); #define SDL_GetWMInfoFunc SDL_ShowCursorFunc+1 void es_getWMInfo(sdl_data *, int , char *); #define SDL_EnableUNICODEFunc KEYBOARD_H +1 void es_enableUNICODE(sdl_data *, int , char *); #define SDL_EnableKeyRepeatFunc SDL_EnableUNICODEFunc+1 void es_enableKeyRepeat(sdl_data *, int , char *); #define SDL_GetKeyNameFunc SDL_EnableKeyRepeatFunc+1 void es_getKeyName(sdl_data *, int , char *); #define SDL_GetKeyStateFunc SDL_GetKeyNameFunc+1 void es_getKeyState(sdl_data *, int , char *); #define SDL_GetModStateFunc SDL_GetKeyStateFunc+1 void es_getModState(sdl_data *, int , char *); #define SDL_SetModStateFunc SDL_GetModStateFunc+1 void es_setModState(sdl_data *, int , char *); #define SDL_GetAppStateFunc ACTIVE_H +1 void es_getAppState(sdl_data *, int , char *); #define SDL_NumJoysticksFunc JOYSTICK_H +1 void es_numJoysticks(sdl_data *, int , char *); #define SDL_JoystickNameFunc SDL_NumJoysticksFunc + 1 void es_joystick_name(sdl_data *, int , char *); #define SDL_JoystickOpenFunc SDL_JoystickNameFunc + 1 void es_joystick_open(sdl_data *, int , char *); #define SDL_JoystickOpenedFunc SDL_JoystickOpenFunc + 1 void es_joystick_opened(sdl_data *, int , char *); #define SDL_JoystickIndexFunc SDL_JoystickOpenedFunc + 1 void es_joystick_index(sdl_data *, int , char *); #define SDL_JoystickNumAxesFunc SDL_JoystickIndexFunc + 1 void es_joystick_numAxes(sdl_data *, int , char *); #define SDL_JoystickNumBallsFunc SDL_JoystickNumAxesFunc + 1 void es_joystick_numBalls(sdl_data *, int , char *); #define SDL_JoystickNumHatsFunc SDL_JoystickNumBallsFunc + 1 void es_joystick_numHats(sdl_data *, int , char *); #define SDL_JoystickNumButtonsFunc SDL_JoystickNumHatsFunc + 1 void es_joystick_numButtons(sdl_data *, int , char *); #define SDL_JoystickUpdateFunc SDL_JoystickNumButtonsFunc + 1 void es_joystick_update(sdl_data *, int , char *); #define SDL_JoystickEventStateFunc SDL_JoystickUpdateFunc + 1 void es_joystick_eventState(sdl_data *, int , char *); #define SDL_JoystickGetAxisFunc SDL_JoystickEventStateFunc + 1 void es_joystick_getAxis(sdl_data *, int , char *); #define SDL_JoystickGetHatFunc SDL_JoystickGetAxisFunc + 1 void es_joystick_getHat(sdl_data *, int , char *); #define SDL_JoystickGetButtonFunc SDL_JoystickGetHatFunc + 1 void es_joystick_getButton(sdl_data *, int , char *); #define SDL_JoystickGetBallFunc SDL_JoystickGetButtonFunc + 1 void es_joystick_getBall(sdl_data *, int , char *); #define SDL_JoystickCloseFunc SDL_JoystickGetBallFunc + 1 void es_joystick_close(sdl_data *, int , char *);