// Copyright (C) 1999 Jean-Marc Valin #include "BufferedNode.h" #include "Buffer.h" #include "Vector.h" using namespace std; namespace FD { class Index2Vector; DECLARE_NODE(Index2Vector) /*Node * * @name Index2Vector * @category DSP:Manip * @description No description available * * @input_name INPUT * @input_description No description available * * @output_name OUTPUT * @output_description No description available * * @parameter_name LENGTH * @parameter_description No description available * END*/ class Index2Vector : public BufferedNode { int inputID; int outputID; int length; public: Index2Vector(string nodeName, ParameterSet params) : BufferedNode(nodeName, params) { inputID = addInput("INPUT"); outputID = addOutput("OUTPUT"); length = dereference_cast (parameters.get("LENGTH")); } void calculate(int output_id, int count, Buffer &out) { ObjectRef inputValue = getInput(inputID, count); const Vector &in = object_cast > (inputValue); int index = int(in[0]); if (index >= length || index < 0) throw new NodeException(this, "Index out of range", __FILE__, __LINE__); //int inputLength = in.size(); Vector &output = *Vector::alloc(length); out[count] = &output; for (int i=0;i