/*
* Copyright (c) 2001 Dan Gudmundsson
* See the file "license.terms" for information on usage and redistribution
* of this file, and for a DISCLAIMER OF ALL WARRANTIES.
*
* $Id: esdl_sdl_fp.h,v 1.2 2004/10/25 09:17:43 dgud Exp $
* Function pointers for sdl functions
*/
{ SDL_InitFunc, "SDL_InitFunc", es_init },
{ SDL_QuitFunc, "SDL_QuitFunc", es_quit },
{ SDL_GetErrorFunc, "SDL_GetErrorFunc", es_getError },
{ SDL_SetVideoModeFunc, "SDL_SetVideoModeFunc", es_setVideoMode },
{ SDL_VideoDriverNameFunc, "SDL_VideoDriverNameFunc", es_videoDriverName },
{ SDL_GetVideoSurfaceFunc, "SDL_GetVideoSurfaceFunc", es_getVideoSurface },
{ SDL_GetVideoInfoFunc, "SDL_GetVideoInfoFunc", es_getVideoInfo },
{ SDL_VideoModeOKFunc, "SDL_VideoModeOKFunc", es_videoModeOK },
{ SDL_ListModesFunc, "SDL_ListModesFunc", es_listModes },
{ SDL_SetColorKeyFunc, "SDL_SetColorKeyFunc", es_setColorKey },
{ SDL_DisplayFormatFunc, "SDL_DisplayFormatFunc", es_displayFormat },
{ SDL_BlitSurfaceFunc, "SDL_BlitSurfaceFunc", es_blitSurface },
{ SDL_FillRectFunc, "SDL_FillRectFunc", es_fillRect },
{ SDL_UpdateRectsFunc, "SDL_UpdateRectsFunc", es_updateRects },
{ SDL_FlipFunc, "SDL_FlipFunc", es_flip },
{ SDL_SetColorsFunc, "SDL_SetColorsFunc", es_setColors },
{ SDL_MapRGBFunc, "SDL_MapRGBFunc", es_mapRGB },
{ SDL_GetRGBFunc, "SDL_GetRGBFunc", es_getRGB },
{ SDL_CreateRGBSurfaceFunc, "SDL_CreateRGBSurfaceFunc", es_createRGBSurface },
{ SDL_CreateRGBSurfaceFromFunc, "SDL_CreateRGBSurfaceFromFunc", es_createRGBSurfaceFrom },
{ SDL_FreeSurfaceFunc, "SDL_FreeSurfaceFunc", es_freeSurface },
{ SDL_LockSurfaceFunc, "SDL_LockSurfaceFunc", es_lockSurface },
{ SDL_UnlockSurfaceFunc, "SDL_UnlockSurfaceFunc", es_unlockSurface },
{ SDL_LoadBMPFunc, "SDL_LoadBMPFunc", es_loadBMP },
{ SDL_SaveBMPFunc, "SDL_SaveBMPFunc", es_saveBMP },
{ SDL_SetAlphaFunc, "SDL_SetAlphaFunc", es_setAlpha },
/* { SDL_SetClippingFunc, "SDL_SetClippingFunc", es_setClipping }, Removed */
{ SDL_SetGammaFunc, "SDL_SetGamma", es_setGamma },
{ SDL_SetGammaRampFunc, "SDL_SetGammaRamp", es_setGammaRamp },
{ SDL_GetGammaRampFunc, "SDL_GetGamma", es_getGammaRamp },
{ SDL_MapRGBAFunc, "SDL_MapRGBAFunc", es_mapRGBA },
{ SDL_GetRGBAFunc, "SDL_GetRGBAFunc", es_getRGBA},
{ SDL_GetClipRectFunc, "SDL_GetClipRectFunc", es_getClipRect},
{ SDL_SetClipRectFunc, "SDL_SetClipRectFunc", es_setClipRect},
{ SDL_DisplayFormatAlphaFunc, "SDL_DisplayFormatAlphaFunc", es_displayFormatAlpha},
{ SDL_WM_SetCaptionFunc, "SDL_WM_SetCaptionFunc", es_wm_setCaption },
{ SDL_WM_GetCaptionFunc, "SDL_WM_GetCaptionFunc", es_wm_getCaption },
{ SDL_WM_SetIconFunc, "SDL_WM_SetIconFunc", es_wm_setIcon },
{ SDL_WM_IconifyWindowFunc, "SDL_WM_IconifyWindowFunc", es_wm_iconifyWindow },
{ SDL_WM_ToggleFullScreenFunc, "SDL_WM_ToggleFullScreenFunc", es_wm_toggleFullScreen },
{ SDL_WM_GrabInputFunc, "SDL_WM_GrabInputFunc", es_wm_grabInput },
{ SDL_WM_GetInfoFunc, "SDL_WM_GetInfoFunc", es_wm_getInfo },
{ SDL_WM_IsMaximizedFunc, "SDL_WM_IsMaximizedFunc", es_wm_isMaximized },
/** EVENT FUNCTIONS */
{ SDL_PumpEventsFunc, "SDL_PumpEventsFunc", es_pumpEvents },
{ SDL_PeepEventsFunc, "SDL_PeepEventsFunc", es_peepEvents },
{ SDL_PollEventFunc, "SDL_PollEventFunc", es_pollEvent },
{ SDL_WaitEventFunc, "SDL_WaitEventFunc", es_waitEvent },
{ SDL_EventStateFunc, "SDL_EventStateFunc", es_eventState },
{ SDL_GetAppStateFunc, "SDL_GetAppStateFunc", es_getAppState },
{ SDL_GetModStateFunc, "SDL_GetModStateFunc", es_getModState },
{ SDL_SetModStateFunc, "SDL_SetModStateFunc", es_setModState },
{ SDL_GetKeyStateFunc, "SDL_GetKeyStateFunc", es_getKeyState },
{ SDL_EnableUNICODEFunc, "SDL_EnableUNICODEFunc", es_enableUNICODE },
{ SDL_GetKeyNameFunc, "SDL_GetKeyNameFunc", es_getKeyName },
{ SDL_EnableKeyRepeatFunc, "SDL_EnableKeyRepeatFunc", es_enableKeyRepeat },
/* Mouse Functions */
{ SDL_GetMouseStateFunc, "SDL_GetMouseStateFunc", es_getMouseState },
{ SDL_GetRelativeMouseStateFunc, "SDL_GetRelativeMouseStateFunc", es_getRelativeMouseState },
{ SDL_WarpMouseFunc, "SDL_WarpMouseFunc", es_warpMouse },
{ SDL_CreateCursorFunc, "SDL_CreateCursorFunc", es_createCursor },
{ SDL_SetCursorFunc, "SDL_SetCursorFunc", es_setCursor },
{ SDL_GetCursorFunc, "SDL_GetCursorFunc", es_getCursor },
{ SDL_FreeCursorFunc, "SDL_FreeCursorFunc", es_freeCursor },
{ SDL_ShowCursorFunc, "SDL_ShowCursorFunc", es_showCursor },
/* Joystick functions */
{ SDL_NumJoysticksFunc, "SDL_NumJoysticksFunc", es_numJoysticks },
{ SDL_JoystickNameFunc, "SDL_JoystickNameFunc", es_joystick_name },
{ SDL_JoystickOpenFunc, "SDL_JoystickOpenFunc", es_joystick_open },
{ SDL_JoystickOpenedFunc, "SDL_JoystickOpenedFunc", es_joystick_opened },
{ SDL_JoystickIndexFunc, "SDL_JoystickIndexFunc", es_joystick_index },
{ SDL_JoystickNumAxesFunc, "SDL_JoystickNumAxesFunc", es_joystick_numAxes },
{ SDL_JoystickNumBallsFunc, "SDL_JoystickNumBallsFunc", es_joystick_numBalls },
{ SDL_JoystickNumHatsFunc, "SDL_JoystickNumHatsFunc", es_joystick_numHats },
{ SDL_JoystickNumButtonsFunc, "SDL_JoystickNumButtonsFunc", es_joystick_numButtons },
{ SDL_JoystickUpdateFunc, "SDL_JoystickUpdateFunc", es_joystick_update },
{ SDL_JoystickEventStateFunc, "SDL_JoystickEventStateFunc", es_joystick_eventState },
{ SDL_JoystickGetAxisFunc, "SDL_JoystickGetAxisFunc", es_joystick_getAxis },
{ SDL_JoystickGetHatFunc, "SDL_JoystickGetHatFunc", es_joystick_getHat },
{ SDL_JoystickGetButtonFunc, "SDL_JoystickGetButtonFunc", es_joystick_getButton },
{ SDL_JoystickGetBallFunc, "SDL_JoystickGetBallFunc", es_joystick_getBall },
{ SDL_JoystickCloseFunc, "SDL_JoystickCloseFunc", es_joystick_close },
/* SDL open gl support funcs */
{ SDL_GL_SetAttributeFunc, "SDL_GL_SetAttributeFunc", es_gl_setAttribute },
{ SDL_GL_GetAttributeFunc, "SDL_GL_GetAttributeFunc", es_gl_getAttribute },
{ SDL_GL_SwapBuffersFunc, "SDL_GL_SwapBuffersFunc", es_gl_swapBuffers },
/* Erl sdl functions */
{ ESDL_getSurfaceFunc, "ESDL_getSurfaceFunc", es_getSurface },
{ ESDL_getPixelFormatFunc, "ESDL_getPixelFormatFunc", es_getPixelFormat },
{ ESDL_getPaletteFunc, "ESDL_getPaletteFunc", es_getPalette },
{ ESDL_getPixelsFunc, "ESDL_getPixelsFunc", es_getPixels },
{ SDL_UTIL_copySdlImage2GLArrayFunc, "SDL_UTIL_copySdlImage2GLArrayFunc", copySdlImage2GLArray },
{ SDL_UTIL_DebugFunc, "SDL_UTIL_DebugFunc", sdl_util_debug},
/* SDL AUDIO functions */
{ SDL_AudioDriverNameFunc, "SDL_AudioDriverNameFunc", es_audioDriverName },
{ SDL_OpenAudioFunc, "SDL_OpenAudioFunc", es_openAudio },
{ SDL_GetAudioStatusFunc, "SDL_GetAudioStatusFunc", es_getAudioStatus },
{ SDL_PauseAudioFunc, "SDL_PauseAudioFunc", es_pauseAudio },
{ SDL_LoadWAVFunc, "SDL_LoadWAVFunc", es_loadWAV },
{ SDL_FreeWAVFunc, "SDL_FreeWAVFunc", es_freeWAV },
{ SDL_BuildAudioCVTFunc, "SDL_BuildAudioCVTFunc", es_buildAudioCVT },
{ SDL_ConvertAudioFunc, "SDL_ConvertAudioFunc", es_convertAudio },
{ SDL_MixAudioFunc, "SDL_MixAudioFunc", es_mixAudio },
{ SDL_LockAudioFunc, "SDL_LockAudioFunc", es_lockAudio },
{ SDL_UnlockAudioFunc, "SDL_UnlockAudioFunc", es_unlockAudio },
{ SDL_CloseAudioFunc, "SDL_CloseAudioFunc", es_closeAudio },
{ play_audioFunc, "play_audioFunc", play_audio },
/* MY GL memory handling funcs */
{ mygl_allocFunc, "mygl_allocFunc", mygl_alloc },
{ mygl_writeFunc, "mygl_writeFunc", mygl_write },
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