/*
* Copyright (c) 2001 Dan Gudmundsson
* See the file "license.terms" for information on usage and redistribution
* of this file, and for a DISCLAIMER OF ALL WARRANTIES.
*
* $Id: esdl_util.h,v 1.3 2006/06/26 12:10:01 dgud Exp $
*/
#ifdef __cplusplus
extern "C" {
#endif
#include <string.h>
#define getPointer(bp) ((void *) get32be((bp)))
#define putPointer(bp, ptr) put32be((bp), ((int) (ptr)))
/* We always use 8 bytes to store pointers */
#define POPGLPTR(dstp, srcp) \
do { memcpy(&dstp,srcp,sizeof(void *)); srcp += 8; } while (0)
#define PUSHGLPTR(srcp,dstp) \
do { memset(dstp,0,8);memcpy(dstp,&srcp,sizeof(void *)); dstp += 8; } while (0)
#define SDL_UTIL_copySdlImage2GLArrayFunc (SDL_UTIL_H+1)
void copySdlImage2GLArray(sdl_data *, int, char *);
#define SDL_UTIL_DebugFunc (SDL_UTIL_H+2)
void sdl_util_debug(sdl_data *sd, int len, char * buff);
#define mygl_allocFunc (SDL_UTIL_H+3)
void mygl_alloc(sdl_data *, int, char *);
#define mygl_writeFunc (SDL_UTIL_H+4)
void mygl_write(sdl_data *, int, char *);
#ifdef __cplusplus
}
#endif
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