/* * Copyright (c) 2003 Dan Gudmundsson * See the file "license.terms" for information on usage and redistribution * of this file, and for a DISCLAIMER OF ALL WARRANTIES. * * $Id: esdl_gl.h,v 1.1 2004/03/30 07:49:22 bjorng Exp $ * */ enum { glAccumFunc = OPENGL_H + 0 }; void egl_accum (sdl_data *, int, char *); enum { glAlphaFuncFunc = OPENGL_H + 1 }; void egl_alphaFunc (sdl_data *, int, char *); enum { glAreTexturesResidentFunc = OPENGL_H + 2 }; void egl_areTexturesResident (sdl_data *, int, char *); enum { glArrayElementFunc = OPENGL_H + 3 }; void egl_arrayElement (sdl_data *, int, char *); enum { glBeginFunc = OPENGL_H + 4 }; void egl_begin (sdl_data *, int, char *); enum { glBindTextureFunc = OPENGL_H + 5 }; void egl_bindTexture (sdl_data *, int, char *); enum { glBitmapFunc = OPENGL_H + 6 }; void egl_bitmap (sdl_data *, int, char *); enum { glBlendFuncFunc = OPENGL_H + 7 }; void egl_blendFunc (sdl_data *, int, char *); enum { glCallListFunc = OPENGL_H + 8 }; void egl_callList (sdl_data *, int, char *); enum { glCallListsFunc = OPENGL_H + 9 }; void egl_callLists (sdl_data *, int, char *); enum { glClearFunc = OPENGL_H + 10 }; void egl_clear (sdl_data *, int, char *); enum { glClearAccumFunc = OPENGL_H + 11 }; void egl_clearAccum (sdl_data *, int, char *); enum { glClearColorFunc = OPENGL_H + 12 }; void egl_clearColor (sdl_data *, int, char *); enum { glClearDepthFunc = OPENGL_H + 13 }; void egl_clearDepth (sdl_data *, int, char *); enum { glClearIndexFunc = OPENGL_H + 14 }; void egl_clearIndex (sdl_data *, int, char *); enum { glClearStencilFunc = OPENGL_H + 15 }; void egl_clearStencil (sdl_data *, int, char *); enum { glClipPlaneFunc = OPENGL_H + 16 }; void egl_clipPlane (sdl_data *, int, char *); enum { glColor3bvFunc = OPENGL_H + 17 }; void egl_color3bv (sdl_data *, int, char *); enum { glColor3dvFunc = OPENGL_H + 18 }; void egl_color3dv (sdl_data *, int, char *); enum { glColor3fvFunc = OPENGL_H + 19 }; void egl_color3fv (sdl_data *, int, char *); enum { glColor3ivFunc = OPENGL_H + 20 }; void egl_color3iv (sdl_data *, int, char *); enum { glColor3svFunc = OPENGL_H + 21 }; void egl_color3sv (sdl_data *, int, char *); enum { glColor3ubvFunc = OPENGL_H + 22 }; void egl_color3ubv (sdl_data *, int, char *); enum { glColor3uivFunc = OPENGL_H + 23 }; void egl_color3uiv (sdl_data *, int, char *); enum { glColor3usvFunc = OPENGL_H + 24 }; void egl_color3usv (sdl_data *, int, char *); enum { glColor4bvFunc = OPENGL_H + 25 }; void egl_color4bv (sdl_data *, int, char *); enum { glColor4dvFunc = OPENGL_H + 26 }; void egl_color4dv (sdl_data *, int, char *); enum { glColor4fvFunc = OPENGL_H + 27 }; void egl_color4fv (sdl_data *, int, char *); enum { glColor4ivFunc = OPENGL_H + 28 }; void egl_color4iv (sdl_data *, int, char *); enum { glColor4svFunc = OPENGL_H + 29 }; void egl_color4sv (sdl_data *, int, char *); enum { glColor4ubvFunc = OPENGL_H + 30 }; void egl_color4ubv (sdl_data *, int, char *); enum { glColor4uivFunc = OPENGL_H + 31 }; void egl_color4uiv (sdl_data *, int, char *); enum { glColor4usvFunc = OPENGL_H + 32 }; void egl_color4usv (sdl_data *, int, char *); enum { glColorMaskFunc = OPENGL_H + 33 }; void egl_colorMask (sdl_data *, int, char *); enum { glColorMaterialFunc = OPENGL_H + 34 }; void egl_colorMaterial (sdl_data *, int, char *); enum { glColorPointerFunc = OPENGL_H + 35 }; void egl_colorPointer (sdl_data *, int, char *); enum { glCopyPixelsFunc = OPENGL_H + 36 }; void egl_copyPixels (sdl_data *, int, char *); enum { glCopyTexImage1DFunc = OPENGL_H + 37 }; void egl_copyTexImage1D (sdl_data *, int, char *); enum { glCopyTexImage2DFunc = OPENGL_H + 38 }; void egl_copyTexImage2D (sdl_data *, int, char *); enum { glCopyTexSubImage1DFunc = OPENGL_H + 39 }; void egl_copyTexSubImage1D (sdl_data *, int, char *); enum { glCopyTexSubImage2DFunc = OPENGL_H + 40 }; void egl_copyTexSubImage2D (sdl_data *, int, char *); enum { glCullFaceFunc = OPENGL_H + 41 }; void egl_cullFace (sdl_data *, int, char *); enum { glDeleteListsFunc = OPENGL_H + 42 }; void egl_deleteLists (sdl_data *, int, char *); enum { glDeleteTexturesFunc = OPENGL_H + 43 }; void egl_deleteTextures (sdl_data *, int, char *); enum { glDepthFuncFunc = OPENGL_H + 44 }; void egl_depthFunc (sdl_data *, int, char *); enum { glDepthMaskFunc = OPENGL_H + 45 }; void egl_depthMask (sdl_data *, int, char *); enum { glDepthRangeFunc = OPENGL_H + 46 }; void egl_depthRange (sdl_data *, int, char *); enum { glDisableFunc = OPENGL_H + 47 }; void egl_disable (sdl_data *, int, char *); enum { glDisableClientStateFunc = OPENGL_H + 48 }; void egl_disableClientState (sdl_data *, int, char *); enum { glDrawArraysFunc = OPENGL_H + 49 }; void egl_drawArrays (sdl_data *, int, char *); enum { glDrawBufferFunc = OPENGL_H + 50 }; void egl_drawBuffer (sdl_data *, int, char *); enum { glDrawElementsFunc = OPENGL_H + 51 }; void egl_drawElements (sdl_data *, int, char *); enum { glDrawPixelsFunc = OPENGL_H + 52 }; void egl_drawPixels (sdl_data *, int, char *); enum { glEdgeFlagFunc = OPENGL_H + 53 }; void egl_edgeFlag (sdl_data *, int, char *); enum { glEdgeFlagPointerFunc = OPENGL_H + 54 }; void egl_edgeFlagPointer (sdl_data *, int, char *); enum { glEdgeFlagvFunc = OPENGL_H + 55 }; void egl_edgeFlagv (sdl_data *, int, char *); enum { glEnableFunc = OPENGL_H + 56 }; void egl_enable (sdl_data *, int, char *); enum { glEnableClientStateFunc = OPENGL_H + 57 }; void egl_enableClientState (sdl_data *, int, char *); enum { glEndFunc = OPENGL_H + 58 }; void egl_end (sdl_data *, int, char *); enum { glEndListFunc = OPENGL_H + 59 }; void egl_endList (sdl_data *, int, char *); enum { glEvalCoord1dvFunc = OPENGL_H + 60 }; void egl_evalCoord1dv (sdl_data *, int, char *); enum { glEvalCoord1fvFunc = OPENGL_H + 61 }; void egl_evalCoord1fv (sdl_data *, int, char *); enum { glEvalCoord2dvFunc = OPENGL_H + 62 }; void egl_evalCoord2dv (sdl_data *, int, char *); enum { glEvalCoord2fvFunc = OPENGL_H + 63 }; void egl_evalCoord2fv (sdl_data *, int, char *); enum { glEvalMesh1Func = OPENGL_H + 64 }; void egl_evalMesh1 (sdl_data *, int, char *); enum { glEvalMesh2Func = OPENGL_H + 65 }; void egl_evalMesh2 (sdl_data *, int, char *); enum { glEvalPoint1Func = OPENGL_H + 66 }; void egl_evalPoint1 (sdl_data *, int, char *); enum { glEvalPoint2Func = OPENGL_H + 67 }; void egl_evalPoint2 (sdl_data *, int, char *); enum { glFeedbackBufferFunc = OPENGL_H + 68 }; void egl_feedbackBuffer (sdl_data *, int, char *); enum { glFinishFunc = OPENGL_H + 69 }; void egl_finish (sdl_data *, int, char *); enum { glFlushFunc = OPENGL_H + 70 }; void egl_flush (sdl_data *, int, char *); enum { glFogfFunc = OPENGL_H + 71 }; void egl_fogf (sdl_data *, int, char *); enum { glFogfvFunc = OPENGL_H + 72 }; void egl_fogfv (sdl_data *, int, char *); enum { glFogiFunc = OPENGL_H + 73 }; void egl_fogi (sdl_data *, int, char *); enum { glFogivFunc = OPENGL_H + 74 }; void egl_fogiv (sdl_data *, int, char *); enum { glFrontFaceFunc = OPENGL_H + 75 }; void egl_frontFace (sdl_data *, int, char *); enum { glFrustumFunc = OPENGL_H + 76 }; void egl_frustum (sdl_data *, int, char *); enum { glGenListsFunc = OPENGL_H + 77 }; void egl_genLists (sdl_data *, int, char *); enum { glGenTexturesFunc = OPENGL_H + 78 }; void egl_genTextures (sdl_data *, int, char *); enum { glGetBooleanvFunc = OPENGL_H + 79 }; void egl_getBooleanv (sdl_data *, int, char *); enum { glGetClipPlaneFunc = OPENGL_H + 80 }; void egl_getClipPlane (sdl_data *, int, char *); enum { glGetDoublevFunc = OPENGL_H + 81 }; void egl_getDoublev (sdl_data *, int, char *); enum { glGetErrorFunc = OPENGL_H + 82 }; void egl_getError (sdl_data *, int, char *); enum { glGetFloatvFunc = OPENGL_H + 83 }; void egl_getFloatv (sdl_data *, int, char *); enum { glGetIntegervFunc = OPENGL_H + 84 }; void egl_getIntegerv (sdl_data *, int, char *); enum { glGetLightfvFunc = OPENGL_H + 85 }; void egl_getLightfv (sdl_data *, int, char *); enum { glGetLightivFunc = OPENGL_H + 86 }; void egl_getLightiv (sdl_data *, int, char *); enum { glGetMapdvFunc = OPENGL_H + 87 }; void egl_getMapdv (sdl_data *, int, char *); enum { glGetMapfvFunc = OPENGL_H + 88 }; void egl_getMapfv (sdl_data *, int, char *); enum { glGetMapivFunc = OPENGL_H + 89 }; void egl_getMapiv (sdl_data *, int, char *); enum { glGetMaterialfvFunc = OPENGL_H + 90 }; void egl_getMaterialfv (sdl_data *, int, char *); enum { glGetMaterialivFunc = OPENGL_H + 91 }; void egl_getMaterialiv (sdl_data *, int, char *); enum { glGetPixelMapfvFunc = OPENGL_H + 92 }; void egl_getPixelMapfv (sdl_data *, int, char *); enum { glGetPixelMapuivFunc = OPENGL_H + 93 }; void egl_getPixelMapuiv (sdl_data *, int, char *); enum { glGetPixelMapusvFunc = OPENGL_H + 94 }; void egl_getPixelMapusv (sdl_data *, int, char *); enum { glGetPointervFunc = OPENGL_H + 95 }; void egl_getPointerv (sdl_data *, int, char *); enum { glGetPolygonStippleFunc = OPENGL_H + 96 }; void egl_getPolygonStipple (sdl_data *, int, char *); enum { glGetStringFunc = OPENGL_H + 97 }; void egl_getString (sdl_data *, int, char *); enum { glGetTexEnvfvFunc = OPENGL_H + 98 }; void egl_getTexEnvfv (sdl_data *, int, char *); enum { glGetTexEnvivFunc = OPENGL_H + 99 }; void egl_getTexEnviv (sdl_data *, int, char *); enum { glGetTexGendvFunc = OPENGL_H + 100 }; void egl_getTexGendv (sdl_data *, int, char *); enum { glGetTexGenfvFunc = OPENGL_H + 101 }; void egl_getTexGenfv (sdl_data *, int, char *); enum { glGetTexGenivFunc = OPENGL_H + 102 }; void egl_getTexGeniv (sdl_data *, int, char *); enum { glGetTexImageFunc = OPENGL_H + 103 }; void egl_getTexImage (sdl_data *, int, char *); enum { glGetTexLevelParameterfvFunc = OPENGL_H + 104 }; void egl_getTexLevelParameterfv (sdl_data *, int, char *); enum { glGetTexLevelParameterivFunc = OPENGL_H + 105 }; void egl_getTexLevelParameteriv (sdl_data *, int, char *); enum { glGetTexParameterfvFunc = OPENGL_H + 106 }; void egl_getTexParameterfv (sdl_data *, int, char *); enum { glGetTexParameterivFunc = OPENGL_H + 107 }; void egl_getTexParameteriv (sdl_data *, int, char *); enum { glHintFunc = OPENGL_H + 108 }; void egl_hint (sdl_data *, int, char *); enum { glIndexMaskFunc = OPENGL_H + 109 }; void egl_indexMask (sdl_data *, int, char *); enum { glIndexPointerFunc = OPENGL_H + 110 }; void egl_indexPointer (sdl_data *, int, char *); enum { glIndexdFunc = OPENGL_H + 111 }; void egl_indexd (sdl_data *, int, char *); enum { glIndexdvFunc = OPENGL_H + 112 }; void egl_indexdv (sdl_data *, int, char *); enum { glIndexfFunc = OPENGL_H + 113 }; void egl_indexf (sdl_data *, int, char *); enum { glIndexfvFunc = OPENGL_H + 114 }; void egl_indexfv (sdl_data *, int, char *); enum { glIndexiFunc = OPENGL_H + 115 }; void egl_indexi (sdl_data *, int, char *); enum { glIndexivFunc = OPENGL_H + 116 }; void egl_indexiv (sdl_data *, int, char *); enum { glIndexsFunc = OPENGL_H + 117 }; void egl_indexs (sdl_data *, int, char *); enum { glIndexsvFunc = OPENGL_H + 118 }; void egl_indexsv (sdl_data *, int, char *); enum { glIndexubFunc = OPENGL_H + 119 }; void egl_indexub (sdl_data *, int, char *); enum { glIndexubvFunc = OPENGL_H + 120 }; void egl_indexubv (sdl_data *, int, char *); enum { glInitNamesFunc = OPENGL_H + 121 }; void egl_initNames (sdl_data *, int, char *); enum { glInterleavedArraysFunc = OPENGL_H + 122 }; void egl_interleavedArrays (sdl_data *, int, char *); enum { glIsEnabledFunc = OPENGL_H + 123 }; void egl_isEnabled (sdl_data *, int, char *); enum { glIsListFunc = OPENGL_H + 124 }; void egl_isList (sdl_data *, int, char *); enum { glIsTextureFunc = OPENGL_H + 125 }; void egl_isTexture (sdl_data *, int, char *); enum { glLightModelfFunc = OPENGL_H + 126 }; void egl_lightModelf (sdl_data *, int, char *); enum { glLightModelfvFunc = OPENGL_H + 127 }; void egl_lightModelfv (sdl_data *, int, char *); enum { glLightModeliFunc = OPENGL_H + 128 }; void egl_lightModeli (sdl_data *, int, char *); enum { glLightModelivFunc = OPENGL_H + 129 }; void egl_lightModeliv (sdl_data *, int, char *); enum { glLightfFunc = OPENGL_H + 130 }; void egl_lightf (sdl_data *, int, char *); enum { glLightfvFunc = OPENGL_H + 131 }; void egl_lightfv (sdl_data *, int, char *); enum { glLightiFunc = OPENGL_H + 132 }; void egl_lighti (sdl_data *, int, char *); enum { glLightivFunc = OPENGL_H + 133 }; void egl_lightiv (sdl_data *, int, char *); enum { glLineStippleFunc = OPENGL_H + 134 }; void egl_lineStipple (sdl_data *, int, char *); enum { glLineWidthFunc = OPENGL_H + 135 }; void egl_lineWidth (sdl_data *, int, char *); enum { glListBaseFunc = OPENGL_H + 136 }; void egl_listBase (sdl_data *, int, char *); enum { glLoadIdentityFunc = OPENGL_H + 137 }; void egl_loadIdentity (sdl_data *, int, char *); enum { glLoadMatrixdFunc = OPENGL_H + 138 }; void egl_loadMatrixd (sdl_data *, int, char *); enum { glLoadMatrixfFunc = OPENGL_H + 139 }; void egl_loadMatrixf (sdl_data *, int, char *); enum { glLoadNameFunc = OPENGL_H + 140 }; void egl_loadName (sdl_data *, int, char *); enum { glLogicOpFunc = OPENGL_H + 141 }; void egl_logicOp (sdl_data *, int, char *); enum { glMap1dFunc = OPENGL_H + 142 }; void egl_map1d (sdl_data *, int, char *); enum { glMap1fFunc = OPENGL_H + 143 }; void egl_map1f (sdl_data *, int, char *); enum { glMap2dFunc = OPENGL_H + 144 }; void egl_map2d (sdl_data *, int, char *); enum { glMap2fFunc = OPENGL_H + 145 }; void egl_map2f (sdl_data *, int, char *); enum { glMapGrid1dFunc = OPENGL_H + 146 }; void egl_mapGrid1d (sdl_data *, int, char *); enum { glMapGrid1fFunc = OPENGL_H + 147 }; void egl_mapGrid1f (sdl_data *, int, char *); enum { glMapGrid2dFunc = OPENGL_H + 148 }; void egl_mapGrid2d (sdl_data *, int, char *); enum { glMapGrid2fFunc = OPENGL_H + 149 }; void egl_mapGrid2f (sdl_data *, int, char *); enum { glMaterialfFunc = OPENGL_H + 150 }; void egl_materialf (sdl_data *, int, char *); enum { glMaterialfvFunc = OPENGL_H + 151 }; void egl_materialfv (sdl_data *, int, char *); enum { glMaterialiFunc = OPENGL_H + 152 }; void egl_materiali (sdl_data *, int, char *); enum { glMaterialivFunc = OPENGL_H + 153 }; void egl_materialiv (sdl_data *, int, char *); enum { glMatrixModeFunc = OPENGL_H + 154 }; void egl_matrixMode (sdl_data *, int, char *); enum { glMultMatrixdFunc = OPENGL_H + 155 }; void egl_multMatrixd (sdl_data *, int, char *); enum { glMultMatrixfFunc = OPENGL_H + 156 }; void egl_multMatrixf (sdl_data *, int, char *); enum { glNewListFunc = OPENGL_H + 157 }; void egl_newList (sdl_data *, int, char *); enum { glNormal3bvFunc = OPENGL_H + 158 }; void egl_normal3bv (sdl_data *, int, char *); enum { glNormal3dvFunc = OPENGL_H + 159 }; void egl_normal3dv (sdl_data *, int, char *); enum { glNormal3fvFunc = OPENGL_H + 160 }; void egl_normal3fv (sdl_data *, int, char *); enum { glNormal3ivFunc = OPENGL_H + 161 }; void egl_normal3iv (sdl_data *, int, char *); enum { glNormal3svFunc = OPENGL_H + 162 }; void egl_normal3sv (sdl_data *, int, char *); enum { glNormalPointerFunc = OPENGL_H + 163 }; void egl_normalPointer (sdl_data *, int, char *); enum { glOrthoFunc = OPENGL_H + 164 }; void egl_ortho (sdl_data *, int, char *); enum { glPassThroughFunc = OPENGL_H + 165 }; void egl_passThrough (sdl_data *, int, char *); enum { glPixelMapfvFunc = OPENGL_H + 166 }; void egl_pixelMapfv (sdl_data *, int, char *); enum { glPixelMapuivFunc = OPENGL_H + 167 }; void egl_pixelMapuiv (sdl_data *, int, char *); enum { glPixelMapusvFunc = OPENGL_H + 168 }; void egl_pixelMapusv (sdl_data *, int, char *); enum { glPixelStorefFunc = OPENGL_H + 169 }; void egl_pixelStoref (sdl_data *, int, char *); enum { glPixelStoreiFunc = OPENGL_H + 170 }; void egl_pixelStorei (sdl_data *, int, char *); enum { glPixelTransferfFunc = OPENGL_H + 171 }; void egl_pixelTransferf (sdl_data *, int, char *); enum { glPixelTransferiFunc = OPENGL_H + 172 }; void egl_pixelTransferi (sdl_data *, int, char *); enum { glPixelZoomFunc = OPENGL_H + 173 }; void egl_pixelZoom (sdl_data *, int, char *); enum { glPointSizeFunc = OPENGL_H + 174 }; void egl_pointSize (sdl_data *, int, char *); enum { glPolygonModeFunc = OPENGL_H + 175 }; void egl_polygonMode (sdl_data *, int, char *); enum { glPolygonOffsetFunc = OPENGL_H + 176 }; void egl_polygonOffset (sdl_data *, int, char *); enum { glPolygonStippleFunc = OPENGL_H + 177 }; void egl_polygonStipple (sdl_data *, int, char *); enum { glPopAttribFunc = OPENGL_H + 178 }; void egl_popAttrib (sdl_data *, int, char *); enum { glPopClientAttribFunc = OPENGL_H + 179 }; void egl_popClientAttrib (sdl_data *, int, char *); enum { glPopMatrixFunc = OPENGL_H + 180 }; void egl_popMatrix (sdl_data *, int, char *); enum { glPopNameFunc = OPENGL_H + 181 }; void egl_popName (sdl_data *, int, char *); enum { glPrioritizeTexturesFunc = OPENGL_H + 182 }; void egl_prioritizeTextures (sdl_data *, int, char *); enum { glPushAttribFunc = OPENGL_H + 183 }; void egl_pushAttrib (sdl_data *, int, char *); enum { glPushClientAttribFunc = OPENGL_H + 184 }; void egl_pushClientAttrib (sdl_data *, int, char *); enum { glPushMatrixFunc = OPENGL_H + 185 }; void egl_pushMatrix (sdl_data *, int, char *); enum { glPushNameFunc = OPENGL_H + 186 }; void egl_pushName (sdl_data *, int, char *); enum { glRasterPos2dvFunc = OPENGL_H + 187 }; void egl_rasterPos2dv (sdl_data *, int, char *); enum { glRasterPos2fvFunc = OPENGL_H + 188 }; void egl_rasterPos2fv (sdl_data *, int, char *); enum { glRasterPos2ivFunc = OPENGL_H + 189 }; void egl_rasterPos2iv (sdl_data *, int, char *); enum { glRasterPos2svFunc = OPENGL_H + 190 }; void egl_rasterPos2sv (sdl_data *, int, char *); enum { glRasterPos3dvFunc = OPENGL_H + 191 }; void egl_rasterPos3dv (sdl_data *, int, char *); enum { glRasterPos3fvFunc = OPENGL_H + 192 }; void egl_rasterPos3fv (sdl_data *, int, char *); enum { glRasterPos3ivFunc = OPENGL_H + 193 }; void egl_rasterPos3iv (sdl_data *, int, char *); enum { glRasterPos3svFunc = OPENGL_H + 194 }; void egl_rasterPos3sv (sdl_data *, int, char *); enum { glRasterPos4dvFunc = OPENGL_H + 195 }; void egl_rasterPos4dv (sdl_data *, int, char *); enum { glRasterPos4fvFunc = OPENGL_H + 196 }; void egl_rasterPos4fv (sdl_data *, int, char *); enum { glRasterPos4ivFunc = OPENGL_H + 197 }; void egl_rasterPos4iv (sdl_data *, int, char *); enum { glRasterPos4svFunc = OPENGL_H + 198 }; void egl_rasterPos4sv (sdl_data *, int, char *); enum { glReadBufferFunc = OPENGL_H + 199 }; void egl_readBuffer (sdl_data *, int, char *); enum { glReadPixelsFunc = OPENGL_H + 200 }; void egl_readPixels (sdl_data *, int, char *); enum { glRectdFunc = OPENGL_H + 201 }; void egl_rectd (sdl_data *, int, char *); enum { glRectdvFunc = OPENGL_H + 202 }; void egl_rectdv (sdl_data *, int, char *); enum { glRectfFunc = OPENGL_H + 203 }; void egl_rectf (sdl_data *, int, char *); enum { glRectfvFunc = OPENGL_H + 204 }; void egl_rectfv (sdl_data *, int, char *); enum { glRectiFunc = OPENGL_H + 205 }; void egl_recti (sdl_data *, int, char *); enum { glRectivFunc = OPENGL_H + 206 }; void egl_rectiv (sdl_data *, int, char *); enum { glRectsFunc = OPENGL_H + 207 }; void egl_rects (sdl_data *, int, char *); enum { glRectsvFunc = OPENGL_H + 208 }; void egl_rectsv (sdl_data *, int, char *); enum { glRenderModeFunc = OPENGL_H + 209 }; void egl_renderMode (sdl_data *, int, char *); enum { glRotatedFunc = OPENGL_H + 210 }; void egl_rotated (sdl_data *, int, char *); enum { glRotatefFunc = OPENGL_H + 211 }; void egl_rotatef (sdl_data *, int, char *); enum { glScaledFunc = OPENGL_H + 212 }; void egl_scaled (sdl_data *, int, char *); enum { glScalefFunc = OPENGL_H + 213 }; void egl_scalef (sdl_data *, int, char *); enum { glScissorFunc = OPENGL_H + 214 }; void egl_scissor (sdl_data *, int, char *); enum { glSelectBufferFunc = OPENGL_H + 215 }; void egl_selectBuffer (sdl_data *, int, char *); enum { glShadeModelFunc = OPENGL_H + 216 }; void egl_shadeModel (sdl_data *, int, char *); enum { glStencilFuncFunc = OPENGL_H + 217 }; void egl_stencilFunc (sdl_data *, int, char *); enum { glStencilMaskFunc = OPENGL_H + 218 }; void egl_stencilMask (sdl_data *, int, char *); enum { glStencilOpFunc = OPENGL_H + 219 }; void egl_stencilOp (sdl_data *, int, char *); enum { glTexCoord1dvFunc = OPENGL_H + 220 }; void egl_texCoord1dv (sdl_data *, int, char *); enum { glTexCoord1fvFunc = OPENGL_H + 221 }; void egl_texCoord1fv (sdl_data *, int, char *); enum { glTexCoord1ivFunc = OPENGL_H + 222 }; void egl_texCoord1iv (sdl_data *, int, char *); enum { glTexCoord1svFunc = OPENGL_H + 223 }; void egl_texCoord1sv (sdl_data *, int, char *); enum { glTexCoord2dvFunc = OPENGL_H + 224 }; void egl_texCoord2dv (sdl_data *, int, char *); enum { glTexCoord2fvFunc = OPENGL_H + 225 }; void egl_texCoord2fv (sdl_data *, int, char *); enum { glTexCoord2ivFunc = OPENGL_H + 226 }; void egl_texCoord2iv (sdl_data *, int, char *); enum { glTexCoord2svFunc = OPENGL_H + 227 }; void egl_texCoord2sv (sdl_data *, int, char *); enum { glTexCoord3dvFunc = OPENGL_H + 228 }; void egl_texCoord3dv (sdl_data *, int, char *); enum { glTexCoord3fvFunc = OPENGL_H + 229 }; void egl_texCoord3fv (sdl_data *, int, char *); enum { glTexCoord3ivFunc = OPENGL_H + 230 }; void egl_texCoord3iv (sdl_data *, int, char *); enum { glTexCoord3svFunc = OPENGL_H + 231 }; void egl_texCoord3sv (sdl_data *, int, char *); enum { glTexCoord4dvFunc = OPENGL_H + 232 }; void egl_texCoord4dv (sdl_data *, int, char *); enum { glTexCoord4fvFunc = OPENGL_H + 233 }; void egl_texCoord4fv (sdl_data *, int, char *); enum { glTexCoord4ivFunc = OPENGL_H + 234 }; void egl_texCoord4iv (sdl_data *, int, char *); enum { glTexCoord4svFunc = OPENGL_H + 235 }; void egl_texCoord4sv (sdl_data *, int, char *); enum { glTexCoordPointerFunc = OPENGL_H + 236 }; void egl_texCoordPointer (sdl_data *, int, char *); enum { glTexEnvfFunc = OPENGL_H + 237 }; void egl_texEnvf (sdl_data *, int, char *); enum { glTexEnvfvFunc = OPENGL_H + 238 }; void egl_texEnvfv (sdl_data *, int, char *); enum { glTexEnviFunc = OPENGL_H + 239 }; void egl_texEnvi (sdl_data *, int, char *); enum { glTexEnvivFunc = OPENGL_H + 240 }; void egl_texEnviv (sdl_data *, int, char *); enum { glTexGendFunc = OPENGL_H + 241 }; void egl_texGend (sdl_data *, int, char *); enum { glTexGendvFunc = OPENGL_H + 242 }; void egl_texGendv (sdl_data *, int, char *); enum { glTexGenfFunc = OPENGL_H + 243 }; void egl_texGenf (sdl_data *, int, char *); enum { glTexGenfvFunc = OPENGL_H + 244 }; void egl_texGenfv (sdl_data *, int, char *); enum { glTexGeniFunc = OPENGL_H + 245 }; void egl_texGeni (sdl_data *, int, char *); enum { glTexGenivFunc = OPENGL_H + 246 }; void egl_texGeniv (sdl_data *, int, char *); enum { glTexImage1DFunc = OPENGL_H + 247 }; void egl_texImage1D (sdl_data *, int, char *); enum { glTexImage2DFunc = OPENGL_H + 248 }; void egl_texImage2D (sdl_data *, int, char *); enum { glTexParameterfFunc = OPENGL_H + 249 }; void egl_texParameterf (sdl_data *, int, char *); enum { glTexParameterfvFunc = OPENGL_H + 250 }; void egl_texParameterfv (sdl_data *, int, char *); enum { glTexParameteriFunc = OPENGL_H + 251 }; void egl_texParameteri (sdl_data *, int, char *); enum { glTexParameterivFunc = OPENGL_H + 252 }; void egl_texParameteriv (sdl_data *, int, char *); enum { glTexSubImage1DFunc = OPENGL_H + 253 }; void egl_texSubImage1D (sdl_data *, int, char *); enum { glTexSubImage2DFunc = OPENGL_H + 254 }; void egl_texSubImage2D (sdl_data *, int, char *); enum { glTranslatedFunc = OPENGL_H + 255 }; void egl_translated (sdl_data *, int, char *); enum { glTranslatefFunc = OPENGL_H + 256 }; void egl_translatef (sdl_data *, int, char *); enum { glVertex2dvFunc = OPENGL_H + 257 }; void egl_vertex2dv (sdl_data *, int, char *); enum { glVertex2fvFunc = OPENGL_H + 258 }; void egl_vertex2fv (sdl_data *, int, char *); enum { glVertex2ivFunc = OPENGL_H + 259 }; void egl_vertex2iv (sdl_data *, int, char *); enum { glVertex2svFunc = OPENGL_H + 260 }; void egl_vertex2sv (sdl_data *, int, char *); enum { glVertex3dvFunc = OPENGL_H + 261 }; void egl_vertex3dv (sdl_data *, int, char *); enum { glVertex3fvFunc = OPENGL_H + 262 }; void egl_vertex3fv (sdl_data *, int, char *); enum { glVertex3ivFunc = OPENGL_H + 263 }; void egl_vertex3iv (sdl_data *, int, char *); enum { glVertex3svFunc = OPENGL_H + 264 }; void egl_vertex3sv (sdl_data *, int, char *); enum { glVertex4dvFunc = OPENGL_H + 265 }; void egl_vertex4dv (sdl_data *, int, char *); enum { glVertex4fvFunc = OPENGL_H + 266 }; void egl_vertex4fv (sdl_data *, int, char *); enum { glVertex4ivFunc = OPENGL_H + 267 }; void egl_vertex4iv (sdl_data *, int, char *); enum { glVertex4svFunc = OPENGL_H + 268 }; void egl_vertex4sv (sdl_data *, int, char *); enum { glVertexPointerFunc = OPENGL_H + 269 }; void egl_vertexPointer (sdl_data *, int, char *); enum { glViewportFunc = OPENGL_H + 270 }; void egl_viewport (sdl_data *, int, char *);