/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*- AZClient+Resist.m for the Azalea window manager Copyright (c) 2006 Yen-Ju Chen resist.c for the Openbox window manager Copyright (c) 2003 Ben Jansens This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. See the COPYING file for a copy of the GNU General Public License. */ #import "AZScreen.h" #import "AZStacking.h" #import "AZClient+Resist.h" #import "config.h" #import "parse.h" @implementation AZClient (AZResist) - (void) resistMoveWindowsAtX: (int *) x y: (int *) y { int l, t, r, b; /* requested edges */ int cl, ct, cr, cb; /* current edges */ int w, h; /* current size */ AZClient *snapx = nil, *snapy = nil; AZStacking *stacking = [AZStacking stacking]; int j, count = [stacking count]; w = [[self frame] area].width; h = [[self frame] area].height; l = *x; t = *y; r = l + w - 1; b = t + h - 1; cl = RECT_LEFT([[self frame] area]); ct = RECT_TOP([[self frame] area]); cr = RECT_RIGHT([[self frame] area]); cb = RECT_BOTTOM([[self frame] area]); if (config_resist_win) for (j = 0; j < count; j++) { id temp = [stacking windowAtIndex: j]; AZClient *target; int tl, tt, tr, tb; /* 1 past the target's edges on each side */ if (!WINDOW_IS_CLIENT(temp)) continue; target = (AZClient *)temp; /* don't snap to self or non-visibles */ if (![[target frame] visible] || target == self) continue; /* don't snap to windows in layers beneath */ if([target layer] < [self layer] && !config_resist_layers_below) continue; tl = RECT_LEFT([[target frame] area]) - 1; tt = RECT_TOP([[target frame] area]) - 1; tr = RECT_RIGHT([[target frame] area]) + 1; tb = RECT_BOTTOM([[target frame] area]) + 1; /* snapx and snapy ensure that the window snaps to the top-most window edge available, without going all the way from bottom-to-top in the stacking list */ if (snapx == nil) { if (ct < tb && cb > tt) { if (cl >= tr && l < tr && l >= tr - config_resist_win) *x = tr, snapx = target; else if (cr <= tl && r > tl && r <= tl + config_resist_win) *x = tl - w + 1, snapx = target; if (snapx != nil) { /* try to corner snap to the window */ if (ct > tt && t <= tt && t > tt - config_resist_win) *y = tt + 1, snapy = target; else if (cb < tb && b >= tb && b < tb + config_resist_win) *y = tb - h, snapy = target; } } } if (snapy == nil) { if (cl < tr && cr > tl) { if (ct >= tb && t < tb && t >= tb - config_resist_win) *y = tb, snapy = target; else if (cb <= tt && b > tt && b <= tt + config_resist_win) *y = tt - h + 1, snapy = target; if (snapy != NULL) { /* try to corner snap to the window */ if (cl > tl && l <= tl && l > tl - config_resist_win) *x = tl + 1, snapx = target; else if (cr < tr && r >= tr && r < tr + config_resist_win) *x = tr - w, snapx = target; } } } if (snapx && snapy) break; } } - (void) resistMoveMonitorsAtX: (int *) x y: (int *) y; { Rect *_area, *parea; unsigned int i; int l, t, r, b; /* requested edges */ int al, at, ar, ab; /* screen area edges */ int pl, pt, pr, pb; /* physical screen area edges */ int cl, ct, cr, cb; /* current edges */ int w, h; /* current size */ AZScreen *screen = [AZScreen defaultScreen]; w = [[self frame] area].width; h = [[self frame] area].height; l = *x; t = *y; r = l + w - 1; b = t + h - 1; cl = RECT_LEFT([[self frame] area]); ct = RECT_TOP([[self frame] area]); cr = RECT_RIGHT([[self frame] area]); cb = RECT_BOTTOM([[self frame] area]); if (config_resist_edge) { for (i = 0; i < [screen numberOfMonitors]; ++i) { _area = [screen areaOfDesktop: [self desktop] monitor: i]; parea = [screen physicalAreaOfMonitor: i]; if (!RECT_INTERSECTS_RECT(*parea, [[self frame] area])) continue; al = RECT_LEFT(*_area); at = RECT_TOP(*_area); ar = RECT_RIGHT(*_area); ab = RECT_BOTTOM(*_area); pl = RECT_LEFT(*parea); pt = RECT_TOP(*parea); pr = RECT_RIGHT(*parea); pb = RECT_BOTTOM(*parea); if (cl >= al && l < al && l >= al - config_resist_edge) *x = al; else if (cr <= ar && r > ar && r <= ar + config_resist_edge) *x = ar - w + 1; else if (cl >= pl && l < pl && l >= pl - config_resist_edge) *x = pl; else if (cr <= pr && r > pr && r <= pr + config_resist_edge) *x = pr - w + 1; if (ct >= at && t < at && t >= at - config_resist_edge) *y = at; else if (cb <= ab && b > ab && b < ab + config_resist_edge) *y = ab - h + 1; else if (ct >= pt && t < pt && t >= pt - config_resist_edge) *y = pt; else if (cb <= pb && b > pb && b < pb + config_resist_edge) *y = pb - h + 1; } } } - (void) resistSizeWindowsWithWidth: (int *) w height: (int *) h corner: (ObCorner) corn; { AZClient *target; /* target */ int l, t, r, b; /* my left, top, right and bottom sides */ int dlt, drb; /* my destination left/top and right/bottom sides */ int tl, tt, tr, tb; /* target's left, top, right and bottom bottom sides*/ int incw, inch; AZClient *snapx = nil, *snapy = nil; AZStacking *stacking = [AZStacking stacking]; int j, count = [stacking count]; incw = [self size_inc].width; inch = [self size_inc].height; l = RECT_LEFT([[self frame] area]); r = RECT_RIGHT([[self frame] area]); t = RECT_TOP([[self frame] area]); b = RECT_BOTTOM([[self frame] area]); if (config_resist_win) { for (j = 0; j < count; j++) { id temp = [stacking windowAtIndex: j]; if (!WINDOW_IS_CLIENT(temp)) continue; target = (AZClient *)temp; /* don't snap to invisibles or ourself */ if (![[target frame] visible] || target == self) continue; /* don't snap to windows in layers beneath */ if([target layer] < [self layer] && !config_resist_layers_below) continue; tl = RECT_LEFT([[target frame] area]); tr = RECT_RIGHT([[target frame] area]); tt = RECT_TOP([[target frame] area]); tb = RECT_BOTTOM([[target frame] area]); if (snapx == nil) { /* horizontal snapping */ if (t < tb && b > tt) { switch (corn) { case OB_CORNER_TOPLEFT: case OB_CORNER_BOTTOMLEFT: dlt = l; drb = r + *w - [[self frame] area].width; if (r < tl && drb >= tl && drb < tl + config_resist_win) *w = tl - l, snapx = target; break; case OB_CORNER_TOPRIGHT: case OB_CORNER_BOTTOMRIGHT: dlt = l - *w + [[self frame] area].width; drb = r; if (l > tr && dlt <= tr && dlt > tr - config_resist_win) *w = r - tr, snapx = target; break; } } } if (snapy == nil) { /* vertical snapping */ if (l < tr && r > tl) { switch (corn) { case OB_CORNER_TOPLEFT: case OB_CORNER_TOPRIGHT: dlt = t; drb = b + *h - [[self frame] area].height; if (b < tt && drb >= tt && drb < tt + config_resist_win) *h = tt - t, snapy = target; break; case OB_CORNER_BOTTOMLEFT: case OB_CORNER_BOTTOMRIGHT: dlt = t - *h + [[self frame] area].height; drb = b; if (t > tb && dlt <= tb && dlt > tb - config_resist_win) *h = b - tb, snapy = target; break; } } } /* snapped both ways */ if (snapx && snapy) break; } } } - (void) resistSizeMonitorsWithWidth: (int *) w height: (int *) h corner: (ObCorner) corn; { int l, t, r, b; /* my left, top, right and bottom sides */ int dlt, drb; /* my destination left/top and right/bottom sides */ Rect *_area, *parea; int al, at, ar, ab; /* screen boundaries */ int pl, pt, pr, pb; /* physical screen boundaries */ int incw, inch; unsigned int i; AZScreen *screen = [AZScreen defaultScreen]; l = RECT_LEFT([[self frame] area]); r = RECT_RIGHT([[self frame] area]); t = RECT_TOP([[self frame] area]); b = RECT_BOTTOM([[self frame] area]); incw = [self size_inc].width; inch = [self size_inc].height; for (i = 0; i < [screen numberOfMonitors]; ++i) { _area = [screen areaOfDesktop: [self desktop] monitor: i]; parea = [screen physicalAreaOfMonitor: i]; if (!RECT_INTERSECTS_RECT(*parea, [[self frame] area])) continue; /* get the screen boundaries */ al = RECT_LEFT(*_area); at = RECT_TOP(*_area); ar = RECT_RIGHT(*_area); ab = RECT_BOTTOM(*_area); pl = RECT_LEFT(*parea); pt = RECT_TOP(*parea); pr = RECT_RIGHT(*parea); pb = RECT_BOTTOM(*parea); if (config_resist_edge) { /* horizontal snapping */ switch (corn) { case OB_CORNER_TOPLEFT: case OB_CORNER_BOTTOMLEFT: dlt = l; drb = r + *w - [[self frame] area].width; if (r <= ar && drb > ar && drb <= ar + config_resist_edge) *w = ar - l + 1; else if (r <= pr && drb > pr && drb <= pr + config_resist_edge) *w = pr - l + 1; break; case OB_CORNER_TOPRIGHT: case OB_CORNER_BOTTOMRIGHT: dlt = l - *w + [[self frame] area].width; drb = r; if (l >= al && dlt < al && dlt >= al - config_resist_edge) *w = r - al + 1; else if (l >= pl && dlt < pl && dlt >= pl - config_resist_edge) *w = r - pl + 1; break; } /* vertical snapping */ switch (corn) { case OB_CORNER_TOPLEFT: case OB_CORNER_TOPRIGHT: dlt = t; drb = b + *h - [[self frame] area].height; if (b <= ab && drb > ab && drb <= ab + config_resist_edge) *h = ab - t + 1; else if (b <= pb && drb > pb && drb <= pb + config_resist_edge) *h = pb - t + 1; break; case OB_CORNER_BOTTOMLEFT: case OB_CORNER_BOTTOMRIGHT: dlt = t - *h + [[self frame] area].height; drb = b; if (t >= at && dlt < at && dlt >= at - config_resist_edge) *h = b - at + 1; else if (t >= pt && dlt < pt && dlt >= pt - config_resist_edge) *h = b - pt + 1; break; } } } } @end